Ideas for Multi-Crew

Just my ideas for Multi-crew!

1) Gunner Able to Scan for Exploration
- Essentially, the ship no longer has to 'face' the stellar body to scan.
- Minimum range is still in place, but Helm can steer 'around' the stellar body at a higher speed while Gunner scans, reducing time to explore systems.
- Crew shares in credit for exploration

2) Exploration Fighter - Second Explorer Vessel that can't Hyperspace Jump
- Same idea as Explorer Gunner, with a deployable fighter that can enter super-cruise and explore like origin vessel
- Basically 'two heads better than one' strategy
- Combined with Explorer Gunner in large vessels, a full crew can be much more efficient in scanning stellar bodies

3) SRVs for Everybody! (An often cited idea)
- Ships equipped with additional SRVs allow crew members to deploy in the extra SRV(s)
- Allows up to three SRVs on surface
- Helm can leave their 'friends' behind if they so choose (be it for nefarious or genuine reasons)
- Allows Helm to 'support' SRVs on ground in missions involving surface attacks
- Abandoned SRVs can either seek death (no fuel, no life support, get rekt, w/e) or just simply log out from multi-crew

4) Multiple (2) Fighters
- Gunner can choose to pilot second fighter, over-riding NPC pilot if not yet deployed or if no NPC is present
- Allows two fighters to deploy, but origin ship no longer has Gunner bonuses and Helm resumes 'normal' control of all ship functions

5) Multiple (2) Gunners
- No additional bonuses other than a second human gunner to more accurately fire weapons
- Primary (1st) gunner can assign turrets to secondary gunner, allowing ships with multiple turrets to attack multiple targets more effectively

*COMPLICATED STUFF*

5) Fighter Bays can hold Small Transport(s) or Support Craft
- Allows crew member(s) to deliver or acquire goods for origin ship without it docking (i.e. don't wait for the Type-9 to dock)
- Support craft are outfitted with support equipment, such as repair or fuel limpets, allowing them to serve as small support vessels for either the origin ship or other friendlies
- Enables 'nomad' gameplay in which the origin ship serves as a sort of carrier for support craft, all together of which support a squad or fleet of friendlies in long distance travel or extended combat scenarios
- Awesome 'Mother Ship' crew vibes

6) 'Air-Drop' and Pick-up SRVs from the air
- Helm remains in ship, which allows for hovering at low altitude to deploy crew in SRVs over terrain that cannot be landed upon
- Nasty missions that spawn in unreachable locations (mountains, high-side of crater) much more possible now
- Mission Impossible vibes...and probably a cool video or two
 
Just my ideas for Multi-crew!

1) Gunner Able to Scan for Exploration
- Essentially, the ship no longer has to 'face' the stellar body to scan.
- Minimum range is still in place, but Helm can steer 'around' the stellar body at a higher speed while Gunner scans, reducing time to explore systems.
- Crew shares in credit for exploration

2) Exploration Fighter - Second Explorer Vessel that can't Hyperspace Jump
- Same idea as Explorer Gunner, with a deployable fighter that can enter super-cruise and explore like origin vessel
- Basically 'two heads better than one' strategy
- Combined with Explorer Gunner in large vessels, a full crew can be much more efficient in scanning stellar bodies

3) SRVs for Everybody! (An often cited idea)
- Ships equipped with additional SRVs allow crew members to deploy in the extra SRV(s)
- Allows up to three SRVs on surface
- Helm can leave their 'friends' behind if they so choose (be it for nefarious or genuine reasons)
- Allows Helm to 'support' SRVs on ground in missions involving surface attacks
- Abandoned SRVs can either seek death (no fuel, no life support, get rekt, w/e) or just simply log out from multi-crew

4) Multiple (2) Fighters
- Gunner can choose to pilot second fighter, over-riding NPC pilot if not yet deployed or if no NPC is present
- Allows two fighters to deploy, but origin ship no longer has Gunner bonuses and Helm resumes 'normal' control of all ship functions

5) Multiple (2) Gunners
- No additional bonuses other than a second human gunner to more accurately fire weapons
- Primary (1st) gunner can assign turrets to secondary gunner, allowing ships with multiple turrets to attack multiple targets more effectively

*COMPLICATED STUFF*

5) Fighter Bays can hold Small Transport(s) or Support Craft
- Allows crew member(s) to deliver or acquire goods for origin ship without it docking (i.e. don't wait for the Type-9 to dock)
- Support craft are outfitted with support equipment, such as repair or fuel limpets, allowing them to serve as small support vessels for either the origin ship or other friendlies
- Enables 'nomad' gameplay in which the origin ship serves as a sort of carrier for support craft, all together of which support a squad or fleet of friendlies in long distance travel or extended combat scenarios
- Awesome 'Mother Ship' crew vibes

6) 'Air-Drop' and Pick-up SRVs from the air
- Helm remains in ship, which allows for hovering at low altitude to deploy crew in SRVs over terrain that cannot be landed upon
- Nasty missions that spawn in unreachable locations (mountains, high-side of crater) much more possible now
- Mission Impossible vibes...and probably a cool video or two

Yes to all of these... Would be great!
 
Just my ideas for Multi-crew!

1) Gunner Able to Scan for Exploration
- Essentially, the ship no longer has to 'face' the stellar body to scan.
- Minimum range is still in place, but Helm can steer 'around' the stellar body at a higher speed while Gunner scans, reducing time to explore systems.
- Crew shares in credit for exploration

2) Exploration Fighter - Second Explorer Vessel that can't Hyperspace Jump
- Same idea as Explorer Gunner, with a deployable fighter that can enter super-cruise and explore like origin vessel
- Basically 'two heads better than one' strategy
- Combined with Explorer Gunner in large vessels, a full crew can be much more efficient in scanning stellar bodies

3) SRVs for Everybody! (An often cited idea)
- Ships equipped with additional SRVs allow crew members to deploy in the extra SRV(s)
- Allows up to three SRVs on surface
- Helm can leave their 'friends' behind if they so choose (be it for nefarious or genuine reasons)
- Allows Helm to 'support' SRVs on ground in missions involving surface attacks
- Abandoned SRVs can either seek death (no fuel, no life support, get rekt, w/e) or just simply log out from multi-crew

4) Multiple (2) Fighters
- Gunner can choose to pilot second fighter, over-riding NPC pilot if not yet deployed or if no NPC is present
- Allows two fighters to deploy, but origin ship no longer has Gunner bonuses and Helm resumes 'normal' control of all ship functions

5) Multiple (2) Gunners
- No additional bonuses other than a second human gunner to more accurately fire weapons
- Primary (1st) gunner can assign turrets to secondary gunner, allowing ships with multiple turrets to attack multiple targets more effectively

*COMPLICATED STUFF*

5) Fighter Bays can hold Small Transport(s) or Support Craft
- Allows crew member(s) to deliver or acquire goods for origin ship without it docking (i.e. don't wait for the Type-9 to dock)
- Support craft are outfitted with support equipment, such as repair or fuel limpets, allowing them to serve as small support vessels for either the origin ship or other friendlies
- Enables 'nomad' gameplay in which the origin ship serves as a sort of carrier for support craft, all together of which support a squad or fleet of friendlies in long distance travel or extended combat scenarios
- Awesome 'Mother Ship' crew vibes

6) 'Air-Drop' and Pick-up SRVs from the air
- Helm remains in ship, which allows for hovering at low altitude to deploy crew in SRVs over terrain that cannot be landed upon
- Nasty missions that spawn in unreachable locations (mountains, high-side of crater) much more possible now
- Mission Impossible vibes...and probably a cool video or two

This has been begged for so much since multi-crew fell flat... I doubt FDev will be going forward with npc crews.
 
Just my ideas for Multi-crew!

1) Gunner Able to Scan for Exploration
- Essentially, the ship no longer has to 'face' the stellar body to scan.
- Minimum range is still in place, but Helm can steer 'around' the stellar body at a higher speed while Gunner scans, reducing time to explore systems.
- Crew shares in credit for exploration

2) Exploration Fighter - Second Explorer Vessel that can't Hyperspace Jump
- Same idea as Explorer Gunner, with a deployable fighter that can enter super-cruise and explore like origin vessel
- Basically 'two heads better than one' strategy
- Combined with Explorer Gunner in large vessels, a full crew can be much more efficient in scanning stellar bodies

3) SRVs for Everybody! (An often cited idea)
- Ships equipped with additional SRVs allow crew members to deploy in the extra SRV(s)
- Allows up to three SRVs on surface
- Helm can leave their 'friends' behind if they so choose (be it for nefarious or genuine reasons)
- Allows Helm to 'support' SRVs on ground in missions involving surface attacks
- Abandoned SRVs can either seek death (no fuel, no life support, get rekt, w/e) or just simply log out from multi-crew

4) Multiple (2) Fighters
- Gunner can choose to pilot second fighter, over-riding NPC pilot if not yet deployed or if no NPC is present
- Allows two fighters to deploy, but origin ship no longer has Gunner bonuses and Helm resumes 'normal' control of all ship functions

5) Multiple (2) Gunners
- No additional bonuses other than a second human gunner to more accurately fire weapons
- Primary (1st) gunner can assign turrets to secondary gunner, allowing ships with multiple turrets to attack multiple targets more effectively

*COMPLICATED STUFF*

5) Fighter Bays can hold Small Transport(s) or Support Craft
- Allows crew member(s) to deliver or acquire goods for origin ship without it docking (i.e. don't wait for the Type-9 to dock)
- Support craft are outfitted with support equipment, such as repair or fuel limpets, allowing them to serve as small support vessels for either the origin ship or other friendlies
- Enables 'nomad' gameplay in which the origin ship serves as a sort of carrier for support craft, all together of which support a squad or fleet of friendlies in long distance travel or extended combat scenarios
- Awesome 'Mother Ship' crew vibes

6) 'Air-Drop' and Pick-up SRVs from the air
- Helm remains in ship, which allows for hovering at low altitude to deploy crew in SRVs over terrain that cannot be landed upon
- Nasty missions that spawn in unreachable locations (mountains, high-side of crater) much more possible now
- Mission Impossible vibes...and probably a cool video or two

#1) YES! And/or have a navigator role.

#2) YES! Or a possibility for someone to dock sidewinder or small ship into bigger one, like in #5

#3) Definitely! There's already possible to crew to deploy fighter, so why not SRV too.

#4) Maybe.. Sure, why not.

#5) ...

#6) YES! Maybe with an NPC crew on board.

+And I think there should be scanner UI for exploration in MC and possibility to target and see what type of planet it is on the hologram.
+Also, possible to turn off the intentional chatter for the voice comms in the sound options menu.

ps... Don't know if I'm using these quotes correctly. Literally made an account just to comment this. :D
 
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