If you think E:D is bad just look at Eve from 2011

https://forums.eveonline.com/default.aspx?g=topics&f=258&p=1155


I want to make something clear before I get flamed: I played Eve in 2008. I left because I was bored and it wasn't as involving as I thought. I had little hope for ED after the mess that was First Encounters. After watching the This Is Eve 2014 trailer I had to admit CCP know how to do marketing, Frontier have a long way to go to understand how to market their own game (the launch trailer is woeful).

The point(s) I want to make are these:

- ED is not so different in terms of launch/ early development/ woes/ suggestions/ gankers as Eve was (yes, they're different games, that's not in dispute here)
- this is an evolving game, it'll never reach nirvana, and that's a good thing
- would it help forum users if Frontier said openly and transparently (there's been little of that kind of comms) that they have a 5/ 10yr plan (like Bungie and Destiny, but no need for a DETAILED roadmap)

- If you were a new player, seriously how would you react to seeing some of the posts here. I really think sometimes reading the vitriol that we turn away people from interacting with this community. The whole "billionaire" thing has become quite a petty joke. How many profited vs the amount of players ? What's the likelihood of ever running into them ? Please, sometimes the term "get a grip" applies and this is one of them.

I am a child of the original but have no rose tinted nostalgic bias towards this game. I've played games for 30 odd years across platforms and I bought into Eve again after that 2014 trailer but gave it up very quickly once i started playing ED, and I was a big detractor of this game. I seriously thought Braben was deluded and trading on the past.

It's not perfect. But I get immense pleasure from playing what has been developed so far.
When I read about people crashing into stations I laugh because all the tools and guidance is there in the HUD. It was there in 1984, and I didn't have a step by step manual then.
I do trading, hunting, scouting. I run a Cobra only and already have enough for bigger but enjoy what I have and what I do. Every night is an adventure. My first rare goods run was without shields or weapons to max the distance out the FSD. I had 6% hull at the end of 150ly and it felt GREAT.

Churchill said "Now this is not the end. It is not even the beginning of the end. but it is, perhaps, the end of the beginning." (It wasn't Braben who created that saying!)

That's how I see ED.
This to me is a first step. But Frontier HAVE to lead us openly on that journey. They HAVE to be transparent and also realise they need the resources and technical implementation. This is a personal opinion but the Instance universe is so very wrong for this game and shows up the limitations of Frontier's own abilities. But I'm here for the journey and I hope to see you out there too. My CMDR name is the same as my forum name.

If you can long haul rare goods, then go with this for the long haul too.

Ps: trust me when I say having a whiskey on a rare haul is great for the bravado and those high speed station entries ;)
 
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Yes, this is pretty much what I've been trying to tell people for a while and we regularly discuss on Teamspeak.

Frontier have released the framework of a Spaceship Simulator and on top of it can now build a great game.
 
I played EVE through beta and subsequently day one onwards - it was just a shell back then too. SO MUCH content has been added, it's easy to forget that it was very one-dimensional back then.

I completely agree that Elite has the same situation - we're in for quite the journey. As long as Elite doesn't turn in to Space Politics v2.0, then I'm going to enjoy this :)
 
Eve is massively over-rated and always was. They added more content over the years, but it never really got any more interesting :/
 
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I played EVE through beta and subsequently day one onwards - it was just a shell back then too. SO MUCH content has been added, it's easy to forget that it was very one-dimensional back then.

I completely agree that Elite has the same situation - we're in for quite the journey. As long as Elite doesn't turn in to Space Politics v2.0, then I'm going to enjoy this :)

I think player Sov would be a bad idea but I'd love to see a player driven economy or at least production and other industry

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Eve is massively over-rated and always was :/

Bittervet spotted
 
ED is already a hundred times the game eve is now, and can only get better

I will never have to go back to eve to scratch my space-sim itch, and I hope it dies in the drama it so lovingly cultivates

Thank you Based Braben :^)
 
To suggest ED has more to occupy players is an outright fallacy. In ED can I build every thing I use? Work with others to outfit my alliance with thier ships and modules? Can I build a space castle? Can I lead a fleet of 256 comrades or conduct system wide warfare with my 3000 man alliance to take my own space? Can I drop 50 capital ships on a baited enemy? Can I build fleet doctrines based on dozens of different vessels with my own fittings which work in synergy? No, I can in EVE though. However some of these things ED shouldn't worry about. They're different games with different goals. It's almost not even worth comparing it with an 11 year old, fleshed out game which is set in it's own universe where you command a ship rather than pilot it.

If you'd have played EVE and experienced life outside missions you'd know that ED and EVE are not really even comparable games other than they're both set in space.

Eve is massively over-rated and always was. They added more content over the years, but it never really got any more interesting :/

You missed the point of EVE. In EVE players create the content, the meta game drives it. Player driven ownership of space and an almost entirely player driven economy. Those that rely on CCP provided content in EVE will never get anything out of it because it's a sandbox game.
 
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I really like the launch trailer.


I wonder if I'm the only one...

You're not, brother ! I like that trailer too : the music, the crazy space-stunts of getting between the two arms of the stations while FA-off-rotating-and-firing, the "we-kinda-rule" vibe you get from the people walking toward the ship...
I loved how starcraft 2 intro cinematic was all about making the creation of a single marine an epic journey when it was the most basic of things. The sidewinder in the intro cinematic to Elite : Dangerous is the most epic sidewinder ever.
(it may be a cobra, the two ships look very similar to me, nevertheless the sidewinder is epic).
 
True. Looking back into the 2003, EVE is barely recognizable, it was a pale shadow of modern EVE. I hope ED is going to evolve and mature just as fine as that game did. Granted that I'd like this to happen in somewhat shorter timespan :D
 
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ED is already a hundred times the game eve is now, and can only get better

I dunno if i agree with the first part, but i do agree with the second, elite is definitely a more hands on space sim, but it doesn't have half the content pve or pvp wise, if we ignore the crappy community of eve its basically everything elite could hope to be in a smaller universe, give eve 400 billion star systems and all of a sudden its not a soup pot bubbling over once or twice a year.

thats eves main problem its a small amount of controllable space most of it useless for competitive means. spread out over a growing community, ppl join the game realize they have to grind for years to earn enough assets to do anything meaningful. the game mechanics don't allow smaller alliances to take space from larger ones so it all comes down to the more the merrier with eve.

so far though elite is entirely pve with the super random occasional pvp if you choose to even encounter it at all. the best the game can get so far is having a better pve experience, in eve they have a variety of anomalies scaling from easy to hard, spanning all the factions (bit more than just palette swaps though). chances at rarer loot and crafting materials/blueprints (so basically it actually has carrots on sticks), then you have wormhole pve, incursions, missions that are equally repetitive but with more variety.

yep i'm not sold on that elite is already one hundred times eve, its more fun in certain aspects that are completely different, like the hands on approach, beyond that there is no depth to the pve at all, eves pve has to be its weakest point considering the entire game revolves around pvp, and yet it DOES have more varied pve currently.. lets face it though they have had over 10 years and multiple expansions to get the pve into the state its in now and its still not that 'engaging'.
 
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CPP can teach Frontiere a thing or a 100 about creating fake trailers! Honestly I'm shock they haven't been sued yet, CPP that is, Frontiere trailer was far more realistic game play than anything CPP has ever produce.

The thing I'm most excited about Elite Dangerous compare to almost all the other MMOs out there is that it almost completely procedural and I'm hoping Frontiere keep on developing this algorithms to derive more complicated missions and a more complicated political universe out there, along with more complicated trading and more dynamic trading.
 
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ED trailer is awesome, shame you cant do anything depicted in it ;)

Same for all the Blizzard trailers too... but no one bashing the trailer here dares respond to that. But w/e

But OT... I agree OP. The framework is here, and there is so much potential for a fantastic full game. I cannot wait to see what the future brings
 
Honestly I'm shock they haven't been sued yet, CPP that is, Frontiere trailer was far more realistic game play than anything CPP has ever produce.

You didn't see the last CCP trailer in that case. It was all shot in fleets with the comms overlayed onto it. Anyone who's done fleet warfare in EVE will tell you just how genuine it was. Granted, the previous ones were questionable, with the exception of the butterfly effect, because that kind of stuff does actually happen in EVE.
 
At least with Eve you don't have to imagine that what you do is making a difference to the game, I could log on now and crash quite a few commodities on the market, cause a newsworthy self welp or fly off with some mates and liven up a low sec corps mining day out, in ED my input and my making a 'difference' is still confined largely to my 'imagination'.
 
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