Just thinking about those empty seats in various cockpits and I was thinking of something maybe along the lines of assigning Duty Officers in Star Trek Online.
The idea is, maybe have crew members that you can hire to fill those chairs out. There could be different types of specialties, and at that different rarity of character skill levels.
For example, say a Weapon Specialist could provide you with one extra/permanent pip in Weapons. A rare one could give you a slight damage boost on top of that.
Similarly, you might have an Engineer that at "common" level gives you 1 permanent pip in Engines, at more Rare levels could give you a boost in your thrusters handling.
Maybe some equivalent to a Warp Theorist that could give you varying percentage boosts based on rarity to your FSD range. An Electrical Engineer might be able to squeeze out a bit more power from your powerplant, or slightly increase the amount of power distributed by your Power Distributor.
To balance things out, for one you'd be limited to only one of any particular specialty crewman. I don't care how many seats your Anaconda has, only one Weapon Specialist per ship, etc..
Also, instead of a "I buy you once and you're just automatically re-bought on ship destruction", something to balance things out a little is that you not only have to buy them (for VERY not cheap), but they also take a percentage of your income as their share/salary based on their rarity. So, a "common" crewman might only set you back 5% if your income, but a "rare" one with much better abilities would set you back 20% of your income.
The rarer ones, also, would probably have to be gotten from high rep with a faction, maybe even completing specific quests to "unlock" a character for hire.
There could also be a possibility for them to get injured. Maybe not make them targetable like a subsystem, but if the shields are down and you're getting shot from the front, they might get injured, with a higher chance of injury if your canopy gets shot out. If they're injured, you lose their bonus until you get back to a station and have them healed up.
Just an idea I had while playing earlier tonight and looking over at that empty seat in my Cobra. Thoughts?
The idea is, maybe have crew members that you can hire to fill those chairs out. There could be different types of specialties, and at that different rarity of character skill levels.
For example, say a Weapon Specialist could provide you with one extra/permanent pip in Weapons. A rare one could give you a slight damage boost on top of that.
Similarly, you might have an Engineer that at "common" level gives you 1 permanent pip in Engines, at more Rare levels could give you a boost in your thrusters handling.
Maybe some equivalent to a Warp Theorist that could give you varying percentage boosts based on rarity to your FSD range. An Electrical Engineer might be able to squeeze out a bit more power from your powerplant, or slightly increase the amount of power distributed by your Power Distributor.
To balance things out, for one you'd be limited to only one of any particular specialty crewman. I don't care how many seats your Anaconda has, only one Weapon Specialist per ship, etc..
Also, instead of a "I buy you once and you're just automatically re-bought on ship destruction", something to balance things out a little is that you not only have to buy them (for VERY not cheap), but they also take a percentage of your income as their share/salary based on their rarity. So, a "common" crewman might only set you back 5% if your income, but a "rare" one with much better abilities would set you back 20% of your income.
The rarer ones, also, would probably have to be gotten from high rep with a faction, maybe even completing specific quests to "unlock" a character for hire.
There could also be a possibility for them to get injured. Maybe not make them targetable like a subsystem, but if the shields are down and you're getting shot from the front, they might get injured, with a higher chance of injury if your canopy gets shot out. If they're injured, you lose their bonus until you get back to a station and have them healed up.
Just an idea I had while playing earlier tonight and looking over at that empty seat in my Cobra. Thoughts?
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