Ignore Missiles and Limpets when switching targets

I have searched a bit and this seems to have come up several times already.

Can we PRETTY PLEASE just disable missiles and limpets that not being fired at us being targeted?

When I press 'switch to next enemy target' I want to lock the damn eagle that has been pestering my shields for 30 seconds with his rails now, NOT that dumbfire missile 11km away (no joke, hop into a CZ and you'll know what I mean).

Just add something in the functions tab like 'ignore non-ship targets', but a missile and limpets should never have priority over an enemy target, because IF we have a point-def it will trash it anyway and if not, well, we will get hit anyway.

This is as simple as QoL gets, but improving this would be a blessing for many a CZ pilot.
 
I have searched a bit and this seems to have come up several times already.

Can we PRETTY PLEASE just disable missiles and limpets that not being fired at us being targeted?

When I press 'switch to next enemy target' I want to lock the damn eagle that has been pestering my shields for 30 seconds with his rails now, NOT that dumbfire missile 11km away (no joke, hop into a CZ and you'll know what I mean).

Just add something in the functions tab like 'ignore non-ship targets', but a missile and limpets should never have priority over an enemy target, because IF we have a point-def it will trash it anyway and if not, well, we will get hit anyway.

This is as simple as QoL gets, but improving this would be a blessing for many a CZ pilot.

I do find it amusing that the "Highest Threat" target button seems to think that the Python 1.5km away approaching from behind me is less threatening than the dumbfire missile 5km away flying off in the wrong direction, who knows it may be right?
 
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