5 ideas for some fun.
1: Unstoppable: A megaship has been either hijacked and turned into a massive weapon / malfunction and is on a collision course with a planetary outpost. Each tick the megaship gets closer and closer to its target (so players have x days to stop it). Players have to hack / destroy turrets and steal fuel to starve its engines and stop it (so legal 'pirating' megaship action). This idea assumes FD can move megaships each day, and that a surface base can be removed if 'hit' (I know surface bases can be added so I assume the reverse is true).
------------
2: Sum of all Fears: terrorists rig nuclear weapons in a random station. II would be in stages: Players have to scan vessels to find information in suspected systems. Stage 2 would be to transport sec forces to sweep the target station for the devices. FD would then flood the 'compromised' system with terrorist NPCs. The catch: its down to the tiers and RNG if you defuse the bomb... each tier completed equals one 'sector' of the station checked. So, if people reach tier 5 out of 10, you have a 50/50 chance of detonation. The only way to be safe is reach tier 10 where the whole station is swept and any device is defused. If the bomb goes off, the station is wrecked and reduced to a burning shell- I imagined an Orbis that could have all its extra modules stripped off and go back to its docking pad only configuration (plus flames!)
------------
3: The Stand: rebellion tears a system apart, where factions fight inside as well as outside stations. This is a mega detailed war with:
Two factions fighting for dominance. They start at opposite ends of the system with megaships as HQs with one CZ between them. Each day this CZ will move closer or further to the opposition megaship depending on if they are winning or not, tug of war style. At the end of the set period of time the winner is the one who is closest to the opposition. If one side collapses the fighting will take place around the rival megaship HQ.
The HQ megaship can be hacked for military intel, but defended by its turrets.
Stations and outposts can be 'invaded'- players can transport in soldiers to 'win' battles for that area- the highest amount wins. This also makes these transports targets......
Normal traffic is replaced with NPC refugee convoy POIs and civilians fleeing the war.
------------
4: Plague Dogs: II that details an outbreak of a lethal pathogen- a real moral dilemma where there is no true 'winning', just degrees of loss. The Pilots Fed have locked a systems internal traffic due to an outbreak of a lethal disease- all stations are in lockdown and turn all players away (maximum containment protocols). You are free to come and go as the disease is within the stations and outposts.
This II is won by a global bounty on wanted (infected) ships
The source of the pathogen is an outpost that was illegally researching and stockpiling biological weapons in various caches across the system. These are surface recovery POIs and space based POI dumps. These cargo containers act like Thargoid probes and are highly toxic and eat into the ship. They must be taken to a remote megaship in system for proper disposal.
Medical supplies must also be dropped at a nearby hospital ship- these supplies are helping to treat those trapped inside. However, if not enough are delivered its doubtful the pathogen can be contained.
This II generates lots of distress POIs with disabled ships. Do you have a strong stomach to do what needs to be done? Disabled ships are surrounded by toxic materials.
Random event: A rebel megaship with survivors is planning to jump out from a secret location in system. Players have to disable its drives in time by hacking fuel.
If not enough ships are destroyed, there is a chance the pathogen will 'leak' into another system. If not enough hospital supplies delivered, the Pilots Fed will detonate thermobaric charges in all stations to cleanse the disease and wipe out all potential human hosts in a final containment protocol.
---------
5: Remember the Gnosis/ Bug Hunt: A megaship is chartered to clear out a Thargoid infestation around a secret research lab located in a turbulent Lagrange cloud. The area is permit locked (i.e. one system is unlocked inside a bubble of permit locked systems) for the duration due to the hazard, the only way in is on the megaship- the only way out is via death or the megaship exiting. If possible the local area has non -scoopable stars, so the player is totally dependent on the megaship for fuel and re-arming. Duration is 5 days (i.e. short).
Players will face space lightning that affects ship instrumentation (and cool spooky Lagrange graphics), and all non-human NHSS have no threat level. The two CGs are hacking the research vessel for data (while the Thargoids are swarming) and for Thargoid killing.
Random event: Thargoids counter attack if each day a tier is not met ,and swarm the megaship- you fight to survive. Each tier failed spawns more and stronger Thargoids.
If 3 combat tiers are failed the megaship is destroyed, and the participants marooned to eventually die. Each combat tier is equal for the 5 days.
Victory is achieved if the science vessel data is recovered to a certain (lowish) level (maybe 1 tier that is quite high). If at the end this is not done (or is, and the megaship is still 'alive') commanders are ordered to dock with the megaship for evac. The science vessel is then scuttled and a permanent debris cloud placed in game.
This CG II is a race against time- if you get the data you 'win' automatically and can escape on the megaship. The combat has to be done to keep your base alive, but gives you chances to fail a few times.
1: Unstoppable: A megaship has been either hijacked and turned into a massive weapon / malfunction and is on a collision course with a planetary outpost. Each tick the megaship gets closer and closer to its target (so players have x days to stop it). Players have to hack / destroy turrets and steal fuel to starve its engines and stop it (so legal 'pirating' megaship action). This idea assumes FD can move megaships each day, and that a surface base can be removed if 'hit' (I know surface bases can be added so I assume the reverse is true).
------------
2: Sum of all Fears: terrorists rig nuclear weapons in a random station. II would be in stages: Players have to scan vessels to find information in suspected systems. Stage 2 would be to transport sec forces to sweep the target station for the devices. FD would then flood the 'compromised' system with terrorist NPCs. The catch: its down to the tiers and RNG if you defuse the bomb... each tier completed equals one 'sector' of the station checked. So, if people reach tier 5 out of 10, you have a 50/50 chance of detonation. The only way to be safe is reach tier 10 where the whole station is swept and any device is defused. If the bomb goes off, the station is wrecked and reduced to a burning shell- I imagined an Orbis that could have all its extra modules stripped off and go back to its docking pad only configuration (plus flames!)
------------
3: The Stand: rebellion tears a system apart, where factions fight inside as well as outside stations. This is a mega detailed war with:
Two factions fighting for dominance. They start at opposite ends of the system with megaships as HQs with one CZ between them. Each day this CZ will move closer or further to the opposition megaship depending on if they are winning or not, tug of war style. At the end of the set period of time the winner is the one who is closest to the opposition. If one side collapses the fighting will take place around the rival megaship HQ.
The HQ megaship can be hacked for military intel, but defended by its turrets.
Stations and outposts can be 'invaded'- players can transport in soldiers to 'win' battles for that area- the highest amount wins. This also makes these transports targets......
Normal traffic is replaced with NPC refugee convoy POIs and civilians fleeing the war.
------------
4: Plague Dogs: II that details an outbreak of a lethal pathogen- a real moral dilemma where there is no true 'winning', just degrees of loss. The Pilots Fed have locked a systems internal traffic due to an outbreak of a lethal disease- all stations are in lockdown and turn all players away (maximum containment protocols). You are free to come and go as the disease is within the stations and outposts.
This II is won by a global bounty on wanted (infected) ships
The source of the pathogen is an outpost that was illegally researching and stockpiling biological weapons in various caches across the system. These are surface recovery POIs and space based POI dumps. These cargo containers act like Thargoid probes and are highly toxic and eat into the ship. They must be taken to a remote megaship in system for proper disposal.
Medical supplies must also be dropped at a nearby hospital ship- these supplies are helping to treat those trapped inside. However, if not enough are delivered its doubtful the pathogen can be contained.
This II generates lots of distress POIs with disabled ships. Do you have a strong stomach to do what needs to be done? Disabled ships are surrounded by toxic materials.
Random event: A rebel megaship with survivors is planning to jump out from a secret location in system. Players have to disable its drives in time by hacking fuel.
If not enough ships are destroyed, there is a chance the pathogen will 'leak' into another system. If not enough hospital supplies delivered, the Pilots Fed will detonate thermobaric charges in all stations to cleanse the disease and wipe out all potential human hosts in a final containment protocol.
---------
5: Remember the Gnosis/ Bug Hunt: A megaship is chartered to clear out a Thargoid infestation around a secret research lab located in a turbulent Lagrange cloud. The area is permit locked (i.e. one system is unlocked inside a bubble of permit locked systems) for the duration due to the hazard, the only way in is on the megaship- the only way out is via death or the megaship exiting. If possible the local area has non -scoopable stars, so the player is totally dependent on the megaship for fuel and re-arming. Duration is 5 days (i.e. short).
Players will face space lightning that affects ship instrumentation (and cool spooky Lagrange graphics), and all non-human NHSS have no threat level. The two CGs are hacking the research vessel for data (while the Thargoids are swarming) and for Thargoid killing.
Random event: Thargoids counter attack if each day a tier is not met ,and swarm the megaship- you fight to survive. Each tier failed spawns more and stronger Thargoids.
If 3 combat tiers are failed the megaship is destroyed, and the participants marooned to eventually die. Each combat tier is equal for the 5 days.
Victory is achieved if the science vessel data is recovered to a certain (lowish) level (maybe 1 tier that is quite high). If at the end this is not done (or is, and the megaship is still 'alive') commanders are ordered to dock with the megaship for evac. The science vessel is then scuttled and a permanent debris cloud placed in game.
This CG II is a race against time- if you get the data you 'win' automatically and can escape on the megaship. The combat has to be done to keep your base alive, but gives you chances to fail a few times.