Hi fellow pilot,
we all know trading can be mind numbingly boring, and pirating is exciting. That alone is more than enough reason for me from a game design standpoint, but the arithmetic reason is sound:
Pirates rob traders. Ergo the amount of money is (tradermoney - ( pirating = piratemoney ). The amount of money can not be negative here, so tradermoney must always be higher than piratemoney.
Asking for piratemoney = tradermoney is simply arithmetic nonsense (unless you ask for a 100% steal quota, and no, asking for that means "100% of pirating acts must be successful and traders earn nothing", crazy thought here ).
Is the relation in income okay? If we take a traders' income as 100%, how much should a pirate make of that?
Let's see, what does he bring to the table (not much)? What risk does he run (to be honest, not much)? How much fun is it (probably more than grinding)?
So I am just pulling a number out of my opinionated ..."head", since this is a child friendly forum, that number being ~5% and should not be more than 10% in an Asp (more cargo, masslock).
Gonna calculate some more, running out of time right now.
Have fun playing!
we all know trading can be mind numbingly boring, and pirating is exciting. That alone is more than enough reason for me from a game design standpoint, but the arithmetic reason is sound:
Pirates rob traders. Ergo the amount of money is (tradermoney - ( pirating = piratemoney ). The amount of money can not be negative here, so tradermoney must always be higher than piratemoney.
Asking for piratemoney = tradermoney is simply arithmetic nonsense (unless you ask for a 100% steal quota, and no, asking for that means "100% of pirating acts must be successful and traders earn nothing", crazy thought here ).
Is the relation in income okay? If we take a traders' income as 100%, how much should a pirate make of that?
Let's see, what does he bring to the table (not much)? What risk does he run (to be honest, not much)? How much fun is it (probably more than grinding)?
So I am just pulling a number out of my opinionated ..."head", since this is a child friendly forum, that number being ~5% and should not be more than 10% in an Asp (more cargo, masslock).
Gonna calculate some more, running out of time right now.
Have fun playing!