By now, I think it's pretty well known that Frontier is working on a third installment of this game (Jurassic World Evolution 3), and so I have several ideas they could apply to the game, primarily to make it stand out from the second installment.

1. Select and Create Islands to Your Liking. This is something the community has asked for many times, but for some reason I don't understand, they haven't implemented it yet in the game. The only answer I can think of for why they don't do it is money, and I highly doubt it's due to current technology limitations. Mainly because if a 2003 game could do something like this (Jurassic Park Operation Genesis) with the technologies of that time, why couldn't they do it with today's? I think Frontier should focus more on players and less on money, as I believe the latter will truly be what will bring in money in the long run, as it will be talked about much more in the community compared to previous installments in this game series.

2. Tunnels for monorails and vehicles. If the islands and maps are much larger in the third installment, I think that to make it easier for visitors and workers to move around the island, it would be better to create tunnels for jeeps, tourist tours, and monorails when crossing mountains. Perhaps the same could be done for regular visitor routes as well.

3. Route divisions for monorails and tourist tours. I think it would be an interesting addition if the tourist tour routes and monorails had divisions to go to one side or the other. I think it would be an interesting addition and improvement to greatly enhance the automated AI in the game. With the monorails, I don't know how complicated it would be to do something like that, but with the tour vehicles, I think it would be interesting. In the second installment of this game, it was added that visitor paths could cross the tour paths. Adding this idea would be the next step. I say this because if we take into account the maps of Ilsa Nublar, we can see that there are certain areas where the off-road tour routes split into two.

4. New interactive improvements for buildings. The idea is as follows: in this case, buildings like the Innovation Center or Aviaries could be given interactive improvements, such as monorail stations. I say this because in the 2015 Jurassic World movie, we see that the monorail station is connected to the Innovation Center, and I believe there's another one (according to the film's conceptual designs) in the aviary. Continuing with the interactive features, it could be added that you can choose between a monorail station, a cafeteria, or several at once, and this would also affect or influence the needs of visitors. The same could be done with the Jurassic Park Visitor Center, where improvements could be added, such as adding a helipad for VIPs, a cafeteria, or a station for tourist tours or employee jeeps. And so, following these ideas, different things could be done for more buildings in the game.

5. Being able to create waterfalls in the game. Other people may have already requested this, but I'll add it here in case it's forgotten. This would be an interesting addition, whether for animal habitats or for creating the map's landscapes. Decorations with waterfalls could also be added.

6. Add more huge buildings. By this I mean buildings similar to the San Diego Amphitheater, such as the Rexy Arena we saw in Jurassic World 2015, the Raptor Training Arena from Jurassic World, etc.

And that's more or less it. I've read other ideas on the forum from other people about more freedom in editing the lagoon terrain, among other things, and I think it's perfectly fine. If the Frontier developers read this and merge it all, it would create a game that would stand out quite a bit. I hope you read it, and best regards.;)
 
I think a good idea would be being able to create your own custom hybrids. Like how in Lego jurassic world you can just combine different dinos and their traits to make your own hybrid .Each trait you give your hybrid can have a additional cost or an effect that it will give your hybrid. And if you make a poorly balanced one it can have lots of ailments or potentially be mentally unstable like how the Scorpius rex was. The hybrids can also have entertainment ratings making them an investment, meaning if you make a poor hybrid you'll not only waste a bunch of money but it also won't be helping your rating at all. An example of a poorly balanced hybrid could be like a raptor body with a ankylosaurus tail. Not only will it barely be able to move with a club like tail but it also wouldn't be any good at using the tail since it's body is mainly built for speed. I think it would be really cool if frontier listened to this and if anyone wants to reply please do and let me know your thoughts!
 
Some things I would love to see in JWE 3:

- Paths to the arrival point to not be required for non-guest and non-staff buildings (like hatcheries)

- Jurassic Park Operation Genesis (JPOG) style park-wide announcements when a new dinosaur is released from a hatchery for the first time.

- Simplified Amenities (food/drinks/shop) to be more like JPOG.

- Maps with rivers and topographical differences within the building area (at least for Sandbox) that are randomized with each new game.

- New/better background music. Ideally, the music from JPOG (or similar)

- Better carnivore eating animations (some blood and pieces of meat actually being pulled off the prey animal for those that aren't eaten whole). Again, look to JPOG for an example of this.

- Cow feeders, in addition to the goat feeders

- More characters from the actual movies, as the ones you're hearing from when you get messages, rather than the made-up characters who don't mean anything to the players.
 
Back
Top Bottom