If NMS can then ED could also

I am talking abouy planets with life.
Sure NMS approach is very sci-fi but with some small changes to the code, planets with life in ED could look a bit more realistic.
Add some physics and rules for atmosphetic flight and you're done :)
And of course just a realistic small percentage would support life.
Would be an explorers dream finding the lost paradises out there :)
 
I hope you're joking. EVERY aspect of NMS is poorly considered, lacks variation, requires no skill and is rubbish. The same planet over and over in a different color, the same animals, just with heads and bodies and legs swapped around randomly. It was absolutely awful and fdev should take no inspiration whatsoever from that absolute pile of a game.

In fact, may it serve forever as the paradigm of how to do it all wrong. I sometimes wish I'd bought a physical copy instead of off steam, cos then at least I could pee on it and burn it.
 
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I think you may be underestimating the scale of this. NMS is an entire game built around walking around on planets. It's not just an additional feature. It's huge​.
 
Yes, Frontier is incredibly slow with development so we have to wait 1 or 2 years for atmospheric landings with creatures.

[where is it]
 
I will make a bet now that Life wandering around on ELW in ED will never happen.

Its never been a feature of the Elite series which is primarily a space trader game.

NMS was designed from the ground up to be a largely planet surface focused experiance and its cartoon approach to visual design helps make that easier.

Everyone would like to see ED take the franchise in new directions and given how beautiful ED can be visually we would all love to see what Fdev could do but populating worlds across a life sized galaxy with non-derpy, hi fidelity creatures that fit with the quality and tone of the game is a massive undertaking and one that i'd bet Fdev dont get around to.

But who knows.

Earlier incarnations of Elite did allow the landing on ELW's. So Personally id be happy with tree's bushes lakes mountains beaches birds in the sky etc without the variety of strange and wonderful fauna pottering about.
When you look at games like Outerra, the technology and visuals are possible.

[video=youtube;DlKz6r1uCfw]https://www.youtube.com/watch?v=DlKz6r1uCfw[/video]
 
Elite is much more science based, so that's a no. We might see more interesting planet surfaces one day and the ability to do atmospheric landings, but space is generally void of life. We won't even see other people walking around until we get Space Legs and atmospheric landings would come after.
 
I think a good start would be de-beiging (sp???) some of the planets to reintroduce some variety.

The beigification in 2.2 may have been a step back to go forward whilst the lighting and terrain generation was overhauled in advance of sorting out atmospheric landings, but I think there's probably a fair way to go before we get herds of alien wildebeest sweeping majestically across the plains of a distant planet.

But yeah, despite that I think it'll be way off from now, I'd love to land on a distant ELW to explore and see what alien flora and fauna FDev's algorithms have created... :D
 
Elite is much more science based, so that's a no. We might see more interesting planet surfaces one day and the ability to do atmospheric landings, but space is generally void of life. We won't even see other people walking around until we get Space Legs and atmospheric landings would come after.
I hope we get atmospheric landings before Space Legs because Space Legs is never going to happen.
 
I hope we get atmospheric landings before Space Legs because Space Legs is never going to happen.

I'd rather have atmospheric landings than Space Legs personally. That would add a lot more to the [ahem] atmosphere of the game, being able to fly down to a planet's surface through clouds and into a sunset. Not entirely sure what I'd do with Space Legs.

Unless Frontier Store started selling Space Pants:

[video=youtube;MwpmqMnngRk]https://www.youtube.com/watch?v=MwpmqMnngRk[/video]
 
I am talking abouy planets with life.
Sure NMS approach is very sci-fi but with some small changes to the code, planets with life in ED could look a bit more realistic.
Add some physics and rules for atmosphetic flight and you're done :)
And of course just a realistic small percentage would support life.
Would be an explorers dream finding the lost paradises out there :)
Nice bit of click bait you have there.

As the second guy said: NMS and ED don't belong in the same class of game.
 
I will make a bet now that Life wandering around on ELW in ED will never happen.

Its never been a feature of the Elite series which is primarily a space trader game.

NMS was designed from the ground up to be a largely planet surface focused experiance and its cartoon approach to visual design helps make that easier.

Everyone would like to see ED take the franchise in new directions and given how beautiful ED can be visually we would all love to see what Fdev could do but populating worlds across a life sized galaxy with non-derpy, hi fidelity creatures that fit with the quality and tone of the game is a massive undertaking and one that i'd bet Fdev dont get around to.

But who knows.

Earlier incarnations of Elite did allow the landing on ELW's. So Personally id be happy with tree's bushes lakes mountains beaches birds in the sky etc without the variety of strange and wonderful fauna pottering about.
When you look at games like Outerra, the technology and visuals are possible.

https://www.youtube.com/watch?v=DlKz6r1uCfw


I'd hazard a guess it is impossible to create believable flora and fauna procedurally, even hand crafted ones fail 99% of the time (with Thargoids being an exception).
This was one of the reasons I could never enjoy Star Trek - the humans with weird facial fetures are a lazy attempts for aliens.
 
I am talking abouy planets with life.
Sure NMS approach is very sci-fi but with some small changes to the code, planets with life in ED could look a bit more realistic.
Add some physics and rules for atmosphetic flight and you're done :)
And of course just a realistic small percentage would support life.
Would be an explorers dream finding the lost paradises out there :)

Hehe, size of a "planet" in NMS around 74km in diameter, note diameter not radius! So about 37km in radius. Please do not reference NMS when putting forward suggestion for ED, we actually have planet sized planets in ED, with gravity calculated using mass and density. How much gravity realistically on a planet 37km in radius? I will give you a hint, probably not enough to hold it together, so when you start talking about physics and rules NMS is not the go to sim to reference.

https://www.polygon.com/2016/9/4/12...-sky-planet-really-watch-someone-walk-halfway

What NMS couldn't do is create a realistic universe, probably because either A) it was to hard or B) they didn't want to create a realistic universe, just something that was "good enough" to support their chosen game style.
 
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