Ideas for modules, weapons and such.

Spread your ideas! Let me hear them :) I've been thinking of different ideas for modules and such and weapons. I've had an idea for while that I keep revisiting in my head which is an EMP pulse that potentially, help/save you or may get you killed. Its a module that can be activated but requires massive amounts of power from your power plant which will temporarily shut your ship down but in turn fire a AOE sphere of power that will also shut other ships power plants down but you have a better advantage to either turn your weapons on and engage the enemies or make an amazing escape. Either way your shields will be down and still vulnerable to other ships that may come into play even after you fire off your EMP. Just know this will also heavily damage your modules and such but it may save you from joining the void.
 
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Shielded Cargo Rack-Redused capacity for a slight chance to fool scanner's to thinking illegal good's are legal, unlike regular they'd be rated E through A and get better but draw significant energy to work at higher grade, when shut off still act as regular cargo rack's with reduced capacity.
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Stealth Material Bulkhead's- Bulkead's priced between Reinforced and military that are fragile but dispate heat more effeciently for stealth oriented gameplay(smuggling, stealth Diamondback's etc.)
 
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I think the internals of the ships are immune to outside electrical interference, or else basic static from flying around space would fry your components.

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Shielded Cargo Rack-Redused capacity for a slight chance to fool scanner's to thinking illegal good's are legal, unlike regular they'd be rated E through A and get better but draw significant energy to work at higher grade, when shut off still act as regular cargo rack's with reduced capacity.
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Stealth Material Bulkhead's- Bulkead's priced between Reinforced and military that are fragile but dispate heat more effeciently for stealth oriented gameplay(smuggling, stealth Diamondback's etc.)

I dig that.
 
Limpets that refill the ammo of teammates, allowing support style ships to keep teammates that like to use missles/ammo based weapons in the right longer.

Magnetic tethers that keep ships within 2km of you for 8-15 seconds.
 
Limpets that refill the ammo of teammates, allowing support style ships to keep teammates that like to use missles/ammo based weapons in the right longer.

Magnetic tethers that keep ships within 2km of you for 8-15 seconds.

My god that would make a 4x Rail Gun build on my Gunship much more feasable. :D
 
I think the internals of the ships are immune to outside electrical interference, or else basic static from flying around space would fry your components.

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I dig that.

Maybe built to penetrate the hull? I don't know were 1'000 years into the future, you would tink they would have ways to get around that.

Also I was thinking of missiles that break into smaller ones when e carrier gets close to its target to get a more area of affect for those larger ships. So basically cluster missiles lol
 
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