If you've got slow Broadband dont play Elite !

Status
Thread Closed: Not open for further replies.
If you have a slow Internet connection you are effectively degrading the enjoyment of those around you.
the rest of us have to sit in supercruise or on station pads, waiting for your connections to catch up.

go get a faster connection then come back :rolleyes:
 
You forgot the magic word.....
Seriously, there are lots of commanders out there with less than optimal connections, and if you think your Beta testing experience is degraded by non optimal netcode and other peoples connections, go and test solo.
 
There is always offline elite play if people feel they cannot get satisfactory response times and performance.

I think though people have a right to try to play online even with bad connections.
 
Slow =/= bad.

Packet loss, latency spikes etc = bad.

Have you seen how little bandwidth this game actually uses? You could play on an ISDN line.

Network quality is the issue. Try pingtest.net to check the quality of your line.
 
If the game cannot handle slow connections, it's not the fault of those connecting. It's the fault of the poorly designed code that isn't recognizing the issue and dealing with it.

Lest you think I'm one of the slow ones, I have 35down and 5up. But the argument that folks with sucky connections are ruining it for everyone, even if that argument is coming from Frontier, is just plain silly. That either bad code, a bad design, or both.
 
I moved a while ago to a village, the internet speed did go down very much from where I came from.
Do we know what speed is the lowest for MP, at what stage does the speed of others, drag down the game ?

My speed now is around 7mb pretty low on the whole, but does that bring other players game down ?
 
Connectivity is the most contentious issue in gaming to date. Everyone "knows" it's poor netcode/bad coding, and yet 90% of the issues reported are down to bad line quality or ISP's being dumb (BT are good at being dumb).

Grab a trace program (I use UOtrace, it's old but gold), ping a server, check your local line quality (usually the first 4 or so hops are local). If you're dropping packets or experiencing excessive ping, you need to speak to your ISP.
 
silly me, I thought this was still beta and the code had not been completely optimized yet.. Oh wait we are still in beta.

But really , this is what you get when you buy into beta and do not pick and chose your beta testers.. a brave (not really) new world
 
I just ran a test...

Ping : 7ms
D/s : 41.11mbps
U/s : 3.11mbps

Even I get a little lag now and again.

Because it's not you who's lagging, it's another player. Players with stable connections should not worry, they will be able to play game completely fine. It's people with not so good connections FD should worry about and it seems it's their priority right now (reason why they 'broke' the game for 1.06 is that they had to face truth sooner or later).
 
I appreciate my OP is quite provocative language but it is a debate worth having.

Whether it's bad netcode or slow connections there is something not right with the way our computers connect technically.
 
I appreciate my OP is quite provocative language but it is a debate worth having.
Whether it's bad netcode or slow connections there is something not right with the way our computers connect technically.

Not provocative. You could say they could play solo. Some might even not understanding that it doesn't limit them to play the game in future. That's better way to do that - inform people.
 
If you take the OP's argument to its logical conclusion, exactly one person in the world should have the right to play online since for every two players, one of them is going to have the better connection. The rest of us will have to be excluded by a process of stepwise elimination until the winner can play, erm, solo. :)

Still, it puts a new spin on the term ‘Elite’.
 
Slow =/= bad.

Packet loss, latency spikes etc = bad.

Have you seen how little bandwidth this game actually uses? You could play on an ISDN line.

Network quality is the issue. Try pingtest.net to check the quality of your line.

Yeah - was about to point that out - I'm on a fairly decent connection (250Mbit up/25 down, 21 ms ping, 1 ms jitter, 0% packet loss, rated A by pingtest), but I notice a considerable difference between solo online and open play.

Guess I'll have to ping ED servers to find out if anything weird happens en route or if it's attempts to establish p2p connections with other players.

Anyway - if I'm hauling, I don't see much point to not do it in solo online anyway.

As others said, I wouldn't say people shouldn't play ED at all when they have bad connections - maybe they should just consider playing solo online then.
 
Ping != bandwidth. You can have a ping of 15 ms to the server and still if your bandwidth is low everyone else connected to you has a laggy game. Packet loss is another story though.

Network brakes get off my intarwebs!
 
One thing it's worth thinking about before beta 2 arrives on tuesday:

It doesn't matter how engaging the gameplay or how amazing the graphics, if the netcode underneath it is still broken the whole thing will fall apart like a house of cards, and that would be a real shame.
 
One thing it's worth thinking about before beta 2 arrives on tuesday:

It doesn't matter how engaging the gameplay or how amazing the graphics, if the netcode underneath it is still broken the whole thing will fall apart like a house of cards, and that would be a real shame.

When you're dealing with P2P connections spread across half the World, the chances of getting it working reliably for everyone is ambitious to say the least.
Still we are where we are and if Frontier want to stick with this route, then as passengers on this train we must make the best of it.
 
If you have a slow Internet connection you are effectively degrading the enjoyment of those around you.
the rest of us have to sit in supercruise or on station pads, waiting for your connections to catch up.

go get a faster connection then come back :rolleyes:
how do you know that it's not someone that has crashed when engaging/exiting SC or killed the ED app that is causing those waiting times will the "host" wait for the crashed client to catch up ?

so anyone who has experimented a crash at least once should go offline and wait for a stable release so the rest of us could play and make sure that the waiting times are comming from slow connections only.

or we can wait to see what FD will do from the data they collect on instances "health" before jumping to conclusions...
 
One thing it's worth thinking about before beta 2 arrives on tuesday:

It doesn't matter how engaging the gameplay or how amazing the graphics, if the netcode underneath it is still broken the whole thing will fall apart like a house of cards, and that would be a real shame.

You forget all those who want to play solo or only with friends.
I personally never had a network problem playing with my friends.
Another point is that after adding more and more systems to visit the amount of players in the same session will be dramaticaly reduced.
The P2P solution is a good method for multiplayer gaming with a small affordable infrastructure, at the moment i think the code works fine for group playing.
If this solution not satisfies some players they have to make a petition to FD for a sub based Network/Server solution, but ONLY! for massive online playing.
I dont want to pay for those they want to play massively online.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom