Futher to my repairable fighter idea:
Fighter wreckage could be scoopable, providing spare parts.
Fighter repaired could be not as good as a new one. Fighters become a commodity
Fighter some parts could be synthesized.
Fighters to have very strong hull, yet very weak modules.
Fighter could be manned with all the risks of deaths to player or expensive NPC lessened.
Fighter still possible to be completly destroyed, but fighter emergancy get me home feature mostly ensures recycling.
In fights NPCs and wise players would do a Wedge Antilles and quit the battle if badly damaged.
In a way it would sort of explain the reason for fighters and why anyone would buy them and use them. A fighter would be a
fast agile weapon with sheilds, but when sheilds down exceptionally prone to module damage. The durable hulls allow for recycling.
The core of the durable hull also becomes a sort of escape pod. So fighter pilots know their is a good chance of rescue from a battlefield.
Fighter wreckage could be scoopable, providing spare parts.
Fighter repaired could be not as good as a new one. Fighters become a commodity
Fighter some parts could be synthesized.
Fighters to have very strong hull, yet very weak modules.
Fighter could be manned with all the risks of deaths to player or expensive NPC lessened.
Fighter still possible to be completly destroyed, but fighter emergancy get me home feature mostly ensures recycling.
In fights NPCs and wise players would do a Wedge Antilles and quit the battle if badly damaged.
In a way it would sort of explain the reason for fighters and why anyone would buy them and use them. A fighter would be a
fast agile weapon with sheilds, but when sheilds down exceptionally prone to module damage. The durable hulls allow for recycling.
The core of the durable hull also becomes a sort of escape pod. So fighter pilots know their is a good chance of rescue from a battlefield.