My picks:
- Ability to control temperature manually on all maps in sandbox
- Ability to use any biome brush on any map - failing that be able to switch the background/map surroundings
- Have a map with no background/map surroundings or just a very low, flat one
- Mesh panels and roof pieces at a minimum, ideally a full building set with different kinds of bars and mesh
- Pieces to fill in the gaps created by the weirdly functioning path system as I guess an overhaul of the system itself is impossible
- Ability to have normal coloured staff paths
- Autumn and winter versions of trees so we can create a real-time four seasons zoo
Agree - great suggestions - Frontier's communication thing has really annoyed me this year.
- Add different personaility to the animals. Some individuals getting stressed more often, some less, some function in bigger gropus, some don't, some get bullied a lot (more fights), some are calmer and can reduce fighting in a herd etc. Just take the basic behaviour now and link the chance of happening to the individual.Which would lead to:
- Make animal management more meaningful.
- Add more interspecies interactions, especially between apes and monkey
- Improve mother - offspring behaviour. Offspring should be closer to mother, especially when really young.
- Offer more animals per species in sandbox, including very good ones and albinos (yes, it's still too little)
- Turn off "all things researched" in sandbox, giving the option to make research complete only for animals, illnesses and / or building pieces. Let me create my own challenge
- Add semi-aquatic or coastal animals.
- Add smaller species like wildcats, otters etc.
- Make DLCs bigger
- Reduce the guest need for drinking and eating A LOT
- Reduce littering A LOT
- Make communication with the community more meaningful. Less quoted animal facts on social media, more profile in the forums. Discuss ideas with people, tell us upfront which bugs are currently worked on (happened a bit lately with Chantés post), give a rough road map, manage expectations. There won't be a anniversary update because of covid delays? Tell us up front, don't let speculation run wild.
Bold one currently my most important one. BeyondDrewTV described the communication and advertising as robotic and I agree. Read the room Frontier. People are discussiong about resizing objects and what PZ is currently missing, people say they want to move over to Pre-Historic Kingdom once released and Frontier posts a broing animal fact. Just, for christ sake, fight a bit for your player base and get moving again! Fast. Frontier is thankfully yet far away from being EA, but they are currently walking on the same road and I just don't want that for my favourite game and my favourite game developer.
- Make communication with the community more meaningful. Less quoted animal facts on social media, more profile in the forums. Discuss ideas with people, tell us upfront which bugs are currently worked on (happened a bit lately with Chantés post), give a rough road map, manage expectations. There won't be a anniversary update because of covid delays? Tell us up front, don't let speculation run wild.
Impossible. Once you do this, every single person will expect his questions to be answered and his ideas to be discussed, and seeing there are hundreds of requests they will never be able to do that in a way that is satisfying for the forum users.
They aren't telling us anything, so how can speculation run wild?
It's not Frontier's problem that people's expectations run wild, just because they want something in the game.
I agree with the bug's part. That needs more communication. I don't agree with the roadmaps, because with the way users are here on the forum, there is no way to manage that.
Communication here is the same as it always has been for Planet Coaster for example.
And most DLC's where composed of stuff people on the forum requested.
People should just continue requesting things, and in the end hope their wishes are granted, but never expect them to do so.
If something needs improvment (and in my opinion it does, in your opinion it does not, besides the bug part), "it has always been that way" won't change anything.
I was refering to the communication part, as you were saying "Communication here is the same as it always has been for Planet Coaster for example. " But maybe you meant it as in "in the end everything will be fine" and not as in "never change a running system". I read it as the later and in that case I wouldn't agree. If you meant, that everything will be fine regardless, well, you know me well enough by now to know that I'm the first to throw praise at Frontier whenever they knock it out of the park with a free update again.I never said the game or a portion of the game doesn't need improvement.![]()
I have the opposite feeling-Make it so in Sandbox, you can set how challenging/sparse the animal market is. In challenge mode, you often have to wait and keep a sharp eye out for whatever species you're looking for. This makes it more exciting and rewarding when you finally find the perfect specimen! But I'd like to have this challenge in sandbox too, so I can enjoy this challenge without having to research everything. In Sandbox, you don't have to do research, but the animal market challenge is also gone (always super full of animals from all species) and this is a shame. Let us change that!
-Improve animal behavior and player immersion by having the animals look at things that pass them by, especially other animals. It would make a WORLD of difference if the animals just occasionally stared off at things that catch their eye, ears perked up, nose sniffing subtly, and blinking softly a couple times. Mammals do this all the time in real life; horses, dogs, giraffes, big cats, you name it! Little things like this would make the animals feel less robotic. It could be activated sometimes when another animal walks by in the distance, or when new visitors approach the habitat... stuff like that.