I'd like two changes to routeplotting:
1st: an option to softcap jumprange for fast mode
Example being my Asp, I can jump 24ly minimum but I'd really prefer if fast mode would plot routes going ~15ly, that'd save me a lot of fuel while exploring and sometimes there aren't many fuelstations along the route out in the voids, and constantly killing a plotted route to refuel then having to replot it is annoying.
So how'd this look ingame? Simple, just a slider like the cargo one but for the jumprange instead and this one being places below the fast mode tickbox, so if it's set to 15ly for example it would try to not jump past that unless there is a longer jump needed to reach the destination, be that need an absolute range limit or just because the alternative would be a 100 ly round trip to get around that larger jump.
2nd: fast mode should priorize plotting along scoopable stars if a scoop is present and try to ensure atleast one before the fuel ran out
This is mostly because while I was on my way back from my way to a nearby nebula (messed up and had to return early) the fast mode kept plotting routes that had no scoopable's along it for 20 jumps or so (I can do 6 in a row before running out...) while missing scoopables left and right by only fractions of lightyears...
One small nudge on every second system and I could have gone the whole route and just refuel, instead I had to jump 3~4 times, then limp around a bit in eco mode until the next scoopable, then repeat.
Alternative would have been to break the route each time since it doesn't matter whenever I manually jump to a scoopable or plot a route to one, as soon as you jump to a system not part of the route does it get deleted anyways : (
And that's just silly if it picks a non-scoopable system when there's one so close nearby that could have been picked alternatively and allowed refueling instead.
Aside this is the routeplotting nice though, I still remember the horror where you had to manually pick your next system from the galmap because at 15+ range would it not even show up in the nav screen anymore so proceeding with the route was only do able that bothersome way... So glad that changed.
Edit: Just had an idea for an alternative for the two: straight line preference for eco mode as option to prefer going well, as directly as possible to the target while jumping to the most nearby system instead of most of the time corkscrewing around towards it.
Oh and one more tiny thing: the route being remembered between sessions, that'd be also nice
