If any, what 3D software or rendering software do you own/use ??

Not in correct order(first 2 though is)

CADPAK 128 (For the C 128 with a light pen : )
Autocad 10 ----> and up to current
3D Studio
Solidworks (from SW 96 to current)
Modo 401
Sketchup hehe
Iclone
Lightwave
Poser (from P3 to current)
Vue (From Despr'it til 8)
Mastercam
Cadkey
Mechanical desktop
Inventor
Pro Engineer
Spaceclaim
Catia
Trispectives
Ironcad

Hmm, that was some of them but I know I have used more.
Anyway I hope you cmdr's have used some 3D software too, then we could design a kick as ship and mail it to FD hehe ;)


Room for forgotten items:
Blender



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3D SM
Maya
AFX for compositing.

Why would you need/use any of the others? Maybe Vue, that's about it.

I think they might need a bit more than a 3d model lol..
 
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Well gamecat I have used most of em for work, rest for curiosity and hobby.

"I think they might need a bit more than a 3d model lol"

Hmm well I know how to build a intelligent 3D model with the bible attached to a inverted suface if you want lol
But of course you are right, but I was thinking about design and not adapting it to ED
 
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I've played around with most programs, but since it's only a side-hobby I cant't justify buying them. Therefore I'm using Blender mostly...which considering it is completely free and OS is quite powerful.

About the ships though...why this fixation around ships?

What I really would like FD to do is to release the template files and specs for the different prefab sections of stations, both on the interior and exterior, so that the public could start making tons of variations to these according to the internal design bible. These could then be sent in to FD for approval and be added to the database of selectable prefabs when the stations gets generated. The gameworld would come alive on a whole different level then.

This could later be done for vegetation, buildings, animals/aliens (and their sub-pieces), ruins, artifacts...pretty much anything that will populate the world.

To get this galaxy varied enough to the level we want we really need to crowdssource these assets.
 
i used 3ds max a bit, maya a bit more, blender (this one is actually free) just a little bit. so, i have minimal knowledge of these programs. i used to build maps for first person shooters in the past. models not so much.
 
In no particular order

Real 3D (Amiga)
Imagine (Amiga and PC)
Lightwave (Amiga and PC)
Calligari Truespace (Amiga and PC)
3D Studio (Years Ago)
Autocad (Years Ago)
Cadastre (Years Ago)
Crystal 3D (PC) - I think that was what it was called ... come with a diamond high res 3D video card I brought way back
Sketchup
Blender
 
I've played around with most programs, but since it's only a side-hobby I cant't justify buying them. Therefore I'm using Blender mostly...which considering it is completely free and OS is quite powerful.

About the ships though...why this fixation around ships?

What I really would like FD to do is to release the template files and specs for the different prefab sections of stations, both on the interior and exterior, so that the public could start making tons of variations to these according to the internal design bible. These could then be sent in to FD for approval and be added to the database of selectable prefabs when the stations gets generated. The gameworld would come alive on a whole different level then.

This could later be done for vegetation, buildings, animals/aliens (and their sub-pieces), ruins, artifacts...pretty much anything that will populate the world.

To get this galaxy varied enough to the level we want we really need to crowdssource these assets.

Yep great Idea Tinman : ) +1
 
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Blender here too. Dabbled in 3DS max some years ago. Dont have time to model a ship though (at least not right now). Just got work for a race sim. I wish you good luck though! :)
 
Learned with Maya about 15 years ago (wow...), did some work with lightwave at the time as well. Now I mostly use blender as it's powerful enough for my needs, making occasional game assets.
 
Lightwave ever since the Amiga days. No cryptic symbols and stuff, learning most 3D programs is like trying to learn Chinese, memorizing a plethora of hieroglyphics. LW got it all in plain text.
 
Hmm I find surface and solid modeling following mostly the same rules in most software out there.
Interfacing with the modeling kernels such as parasolid or acis is another story.
 
I have a modo 801 license that I use almost daily. I've been using modo since 301.
I have a Lightwave 10 license that I'm not going to upgrade further (I prefer modo now and generally dislike NewTek these days).

I also have Substance Painter/Designer, 3D coat 4.x and ZBrush 4.

I know my way around Maya and 3ds Max, but I think modo is superior in terms of workflow/features (out of the box) for what I do, not to mention the licensing and cost benefits.

I work with graphic design, so my work is mainly for advertising, illustration and visualization. A bit of video and motion graphics on the side.
 
Maya - Proficient
Nuke - Proficient
After Effects - Can get around but not very experienced
Modo - Haven't used it much
Houdini - Learning it now
Unreal Engine 4 - Dabbling with ideas for something for the Oculus Rift

All educational licenses though, for the time being, except UE4.

My main thing isn't modelling though, there are good models to buy so I mostly only model environmental things.
 
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