If you want more people in Open, the best way to accomplish it are QOL features to make Open more desirable.

The fundamental draw of Open is playing with others. It's the only real difference between Open and Solo, so it's also the main selling point.

The trouble is that, at present, meeting new random players is largely biased towards aggression. If you see a new player, your initial response should ALWAYS be caution. This makes playing in Open simply too much trouble for players who don't enjoy random combat.

The key to solving this is to introduce more systems that let friendly players meet and cooperate, easily and intuitively.

For example, take Powerplay. In theory, it's a great way for sympathetic players to meet and coordinate, but in practice, if you want to actually meet a friendly player, you probably need to coordinate that meeting using external services like Discord.

The trouble is, if you're already looking into things like Discord, you're already interested in meeting people, and Open doesn't need to be sold to you in the first place.

A real-life example is the difference between a Chevy advertisement and a Chevy dealership. The Dealership is just great for those already looking for a Chevy, but if you don't have much desire for a Chevy to begin with, you'll never go to the dealership in the first place. That's where ads come in, to draw attention to the dealership for those people who don't realize that the benefits of owning a Chevy might be helpful to them.

Discord is the Dealership. What is needed is the advertisement.



Examples

1. Allow players to post wing missions publicly. For example, if you start a wing massacre mission, you can post it on your Powerplay faction's message board, and other members of your faction can go to the power tab and locate nearby missions that are available, join them, and go help complete them.

2. An ingame message board. Letting reputable members of the faction post twitter-like posts that are shared across the faction would help players know the best way to help their faction, or just find others with similar interests. For example, "Tomorrow at 1600, I will be jumping my FC, the Liar's Coinpurse, to the Coalsack Nebula to do some Thargoid Combat. Feel free to join me!" This system could be moderated by community vote of reputable members of the faction, reducing load on fdev.

3. Let players see long-term crime stats on other players. For example, seeing how many players someone has killed might help them to determine whether or not that person is safe to meet, or if they should run away. This could be done as simply as a separate ranking based on accrued bounties, perhaps going from "Upstanding Citizen" all the way to "Pirate Lord".

These sorts of features make Open more ...open. More welcoming, and more likely to get players in the door and experiencing the good multiplayer aspects that are this mode's primary selling point.
 
I’d happily play in Open all the time if it wasn’t for the stupid Microsoft Tax.

I can’t afford to be wasting money on things like Xbox Live at the moment and I disagree with being forced to pay a subscription fee just for the occasional player interaction in principle when PC players generally get it at no extra cost.

A lot of online games charge a subscription fee just to play them (thank god ED doesn’t!) and then Xbox & Sony insist on locking almost every MMO behind their own extra subscription on top of that as if they don’t already take a cut from the purchase of games from XBL/PSN.
 
I suspect most people that have been playing this game for any time, that do not play in open, are in PG/Solo because they don't want to deal with other players' shenanigans, or are only willing to play with certain players. Nothing in OP's list changes any of that.
My experience playing in Open once: Went to a CZ CG, flew to a CZ, after picking a side, no enemy ships present, only allies. Fairly promptly rammed to death by an allied player.

My experience playing in solo; actually able to fight the war.
🤷‍♀️
 
It’s definitely the right sort of approach @OP and a refreshing change to the usual Open bribery proposals! I’d argue something as simple as making in-game comms easier, perhaps with a short list of simple and generic communications like the obligatory ‘o7’, ‘drop your cargo or be destroyed’ and stuff like that would make Open life easier, at least for the console peasants.
 
Discord is the Dealership. What is needed is the advertisement.
Yep. I don't think this would make Open more attractive as a mode to anyone who isn't already there, but it'd be a big benefit to the current inhabitants, and maybe sort out the "can't meet people" problem, if you could put up short in-game advertisements for activities [1] both on local bulletin boards and as a "status" if currently scanned.

Have the messages only visible if in the same mode and platform as they were placed in, and they'd also be useful for PGs of various sizes.

Also more use for Fleet Carrier coordination than trying to fit a message into the carrier name, etc.

This is something which really needs sorting out: how to meet up with people you don't already know, outside of really busy systems? Someone could be in the next system over, or even in the next RES site over, and you'd never know they were there, which makes Open seem a lot emptier than it really is.

[1] Which could be built up from templates rather than free text, even: CMDR <name> seeks <bounty hunters> at <system name> <planet name> at <time> ; CMDR <name> doing <wing mining missions> for <faction | money> ; Squadron <name> is <hunting Thargoids> <now> in <system name> ; etc - then it wouldn't need any moderation at all, would automatically translate to other languages, etc.
 
The thing is though, this goes against how FD 'see' MP and Open IMO, and the game as a whole. For example Powerplay was designed from the outset to be lots of individuals 'doing the right thing' separately and not what we see now (focused organisation that requires things like Discord). MP (and most activities regardless of mode) are local with wings and whoever is in that instance opportunistically (who then can be made 'permanent' by the friend system). All of that was a choice, and putting in a layer above squadron chat to me is them going back on that. In principle I'm not against it, if FD have time because it would deprive more pressing needs (like actually updating Powerplay to begin with, and designing systems that sort out the 'what the hell do I do?').

People who don't like Open will (IMO) not be tempted into it via having better communication, they simply dislike other players and their unpredictable nature.
 
The fundamental draw of Open is playing with others. It's the only real difference between Open and Solo, so it's also the main selling point.

The trouble is that, at present, meeting new random players is largely biased towards aggression. If you see a new player, your initial response should ALWAYS be caution. This makes playing in Open simply too much trouble for players who don't enjoy random combat.

The key to solving this is to introduce more systems that let friendly players meet and cooperate, easily and intuitively.

For example, take Powerplay. In theory, it's a great way for sympathetic players to meet and coordinate, but in practice, if you want to actually meet a friendly player, you probably need to coordinate that meeting using external services like Discord.

The trouble is, if you're already looking into things like Discord, you're already interested in meeting people, and Open doesn't need to be sold to you in the first place.

A real-life example is the difference between a Chevy advertisement and a Chevy dealership. The Dealership is just great for those already looking for a Chevy, but if you don't have much desire for a Chevy to begin with, you'll never go to the dealership in the first place. That's where ads come in, to draw attention to the dealership for those people who don't realize that the benefits of owning a Chevy might be helpful to them.

Discord is the Dealership. What is needed is the advertisement.



Examples

1. Allow players to post wing missions publicly. For example, if you start a wing massacre mission, you can post it on your Powerplay faction's message board, and other members of your faction can go to the power tab and locate nearby missions that are available, join them, and go help complete them.

2. An ingame message board. Letting reputable members of the faction post twitter-like posts that are shared across the faction would help players know the best way to help their faction, or just find others with similar interests. For example, "Tomorrow at 1600, I will be jumping my FC, the Liar's Coinpurse, to the Coalsack Nebula to do some Thargoid Combat. Feel free to join me!" This system could be moderated by community vote of reputable members of the faction, reducing load on fdev.

3. Let players see long-term crime stats on other players. For example, seeing how many players someone has killed might help them to determine whether or not that person is safe to meet, or if they should run away. This could be done as simply as a separate ranking based on accrued bounties, perhaps going from "Upstanding Citizen" all the way to "Pirate Lord".

These sorts of features make Open more ...open. More welcoming, and more likely to get players in the door and experiencing the good multiplayer aspects that are this mode's primary selling point.
Those are a lot of good ideas. Especially the parts about in-game communication.

I don't think these solve everything. I've sometimes compared my ED Open experience with what happens in Lord of the Rings Online. There, you can hang around near a difficult troll or suchlike until another player turns up. After a bit of chat you can then cooperate against the troll and reap the rewards, then chat some more about what countries you live in, what you do for a living, etc. The key difference, I think, is that in the LOTRO game setting players can't damage each other; the game world is PvE. Well, the OP suggestions about seeing another player's crime record might help build some trust, it probably won't go all the way. The best equivalent I've found in ED is Mobius, but that's hamstrung by the PG group size limit.
 
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I think this is aimed at players on the fence or mixing modes, and new players, more than those in solo since forever, and improving open for those already there.

No. 1. I'm on the fence about it as it feels intrusive somehow. I'd prefer it broadcast only in-system (e.g. a "wing missions available" tab in the left panel). You could have a selector for who sees it similar to fleetcarrier landing permissions.

2. I think would get abused. It might work better as a dropdown system.

3. Would be interesting as some kind of "Pilot's Federation profile" with some nuance (e.g. who they killed and why, if they did) but removes some mystique. On the fence again.

It does seem odd not to have any info, e.g. on the CMDR murder rate in a system you're jumping to, or reports on murderers (via notoriety) being there. It'd be more in-universe to have something that gave you info on CMDR dangers based on your rep with the controller of a system (and/or superpower rep, gov type) in which they're flying, so more woven into the game fabric (PvEvGank). It could control your level of access to a CMDR's profile for winging on a mission, or just "here be dragons" warnings.
 
I think this is aimed at players on the fence or mixing modes, and new players, more than those in solo since forever, and improving open for those already there.

No. 1. I'm on the fence about it as it feels intrusive somehow. I'd prefer it broadcast only in-system (e.g. a "wing missions available" tab in the left panel). You could have a selector for who sees it similar to fleetcarrier landing permissions.

Part of the problem though is that barring about a dozen systems (popular engineers and power bases) across the bubble there's almost never a commander in the same system.

There are 20,000 inhabited systems across the bubble and peak players is about 12-15,000. So even if all of the concurrent players were in Open, and all in the bubble all of the time, you're still not going to get any interactions that way because people won't be in the same place as you.

So it needs to be a wide scale thing to say "come here and do this together".

Find a way to mix in more types of interaction as well. Like buff RES mining* and let players put out a shout for combat and mining wingmen to keep the heat down whilst they mine, then the wing splits the profits from the sale and the bounties. (Just do that last bit automatically whether the wing still exists at cash-in or not, goods can be metatagged stolen, so they can be metatagged with the commanders in the wing when they were created)

* Shuffle RES sites and Hotspots so they always spawn together, RES sites have a bonus to output anyway if they match a hotspot
 
Part of the problem though is that barring about a dozen systems (popular engineers and power bases) across the bubble there's almost never a commander in the same system.

There are 20,000 inhabited systems across the bubble and peak players is about 12-15,000. So even if all of the concurrent players were in Open, and all in the bubble all of the time, you're still not going to get any interactions that way because people won't be in the same place as you.

So it needs to be a wide scale thing to say "come here and do this together".

Find a way to mix in more types of interaction as well. Like buff RES mining* and let players put out a shout for combat and mining wingmen to keep the heat down whilst they mine, then the wing splits the profits from the sale and the bounties. (Just do that last bit automatically whether the wing still exists at cash-in or not, goods can be metatagged stolen, so they can be metatagged with the commanders in the wing when they were created)

* Shuffle RES sites and Hotspots so they always spawn together, RES sites have a bonus to output anyway if they match a hotspot
Good points. I guess Superpower rep would give it more breadth then while still staying in-universe. Think it'd be useful even at faction level for BGS wars and powerplay, where PvP might be aiming at you more specifically. Two separate things here, general CMDR dangers and "who am I winging with" that have different considerations, as well.
 
I suspect most people that have been playing this game for any time, that do not play in open, are in PG/Solo because they don't want to deal with other players' shenanigans, or are only willing to play with certain players. Nothing in OP's list changes any of that.
A number of new players like to play in open in order to interact with other players. And for new players it is probably a lot of fun.

Right up to your first trip to see dear sweet Ms. Farseer. And the second time you try. And the third time you try. And keep getting blown up each and every time. That's when the "fun" part ends and you realize you can only get there in solo because the friends you've met that you'd like to cover you there are busy elsewhere or not on line at the time.
 
The thing is though, this goes against how FD 'see' MP and Open IMO, and the game as a whole. For example Powerplay was designed from the outset to be lots of individuals 'doing the right thing' separately and not what we see now (focused organisation that requires things like Discord). MP (and most activities regardless of mode) are local with wings and whoever is in that instance opportunistically (who then can be made 'permanent' by the friend system). All of that was a choice, and putting in a layer above squadron chat to me is them going back on that. In principle I'm not against it, if FD have time because it would deprive more pressing needs (like actually updating Powerplay to begin with, and designing systems that sort out the 'what the hell do I do?').

People who don't like Open will (IMO) not be tempted into it via having better communication, they simply dislike other players and their unpredictable nature.

I don't think that's entirely true.

For example, I primarily play in Solo(barring the occasional boredom-inspired visit to Open). But when I'm watching a streamer who I KNOW to be a decent person play in Open, I'm much more likely to join them and play together.

The problem isn't other players, the problem is not knowing whether or not other players are a worthwhile investment of time and energy. Not to mention finding them to play with them in the first place.

By adding ingame tools that helps to meet and play with other players in your own faction, you create opportunities for more meetings like this.
 
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