If Exploration were real - discussion thread.

anyway i've waffled on but its all interesting to me, if FD were to implement any of this into the game via mechanics i dont think it would be enjoyable, there is a game called "the long dark" which is exactly that surviving, lighting fires, collecting wood, cooking food, melting ice, basically you will die in that game its just a matter of time, you aint got time for "exploring" to busy surviving.
So basically, it would be inserting mandatory(!) survival game mechanics into a game role that never had them before. Generally, not a good idea.
Optional ones might work if done well though. For example, in Elite it wouldn't be "turning Survival mode on", but having regions of the galaxy (like opening up some of the permit-locked regions) where there's hostile space weather.
 
It does become repetitive, but the need to search for polonium, etc adds an element of "fog of war" to your progress which is otherwise totally missing in ED. Sadly that element is much reduced from what we had when we first got jumponium which, for me, was the most interesting period of exploration. Knowing the available mats from scanning makes it too much of a certainty that you can keep finding the needed ones forever.
There's certainly an interesting pattern to added exploration features, that makes a fair bit of sense from a narrative point of view.

Narratively, before and on DWE, people had to do everything manually. When explorers had trilaterated enough reference stars, it was possible to add this capability to ship computers, and automatically locate systems on visiting them.

Additional data collected by rock rats through DWE and CNE allowed a statistical model of minerals to be made up, and added to the Detailed Surface Scanner.

More recently, extended trilateration of systems and location of neutron stars will shortly allow major advances in long-range route plotting.

We get - as a community - these technological advances after earning them by collecting and analysing the raw data first.

...

I quite like the pattern (whether it's deliberate on Frontier's part or not) - it's more subtle than a formal CG, and more player-led than the "mystery over here" signposts of the aliens plot.

But... the overall consequence, of course, is that exploration gets more automated, and (even) easier to do alone and unsupported. Whether that's a good thing or not is a matter of opinion - unfortunately the addition of new features which can be collectively analysed in that way hasn't kept pace with the 'solving' of them.
 
1: Living the life
I don't think you'd need a ton of resources for entertainment- a VR set and a few petabytes of games and movies would probably suffice to keep introverts occupied, and even if not, you could use the same holo-me technology to have VR jamborees with all your friends. As for exercise, hopefully spacers will be genetically altered enough that muscle degradation isn't a thing anymore. Even were that not the case, could just use some of the compact exercise equipment like they use on the ISS.

2: Systems not present/undefined
Food and minerals is just a matter of chemical energy that humans can derive, I'd imagine with the fancy future tech that they'd have stuff like protein reprocessors or something to use the ship's abundant energy to make human food-energy. Hydroponics would probably just be for luxury with fresh veggies or something.

Ship repairs

I think you'd probably have some crawlspaces and stuff you could use to access critical systems and reroute whatever you need to, like the engine room of Serenity or the intra-armor space in the Rocinante.
 
1: Living the life
I don't think you'd need a ton of resources for entertainment- a VR set and a few petabytes of games and movies would probably suffice to keep introverts occupied, and even if not, you could use the same holo-me technology to have VR jamborees with all your friends. As for exercise, hopefully spacers will be genetically altered enough that muscle degradation isn't a thing anymore. Even were that not the case, could just use some of the compact exercise equipment like they use on the ISS.

2: Systems not present/undefined
Food and minerals is just a matter of chemical energy that humans can derive, I'd imagine with the fancy future tech that they'd have stuff like protein reprocessors or something to use the ship's abundant energy to make human food-energy. Hydroponics would probably just be for luxury with fresh veggies or something.

Ship repairs

I think you'd probably have some crawlspaces and stuff you could use to access critical systems and reroute whatever you need to, like the engine room of Serenity or the intra-armor space in the Rocinante.

1. For some reason I'd thought there was artificial gravity, but then I learned that ED doesn't do AG. This turned around one of my rituals which was to close the day off by landing on a low G planet switching off the AG and floating off to sleep with the view of the Galaxy. Well actually not really because now I don't have to turn anything off.

In this respect I]d imagine staying fit as an explorer by visiting circa 1g planets to work out or setting your ship into a 1G spin to work out in your fitness room.

Alternatively genetic enhancement as you imagine could easily be a thing or like in the Revelation Space Series (Alastair Reynolds) the spacers (Ultras) are bio-mechanically enhanced to lesser or usually higher degrees to counter this.
 
1. For some reason I'd thought there was artificial gravity, but then I learned that ED doesn't do AG.

Except that the mechanic for planetary flight includes what can only be a manipulation of the ship's relation to a gravity well when you just stop and hover in place. That implies the technology to control gravity, at least on the macro scale.
 
Except that the mechanic for planetary flight includes what can only be a manipulation of the ship's relation to a gravity well when you just stop and hover in place. That implies the technology to control gravity, at least on the macro scale.

If you look at the ship from the outside while hovering you'll see the thrusters on the bottom side, working overtime to keep it in the same place. Pushing down thrust just a little, is essentially equivalent to reducing the bottom thrusters to let gravity take over. If you push more for down thrust you will get a quick flash of the up thrusters but the main work is on the bottom thrusters. This is easily viewable from an Anaconda cockpit.
 
all that said, I would imagine life on-board a space ship very similar to sailing long distance off shore, you need to plan your everyday food and hygiene requirements and conserve your water.
You can't leave your ship unless docked somewhere safe, it can be a small cramped environment.
if you cant fix it yourself, your screwed, that could be sails, hull, engine, water treatment, electronics (jack of all trades!) same for your space ship id imagine.

anyway i've waffled on but its all interesting to me.

You Sir, may waffle on forever. Great waffle. +rep.

I am a sailor and I often express similar sentiments. Landlubbers may never know it but there is much to take from naval life that would improve ED no end. I am not suggesting we make it so real it becomes difficult but capturing the essence of these vessels and their crews. A sailor isn't just someone who sails a boat, they are hardy, have learnt to do things the hard way, they are self-sufficient etc. The vessels and the laws of the sea have evolved over centuries of seafaring and everything has a purpose and a reason.

I imagine my space vessel to be like this and I would like to see some challenge introduced to navigating and travel so that I can feel the satisfaction of making an accurate landfall or suffer the consequences of getting it wrong. I would like to see systems that are an aid to this process, systems that are only important to those that travel beyond the bubble. I would like it to be rewarding to find an interesting planet, not just a honk and a scan.

Sorry OP, I'm making suggestions!
 
Except that the mechanic for planetary flight includes what can only be a manipulation of the ship's relation to a gravity well when you just stop and hover in place. That implies the technology to control gravity, at least on the macro scale.

If you look at the ship from the outside while hovering you'll see the thrusters on the bottom side, working overtime to keep it in the same place. Pushing down thrust just a little, is essentially equivalent to reducing the bottom thrusters to let gravity take over. If you push more for down thrust you will get a quick flash of the up thrusters but the main work is on the bottom thrusters. This is easily viewable from an Anaconda cockpit.

At work right now, and not doubting you, but I'd swear I have a screenie of Sleinir just hanging in the air. If I am not lying to myself, though, that would have been over a year ago, since I more or less stopped shooting after the beige.
 
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