If I were as clever as those guys (which I'm not) Didn't get an interview with them , got rejected. Anyway If I was chief Elite designer then I would have built elite dangerous in a different way.
Firstly I would have started off with a much smaller amount of systems and concentrated on more content and diversity (Including planet landings in the first commercial release). Once that was all in place I would have then been able to use that 'template' and added more systems in future updates. That way there would be a lot more variety in space stations and things to do.
Having a billion odd stars is very impressive I agree but its almost futile when trying to create diversity and content on such a big scale that it just cannot be achieved.
so the saying I've heard in various forums "a mile wide and an inch deep" is currently how it feels.
anyway I've bought the game so I will continue to play.. I do 30 minute shifts most nights to keep it fresh.
PS. Well done for adding oculus rift, I love that.
Firstly I would have started off with a much smaller amount of systems and concentrated on more content and diversity (Including planet landings in the first commercial release). Once that was all in place I would have then been able to use that 'template' and added more systems in future updates. That way there would be a lot more variety in space stations and things to do.
Having a billion odd stars is very impressive I agree but its almost futile when trying to create diversity and content on such a big scale that it just cannot be achieved.
so the saying I've heard in various forums "a mile wide and an inch deep" is currently how it feels.
anyway I've bought the game so I will continue to play.. I do 30 minute shifts most nights to keep it fresh.
PS. Well done for adding oculus rift, I love that.