These have come from another thread where some of us are discussing supercruise and some people feeling "burned out" with the mechanic or play style of waiting to arrive at target destinations in supercruise here. → https://forums.frontier.co.uk/showthread.php/446724-Anyone-else-get-burned-out-from-Supercruising
Not wanting to derail that thread nor get lost in the minutia of its context, I thought starting this one to discuss these ideas more specifically would be appropriate.
Myself as well as some others were thinking that an optional canopy overlay in supercruise showing the transitions between higher and lower gravity fields across system space could make for a more engaging and cool looking experience, providing players with a nice sort of retro sci-fi aesthetic and an additional visual feedback tool for determining desirable trajectories and paths to shorten travel times.
This is more or less what I had in mind. The relative scale of the warped cubes could potentially also change based on supercruise speed so that they remain visible regardless of how fast players are traveling "through" them and so that they don't obstruct the view.
Another somewhat related idea I had was that a world surface topography canopy overlay for the dark sides of worlds and for those areas on a surface that are shrouded in shadow would make for a nice option as well, especially for things like nighttime canyon racing, or more practical things like just navigating the terrain.
Something like this is what I had in mind, though without the transparency aspect so as to not be able to see through the surface, which seems a little unfitting to me and could likely also be disorienting. It wouldn't need to be a grid; something like scan lines or something else might do just as well.
Someone else had mentioned that these features should be tied to having ship scanners. Having the supercruise gravity well overly tied to discovery scanners and the topography overlay tied to surface scanners makes sense to me, though naturally some might not care for those ship loadout requirements. I mostly just think that they'd be pretty cool features to have in the game, and might make the game feel more engaging to some other players as well.
So anyway, feel free to continue the conversation here and let me know what you think.
Not wanting to derail that thread nor get lost in the minutia of its context, I thought starting this one to discuss these ideas more specifically would be appropriate.
Myself as well as some others were thinking that an optional canopy overlay in supercruise showing the transitions between higher and lower gravity fields across system space could make for a more engaging and cool looking experience, providing players with a nice sort of retro sci-fi aesthetic and an additional visual feedback tool for determining desirable trajectories and paths to shorten travel times.
This is more or less what I had in mind. The relative scale of the warped cubes could potentially also change based on supercruise speed so that they remain visible regardless of how fast players are traveling "through" them and so that they don't obstruct the view.

Another somewhat related idea I had was that a world surface topography canopy overlay for the dark sides of worlds and for those areas on a surface that are shrouded in shadow would make for a nice option as well, especially for things like nighttime canyon racing, or more practical things like just navigating the terrain.
Something like this is what I had in mind, though without the transparency aspect so as to not be able to see through the surface, which seems a little unfitting to me and could likely also be disorienting. It wouldn't need to be a grid; something like scan lines or something else might do just as well.

Someone else had mentioned that these features should be tied to having ship scanners. Having the supercruise gravity well overly tied to discovery scanners and the topography overlay tied to surface scanners makes sense to me, though naturally some might not care for those ship loadout requirements. I mostly just think that they'd be pretty cool features to have in the game, and might make the game feel more engaging to some other players as well.
So anyway, feel free to continue the conversation here and let me know what you think.
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