If you have and are happy having that ship which can only jump puddles

,is there any point upgrading your FSD, to either SCO or a higher class letter?

Its the ship I like and want to keep and am happy with, not particularly my poops can travel a greater distance into the toilet bowl.
So basically, what might be the benefit of upgrading an fsd on a ship I have marked as crate up and ship(piggyback behind the scenes) and then system locked, is there any? I was hoping on the charge time but apparently that doesnt change by Class Letter. Just I thought i did the right thing upgrading the rest leaving an E FSD but it is rather painful dying and wondering are they trying to tell me something?, what am I missing.
 
If you're parking the ship at a station and only using it to go back and to your favourite bounty hunting spot basically, yes, you might as well stick with an E grade FSD. There may be some minor advantages to dropping some weight and upgrading to D grade, but if an unengineered stock drive does what you need, if it ain't broke, don't fix it.
 
,is there any point upgrading your FSD, to either SCO or a higher class letter?

Its the ship I like and want to keep and am happy with, not particularly my poops can travel a greater distance into the toilet bowl.
So basically, what might be the benefit of upgrading an fsd on a ship I have marked as crate up and ship(piggyback behind the scenes) and then system locked, is there any? I was hoping on the charge time but apparently that doesnt change by Class Letter. Just I thought i did the right thing upgrading the rest leaving an E FSD but it is rather painful dying and wondering are they trying to tell me something?, what am I missing.
The SCO and New ships in general have made system scanning much quicker.
Have to be honest in the past ive missed scanning lots of WW/ELWs that were 100K + out in the system just because i needed to push on, now those are reachable in a short time.

O7
 
,is there any point upgrading your FSD, to either SCO or a higher class letter?

Its the ship I like and want to keep and am happy with, not particularly my poops can travel a greater distance into the toilet bowl.
So basically, what might be the benefit of upgrading an fsd on a ship I have marked as crate up and ship(piggyback behind the scenes) and then system locked, is there any? I was hoping on the charge time but apparently that doesnt change by Class Letter. Just I thought i did the right thing upgrading the rest leaving an E FSD but it is rather painful dying and wondering are they trying to tell me something?, what am I missing.
Even if the increased jump range doesn’t matter to you, you’ll get the benefit of vastly improved fuel efficiency for shorter jumps.

The fuel use equation curve is set up in a way that short economical jumps use very little fuel, but max range jumps use a whole bunch of fuel. It’s kind of amazing how far you can go when you set the route planner for economical jumps, as long as you’re willing to jump dozens of times.

So, an E grade FSD (SCO or not) will use literal tons of fuel to do the same jump that an A grade FSD can do on a pint glass’ full.
 
THANKS GUYS for your help. I am trying to build a system miner, a tanking running one. Well thats my aim. Power usage(not in distributor sense but fittage and blues/greens) is important. think ive got what i want, only sacrificing one thing but that doesnt at all take into consideration the FSD. was blew up quite recently, just starting elite d so it was quite a dent on my mining startout. Built up a reserve of credits for losses this time so will try again. My only really half a session of mining i really enjoyed. reALLY WAS A ^%$%^ getting blown up on way for my first proper.session. (ontop of that it shouldnt have happened, i couldnt find my way INTO the base local to me, SPENT A GOOD 5 to 10 minutes circling it looking for the letterbox so went to the carrier ship and it was going back from the carrier ship next day they got me, and in a credit low state too after having saved and spent).
 
its complicated, prefer to leave it at that..least think it is..will double check.
edit:when you are travelling from a to b , yes that would appear the case.
oh i do have another unrelated question, the detailed surface scanner and hotspots, is it rare that it will pick up a hotspot, you go to it but dont get any of that hotspot once there, such as platignum? I went through about 10 roids and didnt see it once yet thats what it said the hotspot was?
 
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SCO is a handy thing to have period.
But beyond that, different ships have different purposes - so just build for that.
Most of my combat ships have shielded FSD's - my taxi's all go for max range - fast ships go for lightweight...
I recently put one of the new pre-engineered FSD's into my cargo ship...but now it runs very hot, so I may think about adding Thermal Spread in the future.
Horses for courses! o7
 
Id have an a but its the power fittage factor so was looking at necessity, horse for course hehe. I cant see the power kw DISPLAYED thing currently am parked in station, that may be why(switched off) but im Output 100%, Usage 99% on modules so hopefully I will be ok with it, Coriolis gave impression it would be fine. And thats with the E FSD though currently in place so using another may well be difficult..
 
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,is there any point upgrading your FSD, to either SCO or a higher class letter?

Its the ship I like and want to keep and am happy with, not particularly my poops can travel a greater distance into the toilet bowl.
So basically, what might be the benefit of upgrading an fsd on a ship I have marked as crate up and ship(piggyback behind the scenes) and then system locked, is there any? I was hoping on the charge time but apparently that doesnt change by Class Letter. Just I thought i did the right thing upgrading the rest leaving an E FSD but it is rather painful dying and wondering are they trying to tell me something?, what am I missing.
E- grade FSD is bad. You think you don't need any more than that, but when you get sent to jail, you can find yourself completely trapped there because you don't have enough jump range to get to the next star.

It reminds me of the situation a few years ago where some guys were hanging around the noob zone, telling them that they would help them to make a bucket load of cash. They advised the noobs of an exact mining build that included E-rated FSDs for their starter ships. They took them to a fleet carrier and jumped it to a star system that had good mining and no other stars within jump range. They then told the noobs to mine and sell the stuff to the FC at a very low price. The noobs therefore found themselves as slaves, and there was no way to escape. The guys that did it got banned, IIRC, when the story came out and some of the noobs went to customer support for help to get away.

The SCO FSDs save massive amounts of time when moving around within any system, so I'd recommend that you get one regardless of anything else.
 
SPENT A GOOD 5 to 10 minutes circling it looking for the letterbox so went to the carrier ship and it was going back from the carrier ship next day they got me, and in a credit low state too after having saved and spent).
There's so much to learn. You can get the same with an outpost when you're a beginner. You fly round and round and never see the landing pad. Here's something that might help both situations. You can arrive at a station directly in front of the slot, so all you have to do is boost straight in, which is vital when you need to get in without getting scanned. This isn't my best, but hopefully it gets the points across. I knocked it up in a hurry to help a friend:
Source: https://www.youtube.com/watch?v=wpmR29zSDkc&t=7s
 
the detailed surface scanner and hotspots, is it rare that it will pick up a hotspot, you go to it but dont get any of that hotspot once there, such as platignum? I went through about 10 roids and didnt see it once yet thats what it said the hotspot was?
To get Platinum in Platinum Hotspots you MUST be in a Pristine METALLIC ring, and NOT Metal Rich.
Pristine is preferred only because it gives the most % - OFC you still get Platinum in Common, Depleted, etc., but much less than in a Pristine ring.

You will see Platinum Hotspots in Metal Rich rings but you won't get any asteroids with Platinum oddly enough!

EDIT a Platinum Hotspot does not consist of ONLY Platinum asteroids - you still get other metal in asteroids, but a higher percentage of platinum ones.
I usually collect Plat, Osmium and Painite and sometime Gold and even less sometimes Silver, ignore everything else as most is very low value.
 
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,is there any point upgrading your FSD, to either SCO or a higher class letter?

Its the ship I like and want to keep and am happy with, not particularly my poops can travel a greater distance into the toilet bowl.
So basically, what might be the benefit of upgrading an fsd on a ship I have marked as crate up and ship(piggyback behind the scenes) and then system locked, is there any? I was hoping on the charge time but apparently that doesnt change by Class Letter. Just I thought i did the right thing upgrading the rest leaving an E FSD but it is rather painful dying and wondering are they trying to tell me something?, what am I missing.
Those ships are typically gank boats, so SCO is crucial for running down helpless gankees more faster. As for other upgrades, jumping an FDL 17-26 LY instead of 7? Worth it to me, YMMV.
 
THANKS GUYS for your help. I am trying to build a system miner, a tanking running one. Well thats my aim. Power usage(not in distributor sense but fittage and blues/greens) is important. think ive got what i want, only sacrificing one thing but that doesnt at all take into consideration the FSD. was blew up quite recently, just starting elite d so it was quite a dent on my mining startout. Built up a reserve of credits for losses this time so will try again. My only really half a session of mining i really enjoyed. reALLY WAS A ^%$%^ getting blown up on way for my first proper.session. (ontop of that it shouldnt have happened, i couldnt find my way INTO the base local to me, SPENT A GOOD 5 to 10 minutes circling it looking for the letterbox so went to the carrier ship and it was going back from the carrier ship next day they got me, and in a credit low state too after having saved and spent).
Handy Tip. the front of the coriolis station (with the letter box) has white lights, the rear of the station has red lights. They rotate about this axis, so these two sides (front and back) never actually change position.
 
You can arrive at a station directly in front of the slot

Interesting video, especially the demo of lining up with the station and the hologram bug history. I knew there was something off about the hologram alignment!

Hologram vs actual station, from your video (apologies for the low res) :

hologram_vs_reality.jpg


I was aware of the tilt difference, but totally missed the ~90 degree discrepancy in rotation, probably because I always focus on the station immediately on exiting SC.
 
Handy Tip. the front of the coriolis station (with the letter box) has white lights, the rear of the station has red lights. They rotate about this axis, so these two sides (front and back) never actually change position.

Tip, if you select docking while approaching the station from the side arrows appear on the hologram pointing to the face with the letterbox, just go in that direction and when the distance indicator start increasing again slow down, turn around and there it is!
 
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