Horizons Ideas and suggestions - Really need that extra level

Over the last few months I've been wishing that ED had a deeper layer of immersion in the gameplay. That is to say that an aspect that isn't a grind. Here's a list of my crazy ideas.

1) I would really like to see is planetside mineral extraction with a refinery and the rest of the works.

1a) Imagine heading to a body, cruising around in-ship and being able to drop prospector limpets on the surface to determine a great spot that's rich in minerals or elements. I'd land my ship, and instead of a vehicle bay, I have a surface mineral extractor that emerges from the bottom of the ship. Using the same aspects as asteroid mining, my bins fill, I eject the crud, move from location to location and I leave the planet with a hold of wealth.

1b) Instead of using my ship to prospect, I can use an SRV and fill more of the potential of that little buggy by using the wave scanner to prospect for minerals. When i find something I like, I call my ship and it hovers over my targeted outcropping and does the work extracting more than just 3 to 5 blobs of iron or carbon. I can defend the ship from skimmers with my SRV.

1c) I use the SRV to prospect out some minerals and drop a beacon that marks the location. I call my ship and board it, then I hover over the beacon and deploy a disposable extraction / refinery unit that I can leave behind on the surface. After ~24 hours, I can return to my beacon and collect the materials, minerals, and elements that have been collected. Once the prospected point is empty, the extractor disintegrates and nothing remains.

2) Three sizes of SRV.

2a) The first is smaller, faster, has only one barrel on the turret, and can only carry 1 unit of cargo and has good shielding, which is great for racing / exploring.

2b) The second SRV size is what we have but is capable of 4 units of cargo instead of 2, and is the standard for destroying the occasional skimmer or surface defense battery.

2c) The third SRV to choose from is larger in body, slower-- with larger tires, minimal shields, and can carry 7 units of cargo before having to return to the ship. This would allow prospectors and mission runners options depending on their play style. I love missions, and when i have to collect 8 units of *whatever* from a destroyed / crashed / SRV / ship / wreckage location, I absolutely hate returning to my ship every 2 units.

3) New classes of planetary approach suites. Any suite would work in the place of any other, but specific suites would have perks to play style.

3a) High gravity suites. This setup would make landing on high gravity planets a little easier, alerting us to low gravity pockets, jagged cliff faces and meteor showers, etc, with some extra control for taking off and landing (at the cost of overall speed, perhaps) for those of us that enjoy exploring larger bodies.

3b) Standard suites. This is the one we have and would come with the ship and guides us through altitude, gravity fluctuations, escape vectors, and distances with no perks either way.

3c) Atmospheric / Hazardous area suites. Yes, I want planetary landing in atmosphere as bad as the rest of us, but imagine the extra aspect-- it's hazardous. If we can't land on atmospheric planets, let us land on the glass planets, the lava and molten planets, the sulfur planets, and possibly the water planets. The suite would alert us to hazards, temperatures, radioactivity, and corrosive gasses.

If I want to land my AspX in a molten lake of liquid titanium, crash into a glass crater, or fly through a cloud of sulfuric acid vapor, let me do it! Imagine how that could make the paint look. Imagine combining these three ideas. High speed high gravity racing through lava. Hot iron-skin planet mineral extraction. The mechanics all seem to be there. Right now I explore the beige space rocks like rolled up socks in the dirty laundry hamper, looking for the one with the blue stripe on it. I'd appreciate the effort into game mechanics and expansion rather than questionably profitable alternate paint jobs and Froot Loop weapon colors (which I totally bought in to).

Maybe this has all be suggested before, maybe it's even in the works already, but I have been rummaging for information everywhere. What do you think?
 
All good ideas in my view. Many have been suggested before and many have been hinted at by the Devs that it's something they will do when they have the time and it's finished (SRV types etc).

Landable Volcanic planets (as well as gas giants and a few other things) are on the roadmap. Confirmed in livestreams etc.
Multiple SRV types sort of confirmed by the artbook https://drive.google.com/file/d/0B6KEY4QJTmolV3Zid1F2bzRmZ3M/view (really cool stuff there but pic heavy - obvious but worth saying) :)

Personally what I most want is a hoverbike, incredibly fast and fragile, maybe weaponless (or just 1 missile pod or something). Would be so fun to zip around planets and moons, even if it is just a skimmer with a pilots seat duct taped to the top :)
 
I feel, and fear, that with a stream of hints and nothing specific or fixed, FDev might find themselves out-developed and trailing in interest levels. I understand that it's a different beast, but hints?

Bikes would be damn cool. I remember the images of the different SRVs in the art book, but unless we get that big, mountain-sized *^$! of a rover, there's still not much for variety.

A home base on an icy body be cool (stop me). The Engineers have their own bases and we don't even pay them for services. Some players have billions of credits (not me, hah, I sit in <20 mil range) and they can't build a small outpost with that? Imagine a place to land your own ship in your own dock, and a place where you can launch an SRV from to putz around the surface, or heaven forbid, make your rounds to collect minerals and elements from your fixed extractors on your daily moon excursion.

Horizons 2.2 was a few weeks ago and it's been pretty quiet since then, yet my HUD still glitches with graphical errors.
 
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I feel, and fear, that with a stream of hints and nothing specific or fixed, FDev might find themselves out-developed and trailing in interest levels. I understand that it's a different beast, but hints?

Bikes would be damn cool. I remember the images of the different SRVs in the art book, but unless we get that big, mountain-sized *^$! of a rover, there's still not much for variety.

A home base on an icy body be cool (stop me). The Engineers have their own bases and we don't even pay them for services. Some players have billions of credits (not me, hah, I sit in <20 mil range) and they can't build a small outpost with that? Imagine a place to land your own ship in your own dock, and a place where you can launch an SRV from to putz around the surface, or heaven forbid, make your rounds to collect minerals and elements from your fixed extractors on your daily moon excursion.

Horizons 2.2 was a few weeks ago and it's been pretty quiet since then, yet my HUD still glitches with graphical errors.

You should totally report graphical bugs in the hud, I've not got anything like that.

Yeah, FDev went quiet right before 1.0 release. Before that they had the DDF (still archived and locked for viewing) with tons of discussions about the future and what they'd like to do. They got a bit attacked after announcing that offline mode wouldn't make it into the game and it's only been recently (2.1 to 2.2 ish) that they've started to up the engagement levels significantly.
2.2 beta had stickies asking for opinions and testing for example, prior to 2.2 all beta's were just, "have at it and report back".

Anyway, as for a roadmap and plans for the future I don't think we'll get much above "this is due next" as any long term forecasts can rapidly change and they've no doubt watched NMS crash and burn before their eyes.

I agree having a base would be cool, have you seen this asteroid base concept art?
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There is one big argument against owning bases and stuff though which you can see here from the CEO himself. Talks about fleets doing things for you but principal is the same:
https://www.youtube.com/watch?v=h-bEn2aLJ7U&t=64

Nothing automated whilst you sit and watch/management is the tl.dr. But I do want surface mining and my own hangar where I can look out over my fleet :D

Edit: I do think some games will overtake elite but in the race Elite is the tortoise and SC is the hare. SC is looking (or at least was looking) to do everything at once. I did hear they've now moved to a minimum viable release method. Will see what that produces next year (if the timelines don't shift again).
NMS is not really on the radar anymore, probably needs to go to a different company and be re-released as a different game given the rep it's got. Lastest update was actually pretty good but I think it's pretty dead now :(

So that comes back to SC. It's a different scale of investment and is much more handcrafted. It may massively pay off and produce a game that really damages Elite's playerbase. But it all depends on when it releases (which could be anything from Q1 2017 to 2020 as it currently stands) and what state it's in when it finally does drop.

If it releases unfinished in late 2017 or early 2018 which is possible then Elite may already have spacelegs and have narrowed the "features" gap (expected in season 3 assuming the DDF discussions in 2014 haven't changed which they may well have).
Either way, there's more than room for 2 space games in my library. I don't personally think SC will kill Elite as I don't believe it will release in a state where everyone will be happy with it. Besides Frontier have proven to be reliable and dedicated to improving Elite, they won't abandon it and that trust will hopefully go a long way. There's been some subtle TOS changes on RSI r.e. refunds and they've changed a lot of plans repeatedly as well as still taking money for a game thats now in the top 10 of most expensive games ever. Trust from me frankly isn't there for RSI as it is for Elite. I'll still buy/play SC but would I invest in it, nooope :)
 
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If planet outposts aren't viable, then def some asteroid bases would be amazing. I can see taking a hauler to pick up raw materials or ammunition for my base so I don't have to mine / manufacture it myself, and then I can restock my ship from a warehouse. I... actually tried landing on the largest asteroid I could find. ...nearly tore my landing gear off is all I really did.

I hadn't played ED in almost a year as of 2 months ago, so I'm still catching up on the amazing amount of videos and information out there.

I want something to call "mine" in ED. I can have ships, sure, but everyone has ships. "Come visit me" isn't something that happens in ED. I play games mostly with my two brothers, and in ED we can't really do things fully "together". We can't share. We can both go mining, but it just means mining at the same time. We've actually banded up where I take a smaller, fast ship and do some prospecting, one of my brothers tags along in a huge ship full of limpets and covered in mining lasers, and we both blast a rich rock to bits while one of use collects the frags, taking turns by swapping out at a close station. I'm helping, and it feels good. ...but then I prospect something and by the time he gets there the materials in the asteroid have changed due to RNG and him being farther from the asteroid and then it feels like it just wasn't designed for that.

I wasn't going to name any names in my post, but I have been following SC closely. The 3.0+ work they are doing is going to make it as rich as a single player campaign. I worry for the longevity and replay value and inability to just opt in-and-out like I can in ED. ED has a commitment level that I can work with-- I get home work and have supper first; it's not my entire life.

NMS actually has more people playing according to the SteamCharts at the time of typing this than ED does, and that last update with craft-able bases and the promise of a rover will certainly perk some ears. That, and they were found not guilty of any false advertising, which is good. I didn't buy into it because it was hyped up so much, and too many people that buy into hype also bought the game.

FDev is kind-of in the middle with their material. Not too much, not too little...

Where can I find a current "this is actually what we are planning" update? I don't think I've seen one here on the forums that is recent. Until then I'll dream away!
 
Where can I find a current "this is actually what we are planning" update? I don't think I've seen one here on the forums that is recent. Until then I'll dream away!

Most of it is based on what the developers say in streams and forum posts. For example last week at the end of this stream: https://www.youtube.com/watch?v=eTBtnRlzX60
We heard ship naming is a feature coming soon.

There isn't really a list anywhere its more a collection of hints and tips.

https://forums.frontier.co.uk/forumdisplay.php?f=36

Is the Design discussion archives where all the talk pre-release between backers and the developers is stored. I also hear a lot because frankly I spend too much time everywhere and tend to hear/see most things. Often I remember something but can't for the life of me say where it's from but I know someone on a forum thread somewhere said it :p


As for the other bits on SC yeah I saw some of the 3.0 stuff. Looks really good. I just have doubts lol :)

We do know from the store page that 2.3 coming presumably Q1 2017 will feature multi-crew. That should take co-op gameplay to a whole new level with a bit of luck. The Devs said somewhere in a livestream that crew-members would be as effective as a wing so it would appear they'll be able to apply some significant buffs to your ship. No word on how just yet but I'm hoping for turret control, angled shields and all that jazz thats mentioned.

If you click on the channel of the youtube I linked before there's a fair few Dev Diaries from pre-release. Some things have changed significantly since then but it gives you a quite clear picture of the vision the Devs have for the future even if they can't do everything soon (tm) :D
 
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Thanks for all the great information. I've been checking it out, bit-by-bit.

I guess in the end I really don't want ED to get sidelined by pushier games that come with more player interactions right off the line. I'd love to see these other additions to the great game that is ED. Multi-crew, personal landing pads, variants of the SRV, fixed mining and extraction, something to help the game feel less like whatever I'm doing is going to disappear when I log off or when the server reboots, and also less like what I'm contributing is just a cog in the machine.

Most of this comes from the strong desire to be less combat-ready than I usually am.
 
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