I do wish there was a way to recover at least
some of the materials from Engineered items, scrapping them perhaps? You'd maybe not get any cash for them, but you could recover a good chunk of the materials. When I think about how many materials I burnt through playing around with various options...that proved less than ideal, well, it'd be nice to have those materials back. A service the Engineer could offer maybe.
Talking modding cars as an example, I mod a car, then I might
reverse those mods at some future point, so I have the items to apply to another vehicle. Software is easy, you just flash the ECU back to stock or, in my case, pop the standard ECU back on the car. Bolt-on items are also easy, just take them off and replace with stock. Other mods, likely the head porting I did, well, that's not reversible without a new head. If course, I'm not wandering around one of the local fields breaking rocks to use in my car mods...so there's that lol.
Thought: There should be
shady characters that can
copy any software we might have, for a steep price...a different sort of data broker if you will.
As an aside, I'm forever shocked how many materials I burn through doing even light engineering. I was finishing off some laser mods the other day, going G3 to G5 - Engineer fully unlocked 5* - yet I was still getting regular "micro rolls" at G3 and above where the progress bar only moves a couple of pixels. Frustrating lol. It would be nice if a fully unlocked Engineer meant a
minimum roll of at least 30% as it's so easy to burn materials. I would
love to experiment more, perhaps buy another ship or two to tinker with, but the idea of many hours of game time (not play, it feels like work) just to get the materials is off putting. I recall, under the old system, generally being happy with one G3 roll for most items. It may not have been the best, but it was usually a solid improvement. Now I'm using at least 3x the materials to get to the same point.
Not sure about others, but while I do gain materials through natural play - I've gotten a chunk lately through Passenger runs - I'm always missing
something that I simply don't encounter through my personal normal play. I had help from a friend gaining a chunk of manufactured materials from a CZ - I'm very appreciative of that - yet there's other stuff I'm always low on. I guess that's why being able to "recycle" modules - mostly weapon mods I tinkered with - has appeal. Not expecting it to happen of course, but it'd be nice to get some "free" materials
My current gameplay plan is, well, simply to
play do what I enjoy and not worry about materials. If there's a mission reward of something I want, I'll take it sure, and I'll drop into a USS that looks interesting if I'm in a capable ship, but I'll not go out of my way. When I'm wanting to do some Engineering again - actually doing the modding
is fun - I might target what I'm missing specifically, but I'm in no hurry to do that.
Note: Wouldn't it be good for gameplay if certain mission type didn't
always offer the same materials when you're full? I've been doing tourist missions for fun of late, yet they always offer the same two G5 materials which I'm full of. It'd be nice if they took into account what the player has, with higher rank missions temping the player with something they're
short on. Maybe that's considered easy mode though.
Scoob.
Engineers should offer a service for credits that recycles 50% of the materials in a module based on 1 roll per grade +1.
So when recycling a G5 module you get 1xG1 mats, 2xG2 mats, 2xG3 mats, 3xG4 mats and 3xG5 mats. The module is also consumed (can't sell), so you get your choice, money or materials.
Perfect, that's along the lines I was thinking...
Scoob.