I have searched a bit and this seems to have come up several times already.
Can we PRETTY PLEASE just disable missiles and limpets that not being fired at us being targeted?
When I press 'switch to next enemy target' I want to lock the damn eagle that has been pestering my shields for 30 seconds with his rails now, NOT that dumbfire missile 11km away (no joke, hop into a CZ and you'll know what I mean).
Just add something in the functions tab like 'ignore non-ship targets', but a missile and limpets should never have priority over an enemy target, because IF we have a point-def it will trash it anyway and if not, well, we will get hit anyway.
This is as simple as QoL gets, but improving this would be a blessing for many a CZ pilot.
Can we PRETTY PLEASE just disable missiles and limpets that not being fired at us being targeted?
When I press 'switch to next enemy target' I want to lock the damn eagle that has been pestering my shields for 30 seconds with his rails now, NOT that dumbfire missile 11km away (no joke, hop into a CZ and you'll know what I mean).
Just add something in the functions tab like 'ignore non-ship targets', but a missile and limpets should never have priority over an enemy target, because IF we have a point-def it will trash it anyway and if not, well, we will get hit anyway.
This is as simple as QoL gets, but improving this would be a blessing for many a CZ pilot.