If you see a WANTED player?

If I see a player with "WANTED" on his ship, am I wrong if I shoot him down immediately? or should I give him a warning before start shooting?
 

Jenner

I wish I was English like my hero Tj.
Do you think it's wrong? :smilie:

No if they have a bounty you're free to collect it if you're so inclined.
 
How about if you see a CLEAN player hunting a WANTED ship but he making a mistake shot a civilian and become WANTED?
 
Wanted = Bounty.
If they have a bounty they should be aware of their statues and the risk that it carries.
I would never send a message and give them more of a chance to warp out.
I would expect the same treatment if I was wanted.
 
How about if you see a CLEAN player hunting a WANTED ship but he making a mistake shot a civilian and become WANTED?

...or if the civilian thought it was someone else entirely that shot him and shot someone else in return and becomes WANTED :)
 
SHOOT him down, space has no room for mistakes:p. Just kidding. Its up to you. I normally shoot anybody with bounty and expect to be shoot if accidentally got bounty myself.
 
Before you go shooting at wanted players, you better make sure you're up to the task:D Shooting at someone that knows what they're doing is going to send you back to the insurance screen. Shooting at someone that just wants to go space truckin will probably just end with them super cruising away.
 
I'm interested to know what warning you would send ?

"Dear Commander, You are wanted. Please prepare for me to destroy you."

:p
 
With the wanted/bounty system being a bit dodgy at the moment I haven't been inclined to shoot wanted human players without provocation. NPCs aren't so lucky.

It would be interesting to be able to see what players are wanted for. I'd probably shoot at a ship that fires on innocents, but probably not on one that is found carrying 'stolen' cargo.
 
If I see a player with "WANTED" on his ship, am I wrong if I shoot him down immediately? or should I give him a warning before start shooting?

I look forward to it ;)

Although I'm pretty sure that makes you WANTED yourself for an unprovoked attack.
 
It's super easy to get rid of bounties / wanted status. The only reason to fly around with a bounty of > $200 (accidental assault) is because you *want* to be wanted.

I fly with a bounty on my head for all Federal systems because I *want* people to attack me - it's an invitation - because PvP is the most interesting and fun part of the game. If I attack other people randomly, their first response is to run away or log out, so I don't get a decent fight out of them, and I don't want to go around jumping people while they're trying to get something else done. So that wanted status is meant to be a big sign that says "come and play."

Other people flying around with sizable bounties are almost certainly doing the same thing. So try your luck! Just be aware that folks with bounties will tend to be the most experienced PvP combat pilots around. Just don't wuss out and ctrl+alt+delete if it looks like you might lose, that's no fun.
 
Being an opportunist during play I would suggest some things before going all "fire everything" on a player.

First it's a player, so mostly likely if not better, surely more unpredictable than any npc you've fought till now.
Second, check out his ship and armaments (UI button 1). If the target player has a better ship and weapons and armour than you, that is going to make it much harder to defeat.
Third if you have the equipment (kill scanner) and you see a small bounty, then it might not be a good idea to attack, since engagement between players usualy results in alot of damage, which costs alot to repair.

Unless you got the credits and are flying in a Sidewider then by all means go right ahead, but if in another ship the costs of loosing are higher.

Good luck.
 
If I see a player with "WANTED" on his ship, am I wrong if I shoot him down immediately? or should I give him a warning before start shooting?


WWJD?





What would Jameson do?


Fire away - if the person got the status inadvertently they'll be more careful in future. If they didn't they'll proabably destroy you and you'll be more careful. :D

Toad.
 
i love 50-100cr bounties, they make so much sense, poor cmdrs that lost their 50 000 - 100 000 cr insurance worth ships because of 50-100cr bounties :)
 
If I see a player with "WANTED" on his ship, am I wrong if I shoot him down immediately? or should I give him a warning before start shooting?

if Wanted then anything goes imo.

Generally I still dont attack them 1st unless they are attacking another commander, then I join in..... but that is because I am soft (and not very good! ;) ).
 
How about if you see a CLEAN player hunting a WANTED ship but he making a mistake shot a civilian and become WANTED?

Orrrrrrrrrr...... what if you see a Wanted ship shoot a clean player mistaking him for a Wanted player... but deep down he was a good guy with a family to feed and he only got his Wanted status because he was defending himself in a barfight.... Yet sometimes he still lays awake at night thinking how many people he could kill in his street and get away with it..... but he is also the type of guy that picks up other peoples litter when nobody is watching....


It is a tricky one for sure.
 
I just send a declaration of piracy and then attack whoever I want in an attempt to take down their shields. It usually persuades them to drop some cargo. Otherwise I just finish them off.

EDIT: I can't wait for player interdictions!
 
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How about if you see a CLEAN player hunting a WANTED ship but he making a mistake shot a civilian and become WANTED?

This is an interesting point and is something which happens a lot.

indeed, a mechanism to be able to forgive friendly fire and therefore not have a commander get a bounty if he was actually trying to cover your back may not go amiss.

obviously with AI this would have to have some sort of percentage value attached to it.
 
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