IK hardware would do surprisingly well in Elite

So, my CV1 arived a few days ago, and first impessions are about what you'd expect. Mind = blown.
But I found that moving my hands, head and leaning around, I expected the in game model to move with me.
Now I realise the impossibility in that. We have no way to map hand movement yet, but it still felt odd.
But IK for the torso? That should be inferrible from head position, assuming a seated position. It'd be pretty neat, when looking around the cockpit, to see the VR body moving with me.
Also, I think this much would be essential for multicrew in VR.

As for hand position, it'd be cool if a wristband-like sensor could come out, that allowed tracking of hand position. I say wristband, as that wouldn't interfere with HOTAS setups.
Alternatively, a set of gloves, just like the ones the pilot model wears, would be pretty neat.
 
Naw, keep the hands on the HOTAS in cockpit. It's already done, it works and the only change I'd make is (when in VR) don't have the pilot take his hands off the stick to flex.

THAT is distracting.
 
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