Horizons If you dare change my destination AFTER I have accepted a mission you are breaching your contract...

I stopped doing GOLD mission for this reason:

Once I am mining gold and have enough, I get a MISSION CRITICAL UPDATE and I look at it and it says that now I gotta fly into a different system to deliver the gold. I can not protest this. (I guess I can cancel the mission)

To all managers that do this:
STOP IT! We made a deal and the deal was to deliver X units to X address in X system, I stacked 8 other missions up to make it profitable but if you contact me in the middle of my mining mission and tell me that it needs to go to a different system altogether, you are in the wrong.

If you want to request that I get it done sooner, that is okay, I can deal with that, if you want to offer a bonus for me to take it into another system, that is okay, I will weigh the bonus and then determine if it is your problem and not mine, but if you dare change the mission drop off point for that gold, I WILL PROMPTLY cancel the mission and you can deal with that.


FD: This is a serious breach of contract after a deal has been made. I should not be made to now risk my ship (Type 7) with no shields as I now go to another system and risk interdiction and other things as I struggle to deliver the goods. I agreed upon a destination, please stop changing it for ALL missions. In real life I will sue and I will win in court. We made a deal, now hold up your end of the bargain. Please.

Thank you for hearing my rant. I stopped doing these missions after I got one for the 4th time in 1.7 and I have not mined yet in 2.2 so let's see how the mining is now...

CMDR Stilly
 
My god you are right, it's just as bad with the passenger missions. I want to take a passenger from A to B as pee the request originally, not through C,D &E to get clothing, or other commodities. mIt should be an option for a bonus payment.

FDEV, come on, sort it out...
 
I pick up passengers that want to go to point B, While sitting in point A packing more souls into my cutter, I get a redirection message to delivery them to point A which I have never left. This is a frequent occurrence and earns me over 1mil for loading and unloading. I have to resupply as they have eaten all the nuts and drunk all the g&t but this is a small price to pay.

I fly with Eurowings nearly every week and this is very close to their service.

Lovely job that ED ta.
 
Last edited:
Dont stack missions. Its that easy. The game gets a lot more spice, when you play missions like missions and not cash generators that you need to do stuff for. I like to prepare for missions, plan the course accordingly, taking safe passage and other aspects into account, sometimes changing ship loadout etc. The payout is lower and progress is much slower, but the game experience increases tenfold. But that is totally up to you.

However i totally agree, that there should be options to negotiate, both in the mission board and for mission critical updates. Just some basic yes / no / make better offer / negotiate time frame. This would add even more freedom and cuts you loose from being a mission generator marionette.
 
I agree. It should be more along the lines 'we give you this option to earn more (and it should be allot more) if you go here; but you are free to follow our original contract and we will contract an other to do the shipping'.

Really strange... no wonder people are hating corporations :p
 
Last edited:
i agree in the case of delivery stuff... but passenger mission..

the requests ARE optional arnt they? Maybe i was just lucky, but sometime i did the requests, othertimes i ignored them... but the only mission i failed was one where i had to not get scanned.... and i forgot to not get scanned (my fault)
 
i agree in the case of delivery stuff... but passenger mission..

the requests ARE optional arnt they? Maybe i was just lucky, but sometime i did the requests, othertimes i ignored them... but the only mission i failed was one where i had to not get scanned.... and i forgot to not get scanned (my fault)

Not optional as far as I am aware. Highly annoying! I set up base out in Maia, plan was to run the lucrative passenger missions around the Nebula, constantly getting reroutes back to the frikin bubble!

In fairness some of the reroutes made sense, last one was delivering prisoners to a Penal colony, on arrival a riot was reported at the colony, took the prisoners to a military base nearby. What I don't like is a reroute 200+LY away
 
Last edited:
Yesterday I did 5 or 6 long range hauling missions from MAIA. I know they pay like crap now but I was bored.

When I am back to the bubble (a few hundred lightyears), I get a mission update notice. One of the deliveries were changed... to another station at ... MAIA.

What the hell? Now I had to go back there once I turned the others in to turn that one in.
 
i feel you. while i principally like the idea of a rare location change, it simply happens much to often - and normally ruins my route.

Dont stack missions. Its that easy. The game gets a lot more spice, when you play missions like missions and not cash generators that you need to do stuff for. I like to prepare for missions, plan the course accordingly...

i mainly to BGS work in the bubble. i'm currently working a system with a station ~50 k ls away from entry point. fly to station, pick up missions and passengers, play the 4-5 missions (fetch stuff, salvage...), go back to station. yesterday i had 4 active fetch-stuff missions, 3 changed location (none counted for the system i'm working as far as i could see).

"plan the course accordingly" is not possible with changing destinations.

"hey, cool, both factions need performance enhancers..." - "uh, that passenger wants to go to my trade missions destination, i'll pick him up..." .... and you end with three new destination....

i wouldn't mind it as a rare occasion, but it simply happens to often, e.g. probability per instance change is much to high.
 
Dont stack missions. Its that easy. The game gets a lot more spice, when you play missions like missions and not cash generators that you need to do stuff for. I like to prepare for missions, plan the course accordingly, taking safe passage and other aspects into account, sometimes changing ship loadout etc. The payout is lower and progress is much slower, but the game experience increases tenfold. But that is totally up to you.

However i totally agree, that there should be options to negotiate, both in the mission board and for mission critical updates. Just some basic yes / no / make better offer / negotiate time frame. This would add even more freedom and cuts you loose from being a mission generator marionette.

When the game can fill the cargo holds of these ships without mission stacking, I will stop stacking missions. I agree with the OP. A bonus, say, double, to drop everything and fly 100 LY in another direction to deliver ONE customer's precious cargo of doo-doo, risking interdiction all the way because of all the other cargo now stuck in the holds that now has a risk of mission-fail because one customer decides to "alter the deal" (pray I don't alter it again. . . ).
 
Dont stack missions. Its that easy. The game gets a lot more spice, when you play missions like missions and not cash generators that you need to do stuff for. I like to prepare for missions, plan the course accordingly, taking safe passage and other aspects into account, sometimes changing ship loadout etc. The payout is lower and progress is much slower, but the game experience increases tenfold. But that is totally up to you.

However i totally agree, that there should be options to negotiate, both in the mission board and for mission critical updates. Just some basic yes / no / make better offer / negotiate time frame. This would add even more freedom and cuts you loose from being a mission generator marionette.

Don't stack missions, eh? It's not just for profit generation- for me, its all about getting the needed commodities from mission rewards for that certain mod I need, and there are times where a station has more than one commodity I can use.
That being said, I think they should state this before taking the mission just like the passengers who are wanted... you know upfront that the contract may have a danger associated to it, or in this case, the company has more than one interstellar location and has re-directed the shipment to another facility that they occupy.
 
Last edited:
... the company has more than one interstellar location and has re-directed the shipment to another facility that they occupy.

the joke is, re-direction don't even lead you to another system, where the same minor faction is present - and if they do, you don't hand in that mission at th "original" minor faction.
 
Dont stack missions. Its that easy.......
If UPS or FedEx didn't "stack missions" they would go out of business - it seems perfectly legit to me.
I guess my analogy also applies to the op's gripe - particularly within the commerce sector where I suspect they are often asked to divert shipments to other destinantions particularly where companies operate across multiple sites. It's a bit cheeky of the requester but companies like these thrive also on customer satisfaction - if the alternate destination request came with an offer of increased rep than that would be good.
But I agree with the OP - it can get a bit annoying at times.
 
The latest joke is a single jump passenger mission.... CEO says in the dialogue "what are you waiting for? Im in a hurry", then 2mM from the station, mission update, go visit some beacon 30ly away.....

Seriously, not funny.

And i dont stack missions, i take one mission at a time as i only have one passenger cabin module in my FGS.
 
i love the fetch and carry missions that update with a potential bonus if i can deliver said items within the next 0 minutes
 
I'm not impressed that Frontier is still failling at basic things like this still, you simply don't request a bus driver to stop in a city completely opposite than the destination you did buy the ticket for, they will only change the direction if its an emergency and you need to stop at a hospital or similar, and still it will be a close one not the one you have the health care for in a city 600km away.
 
I pick up passengers that want to go to point B, While sitting in point A packing more souls into my cutter, I get a redirection message to delivery them to point A which I have never left. This is a frequent occurrence and earns me over 1mil for loading and unloading. I have to resupply as they have eaten all the nuts and drunk all the g&t but this is a small price to pay.

I fly with Eurowings nearly every week and this is very close to their service.

Lovely job that ED ta.

You realise your selling those passengers into slavery.

I've gotten this mission also, usually it comes from the Anarchy faction present, you will loose rep with the original mission giving faction and relevant superpower.
 
which is why i either eject their cargo into space, sell it on the black market, or give it to a random nooby while droping their contract.

either pay me double with half a mil for every 10ly added on or im not doing it.
 
Ive put in bug reports for exactly this and im told its working as intended.............

I think the intention is stupid then. So any bits of gameplay that are flat out anonying and this is one of them.
 
another minor   ni g gle..(seriously that is a blanked word?) . if i am taking a passenger for 600K (for arguments sake) 50LY...

and (s)he then updates my route to mean i have to go 30LY out of my way AND go and scan some tourism spot.... fair enough, I may do it..

but for a measly 30K?    sod  off mate! you will have to pay me more than a 5% bonus if you want to double the "work" i have to do.

make it a round million and you may have a deal, but other than that sit down and shut up, you are going where we initially agreed or i can space you!.
 
Last edited:
Back
Top Bottom