Hello,
I've been playing Elite: Dangerous for a few weeks now and absolutely love it and see loads of potential. I've been browsing the forums a bit and have seen a few ideas for wanted additions to the game. Well, I have a few of my own. Please feel free to add any of your ideas but put a little thought into them before blurting out the first thing that comes to mind. Also, please let me know what you think of mine!
I'm sure it’s coming but the game SERIOUSLY needs player to player money exchange. And please god, not an auction house. I don’t know how you would even implement one, but that would ruin the game. I know you can vent items out into space and your friend can pick them up, but that is rather unrealistic and tedious. Ship to ship docking would be cool or even using the limpets. Anything really. I understand they don't want every new person getting loads of cash from players who have already started, but maybe you guys can think of a way to prevent it. That is, of course, if it should even be prevented. I do think it would take away from the game if a day-one player could be given the cash to buy a fully outfitted Fer De Lance.
Anyway, I was talking to my friend about the potential for player created contracts, much like the bulletin board that already exists, but ones created by a player. To include, transportation of goods, security/guards, exploration requests and even bounties. I think this would make a great way for player to player money transfer that would actually require you to do something.
First, let me start with creating a contract. I think it should cost to even post to a station's board. Maybe X amount for every minute or hour requested. This would not be refunded upon completion or given to the person performing the contract, simply a posting fee. You could post in one station for the smallest fee, system wide for a higher and within maybe 20LY's for an even higher fee. I think Galaxy wide posts would clutter up the system and be quite annoying.
For security, you would specify the start system and end location. If you needed security for say, mining, you would specify an amount of time. This would all be displayed on a contracts tab under the left side menu. When the time expired, the money would automatically be transferred to the person performing security. However, if the person left a certain radius for too long, or the ship being defended was destroyed, the contract would fail and no payments would happen. This person could also be hired as a wingman in a battle or to take out a conflict zone.
Next is my idea for transportation. A contract could be made to carry, for example, 32 tons of cargo from System X, Location 1, to System Y, Location 2. One would simply accept the job via the player bulletin board, arrive where the contractor person is located, transfer cargo, and then deliver to the specified station. They would complete the contract the exact same way as completing the in-game contracts. The items would then automatically be sold on the Commodities Market and transferred to the contractor. The contract would then be paid to the transporter. If the hired person failed to transport the goods within a set time limit, they would be fined and have a bounty on their head equal to the price of the stolen goods, just like any other crime bounty, it could be collected by a bounty hunter and turned in to the respective systems local authority. At that point, a small amount (say 15%) would be transferred to the contactor and the rest would be given to the bounty hunter. (I see a potential for exploitation of this system, but maybe this could be monitored somehow through the NPC police. I’m not sure. You tell me how you’d fix it.) Also, if the contractor did not have the credits to pay the contract upon completion, a bounty would be placed on the contractors head. Also, when the credits entered the contractors account for the amount of the contract that was failed to pay, it would immediately be transferred out and into the hired person’s account. (If you owed 10k, then when the contractor’s account hit 10k, that money would be taken, without choice, and paid to the hired person.)
Now, posting bounties on other players. We all saw how the bounty system in GTA 5 damaged game play and got super annoying. I do NOT want that to happen here. To place a bounty on someone, you would simply create the job like any other job. However, the cost to post a bounty on someone’s head would be significantly higher than posting any other job. Maybe, even 50% of the bounty. (Example: Bounty for 100k, would cost 50k to post) Also, these bounties could only be posted system wide and expire slightly quicker than other jobs. I think this would add another good side of bounty hunting, in my opinion. Hopefully, the high cost to post a bounty would prevent spamming and trolling of bounties. Also, if someone stole your cargo, you could place a bounty and for them to kill the target and retrieve said cargo. I understand it would be highly unlikely that someone would hold onto the stolen cargo that long, but if they did, why not get it back?
If you have any questions or additions, please let me know. I have never played Eve Online, so if I’m stealing an idea from there, I apologize. Also, I haven’t really followed Star Citizen, so if I’m stealing from them… well sucks to be them, that game isn’t out yet! haha
I've been playing Elite: Dangerous for a few weeks now and absolutely love it and see loads of potential. I've been browsing the forums a bit and have seen a few ideas for wanted additions to the game. Well, I have a few of my own. Please feel free to add any of your ideas but put a little thought into them before blurting out the first thing that comes to mind. Also, please let me know what you think of mine!
I'm sure it’s coming but the game SERIOUSLY needs player to player money exchange. And please god, not an auction house. I don’t know how you would even implement one, but that would ruin the game. I know you can vent items out into space and your friend can pick them up, but that is rather unrealistic and tedious. Ship to ship docking would be cool or even using the limpets. Anything really. I understand they don't want every new person getting loads of cash from players who have already started, but maybe you guys can think of a way to prevent it. That is, of course, if it should even be prevented. I do think it would take away from the game if a day-one player could be given the cash to buy a fully outfitted Fer De Lance.
Anyway, I was talking to my friend about the potential for player created contracts, much like the bulletin board that already exists, but ones created by a player. To include, transportation of goods, security/guards, exploration requests and even bounties. I think this would make a great way for player to player money transfer that would actually require you to do something.
First, let me start with creating a contract. I think it should cost to even post to a station's board. Maybe X amount for every minute or hour requested. This would not be refunded upon completion or given to the person performing the contract, simply a posting fee. You could post in one station for the smallest fee, system wide for a higher and within maybe 20LY's for an even higher fee. I think Galaxy wide posts would clutter up the system and be quite annoying.
For security, you would specify the start system and end location. If you needed security for say, mining, you would specify an amount of time. This would all be displayed on a contracts tab under the left side menu. When the time expired, the money would automatically be transferred to the person performing security. However, if the person left a certain radius for too long, or the ship being defended was destroyed, the contract would fail and no payments would happen. This person could also be hired as a wingman in a battle or to take out a conflict zone.
Next is my idea for transportation. A contract could be made to carry, for example, 32 tons of cargo from System X, Location 1, to System Y, Location 2. One would simply accept the job via the player bulletin board, arrive where the contractor person is located, transfer cargo, and then deliver to the specified station. They would complete the contract the exact same way as completing the in-game contracts. The items would then automatically be sold on the Commodities Market and transferred to the contractor. The contract would then be paid to the transporter. If the hired person failed to transport the goods within a set time limit, they would be fined and have a bounty on their head equal to the price of the stolen goods, just like any other crime bounty, it could be collected by a bounty hunter and turned in to the respective systems local authority. At that point, a small amount (say 15%) would be transferred to the contactor and the rest would be given to the bounty hunter. (I see a potential for exploitation of this system, but maybe this could be monitored somehow through the NPC police. I’m not sure. You tell me how you’d fix it.) Also, if the contractor did not have the credits to pay the contract upon completion, a bounty would be placed on the contractors head. Also, when the credits entered the contractors account for the amount of the contract that was failed to pay, it would immediately be transferred out and into the hired person’s account. (If you owed 10k, then when the contractor’s account hit 10k, that money would be taken, without choice, and paid to the hired person.)
Now, posting bounties on other players. We all saw how the bounty system in GTA 5 damaged game play and got super annoying. I do NOT want that to happen here. To place a bounty on someone, you would simply create the job like any other job. However, the cost to post a bounty on someone’s head would be significantly higher than posting any other job. Maybe, even 50% of the bounty. (Example: Bounty for 100k, would cost 50k to post) Also, these bounties could only be posted system wide and expire slightly quicker than other jobs. I think this would add another good side of bounty hunting, in my opinion. Hopefully, the high cost to post a bounty would prevent spamming and trolling of bounties. Also, if someone stole your cargo, you could place a bounty and for them to kill the target and retrieve said cargo. I understand it would be highly unlikely that someone would hold onto the stolen cargo that long, but if they did, why not get it back?
If you have any questions or additions, please let me know. I have never played Eve Online, so if I’m stealing an idea from there, I apologize. Also, I haven’t really followed Star Citizen, so if I’m stealing from them… well sucks to be them, that game isn’t out yet! haha
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