Idiot NPCs

We all know the NPC AI is not brilliant, but can I make an official request for FDEV to make them behave at least marginally more intelligently than a bowl of blancmange?


  • When clearly outmatched - down to no shields and a few % hull - don't 'death or glory' to the end! At least try to turn and run...
  • Don't 'ask' what I'm carrying, scan me, find I have no cargo, then attack me anyway.
  • If you're going to go psycho pew-pew straight after interdicting me, at least have some narrative fiction to back-up your behaviour...

Best of all would be not to do the same thing every time! How about scan me, find no cargo (or even find nothing you are interested in), and SOMETIMES let me go? Or SOMETIMES attack?
OK, you need a script, but there could be some variation in there...
 
A well know FD developer who I am not supposed to name (sigh) is working on making them more intelligent in fights, less ramming, and stopping them from blocking the toast rack in front of spaceports - probably in 1.2.

However, lots needs to be done to make them more intelligent from a 'spawning' point of view. I get annoyed at the NPCs interdicting beyond the last outpost, in a ship without scoops that probably could not have got there, with a harmless pilot who could never have got the ship in the first place.

And even more work is needed to make them persistent.

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[*]If you're going to go psycho pew-pew straight after interdicting me, at least have some narrative fiction to back-up your behaviour...
You mean like all the PC 'pirates' playing the psychopath?
 
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Deleted member 38366

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Yeah, I agree. The AI needs to step up their game. I remember during the Banki civil war I started attacking an Anaconda, I got too close to its guns and it knocked my shields down. I started running, but before I could get away the Anaconda targeted my thrusters and completely took them out (0%). But then it quit chasing me, and since I was at full speed before my thrusters were destroyed my ship just kept flying at like 300m/s. So I was just flying through space with no way to control my speed or direction. Eventually, I decided (since there was nothing else I could do) to self-destruct. Why didn't that Anaconda or any of the other enemy NPCs just go ahead and chase me down and finish me off? Not to mention all the times I've been rammed or interdicted without cargo, fine or bounty.

God I hope the AI gets better in 1.2. The AI has the same reasoning skills as a toddler, and even that may be giving the AI too much credit.
 
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