One of the annoyances that I feel could be easily fixed, is the cost of acquiring and keeping crew.
Granted, I understand that the process of hiring crew is meant to be a financial sink, but the current implementation is not effective. Any hired crew takes a cut of any and all income you make, whether they are active or on leave. I would LOVE to get paid a large flat percentage of what my boss earns while I'm sitting back waiting for a job. This isn't realistic and encourages Commanders to fire their crew at the first opportunity, especially before turning in any missions. That certainly doesn't encourage Commanders to invest in their crew and keep them around as long as possible.
I propose a change.
Hiring:
Hiring works fine, a flat fee to initiate the services of a pilot. Makes sense.
Continuing pay:
This is where I think the largest amount of rework needs to be done. It would be fair to have a monthly/weekly/daily pay to your crew, and it even makes sense for it to increase based on their skill level. However, it should be a flat rate based on their rank and if they're active. I have no idea how much would be fair, honestly. Maybe for a harmless rank pilot it would be some small amount weekly. It would naturally ramp up as they get better. Active crew would have a higher weekly pay than standby crew, but all would get paid. Ideally the amount wouldn't be punishing for any pilot, but would be a small investment to keep them around. This would not be the only money they make.
When the pilots are active and in your crew, the get an immediate cut of any bounties or bonds you earn. This would be more like their original cut. You wouldn't be able to fire them before turning in your bounties and cut them out entirely, as they already took their percentage. These pilots are there to help you in combat and to protect you. They get a cut for each engagement. Something would have to be worked out in case the pilot is used as a distraction for a cargo ship, as that probably doesn't include many kills.
Closing thoughts:
Having a difference in pay for standby crew vs active, and not paying a flat percent of everything you do makes more sense. Encourage Commanders to keep their crew around, without being so financially obnoxious when they aren't in use.
Granted, I understand that the process of hiring crew is meant to be a financial sink, but the current implementation is not effective. Any hired crew takes a cut of any and all income you make, whether they are active or on leave. I would LOVE to get paid a large flat percentage of what my boss earns while I'm sitting back waiting for a job. This isn't realistic and encourages Commanders to fire their crew at the first opportunity, especially before turning in any missions. That certainly doesn't encourage Commanders to invest in their crew and keep them around as long as possible.
I propose a change.
Hiring:
Hiring works fine, a flat fee to initiate the services of a pilot. Makes sense.
Continuing pay:
This is where I think the largest amount of rework needs to be done. It would be fair to have a monthly/weekly/daily pay to your crew, and it even makes sense for it to increase based on their skill level. However, it should be a flat rate based on their rank and if they're active. I have no idea how much would be fair, honestly. Maybe for a harmless rank pilot it would be some small amount weekly. It would naturally ramp up as they get better. Active crew would have a higher weekly pay than standby crew, but all would get paid. Ideally the amount wouldn't be punishing for any pilot, but would be a small investment to keep them around. This would not be the only money they make.
When the pilots are active and in your crew, the get an immediate cut of any bounties or bonds you earn. This would be more like their original cut. You wouldn't be able to fire them before turning in your bounties and cut them out entirely, as they already took their percentage. These pilots are there to help you in combat and to protect you. They get a cut for each engagement. Something would have to be worked out in case the pilot is used as a distraction for a cargo ship, as that probably doesn't include many kills.
Closing thoughts:
Having a difference in pay for standby crew vs active, and not paying a flat percent of everything you do makes more sense. Encourage Commanders to keep their crew around, without being so financially obnoxious when they aren't in use.