Just my ideas for Multi-crew!
1) Gunner Able to Scan for Exploration
- Essentially, the ship no longer has to 'face' the stellar body to scan.
- Minimum range is still in place, but Helm can steer 'around' the stellar body at a higher speed while Gunner scans, reducing time to explore systems.
- Crew shares in credit for exploration
2) Exploration Fighter - Second Explorer Vessel that can't Hyperspace Jump
- Same idea as Explorer Gunner, with a deployable fighter that can enter super-cruise and explore like origin vessel
- Basically 'two heads better than one' strategy
- Combined with Explorer Gunner in large vessels, a full crew can be much more efficient in scanning stellar bodies
3) SRVs for Everybody! (An often cited idea)
- Ships equipped with additional SRVs allow crew members to deploy in the extra SRV(s)
- Allows up to three SRVs on surface
- Helm can leave their 'friends' behind if they so choose (be it for nefarious or genuine reasons)
- Allows Helm to 'support' SRVs on ground in missions involving surface attacks
- Abandoned SRVs can either seek death (no fuel, no life support, get rekt, w/e) or just simply log out from multi-crew
4) Multiple (2) Fighters
- Gunner can choose to pilot second fighter, over-riding NPC pilot if not yet deployed or if no NPC is present
- Allows two fighters to deploy, but origin ship no longer has Gunner bonuses and Helm resumes 'normal' control of all ship functions
5) Multiple (2) Gunners
- No additional bonuses other than a second human gunner to more accurately fire weapons
- Primary (1st) gunner can assign turrets to secondary gunner, allowing ships with multiple turrets to attack multiple targets more effectively
*COMPLICATED STUFF*
5) Fighter Bays can hold Small Transport(s) or Support Craft
- Allows crew member(s) to deliver or acquire goods for origin ship without it docking (i.e. don't wait for the Type-9 to dock)
- Support craft are outfitted with support equipment, such as repair or fuel limpets, allowing them to serve as small support vessels for either the origin ship or other friendlies
- Enables 'nomad' gameplay in which the origin ship serves as a sort of carrier for support craft, all together of which support a squad or fleet of friendlies in long distance travel or extended combat scenarios
- Awesome 'Mother Ship' crew vibes
6) 'Air-Drop' and Pick-up SRVs from the air
- Helm remains in ship, which allows for hovering at low altitude to deploy crew in SRVs over terrain that cannot be landed upon
- Nasty missions that spawn in unreachable locations (mountains, high-side of crater) much more possible now
- Mission Impossible vibes...and probably a cool video or two
1) Gunner Able to Scan for Exploration
- Essentially, the ship no longer has to 'face' the stellar body to scan.
- Minimum range is still in place, but Helm can steer 'around' the stellar body at a higher speed while Gunner scans, reducing time to explore systems.
- Crew shares in credit for exploration
2) Exploration Fighter - Second Explorer Vessel that can't Hyperspace Jump
- Same idea as Explorer Gunner, with a deployable fighter that can enter super-cruise and explore like origin vessel
- Basically 'two heads better than one' strategy
- Combined with Explorer Gunner in large vessels, a full crew can be much more efficient in scanning stellar bodies
3) SRVs for Everybody! (An often cited idea)
- Ships equipped with additional SRVs allow crew members to deploy in the extra SRV(s)
- Allows up to three SRVs on surface
- Helm can leave their 'friends' behind if they so choose (be it for nefarious or genuine reasons)
- Allows Helm to 'support' SRVs on ground in missions involving surface attacks
- Abandoned SRVs can either seek death (no fuel, no life support, get rekt, w/e) or just simply log out from multi-crew
4) Multiple (2) Fighters
- Gunner can choose to pilot second fighter, over-riding NPC pilot if not yet deployed or if no NPC is present
- Allows two fighters to deploy, but origin ship no longer has Gunner bonuses and Helm resumes 'normal' control of all ship functions
5) Multiple (2) Gunners
- No additional bonuses other than a second human gunner to more accurately fire weapons
- Primary (1st) gunner can assign turrets to secondary gunner, allowing ships with multiple turrets to attack multiple targets more effectively
*COMPLICATED STUFF*
5) Fighter Bays can hold Small Transport(s) or Support Craft
- Allows crew member(s) to deliver or acquire goods for origin ship without it docking (i.e. don't wait for the Type-9 to dock)
- Support craft are outfitted with support equipment, such as repair or fuel limpets, allowing them to serve as small support vessels for either the origin ship or other friendlies
- Enables 'nomad' gameplay in which the origin ship serves as a sort of carrier for support craft, all together of which support a squad or fleet of friendlies in long distance travel or extended combat scenarios
- Awesome 'Mother Ship' crew vibes
6) 'Air-Drop' and Pick-up SRVs from the air
- Helm remains in ship, which allows for hovering at low altitude to deploy crew in SRVs over terrain that cannot be landed upon
- Nasty missions that spawn in unreachable locations (mountains, high-side of crater) much more possible now
- Mission Impossible vibes...and probably a cool video or two