Non-monetary rewards (i.e. materials and commodities) are a great idea Neowave. I'm pretty sure if there was a CG offering 25 modular terminals if it got to tier 8, you wouldn't be able to move for all the ships trying to dock!
One can dream and it is not possible within the actual game design but :
A CG where a key station is under Thargoids attack in Open only
Another problem with CG, especially the once that are now important for expansion of weapons and such to fight thargoids, is that I'm not in the bubble. I can't participate. Too far out in deep space.So, anyone have other thoughts and ideas on this?
Another problem with CG, especially the once that are now important for expansion of weapons and such to fight thargoids, is that I'm not in the bubble. I can't participate. Too far out in deep space.
I do have another another account, but it's too new and have no credits, ships, equipment, or engineering, so it's not useful for thargoid missions.
So... I wish there was a way I could "holo-me" myself into one of my other ships and help out in the CGs. It would be nice to be able to beam to the home station and use another ship. If we can holo ourselves to multicrew and SRV and SLF and ... why not one of our own ships?
But if you blow up your SRV, you're magically in the ship. So it's some kind of tele-transportation going on there. Even if you're out in deep space, alone, and in SRV and crash, you're in your ship the next second. How's that possible?SRV is not Holo-me, you're physically in it. SLF - yes, that's Holo-me.
Except when you dismiss the ship and recall it. Or when it follows you while flying SLF. It can control itself, and it can be parked as well while driving SRV. And if you're the physical presence in the SRV, then you're not in the ship.The possible answer is: the helm always have to be a physical pilot. (Guessing).
This is what missions are for. There is absolutely no purpose in having 20,000 different CGs running at the same time.Make the more generic CGs auto-generated based on system states.
Vary the time length and tiers to add variation.
Have significantly more of them (from the auto-generation) so that at least as many fail as succeed.
CGs that require materials and commodities should require sufficient quantities of all the materials, not just an aggregate total.
Basically, CGs are well past their sell-by-date as a story mechanism. Roll them into the BGS and move on.
But if you blow up your SRV, you're magically in the ship. So it's some kind of tele-transportation going on there. Even if you're out in deep space, alone, and in SRV and crash, you're in your ship the next second. How's that possible?