I'll like to rent out my ships to NPCs

I have 9 ships, I can only fly one of them at a time. It would be great if we had missions where minor factions/NPCs would ask to rent out your unused ships. Mission descriptions could be something like this:

Hi! Our latest attempts to kill some of our rivals failed, badly. We would love to borrow your Fer-de-Lance for our next attempt, it would make all the difference according to our battle simulations. Hopefully, we'd return the ship back to you in its original state, but accidents happen, right? Especially in combat.

You would gain credits for renting out your ships, but at a risk - you wouldn't get your full insurance fee back if the ship was destroyed (maybe 75%?) If the ship survived being rented out, it would be returned to your shipyard after an hour or 2.

This would encourage and reward players for multi-ship ownership, but would also annoy minor and maybe major factions if your rented ship was used against them in some way. The risk, and potential rewards, would be yours to accept.

No need just to limit this to combat rental-ship either. If you had a trading Python sitting there eating dust because the game detected you were using your Vulture most of the time pew-pewing in a RES, factions would approach you, asking if they could borrow your Python for a quick run to a outpost. If your Clipper had mining lasers attached, maybe you'd be asked if that could be borrowed to get some resources from a metal-rich ring somewhere.
 
This would be a great way to earn extra credits while I'm out in deep space in my exploraconda.

Sure, why not? :)

I mean, everywhere you go, you can still access GalNet. So yeah, why wouldn't you be able to receive rental requests from your home base when you're out exploring?
 
This kind of moves the game towards 'business empire owner', which I think FD is strongly adverse to. The idea is that your income is a result of your direct effort. Not a result of a ship sitting shelved somewhere.
 
This kind of moves the game towards 'business empire owner', which I think FD is strongly adverse to. The idea is that your income is a result of your direct effort. Not a result of a ship sitting shelved somewhere.

But weren't FD looking into player-owned stations and outposts? If so, what's the point in owning them if you can't make money from them?
 
Sounds like an interesting idea. Your assets should do something other than gather dust...

You could also lend your ships to other players. "Take her out for a spin, but bring her back in one piece!"
 
Sounds like an interesting idea. Your assets should do something other than gather dust...

You could also lend your ships to other players. "Take her out for a spin, but bring her back in one piece!"

I was thinking about that, but that opens up a huge can of worms which might be too big to handle - what happens when the person you rented your ship to doesn't bring it back?

I imagine that the thief would become wanted, and the ship would display as 'STOLEN' on the HUD, and it could open up a couple of new professions - Ship Retrievers and Ship Thieves - but then how would anyone get your ship back in one piece, especially if the person who nicked it played exclusively in Solo? As I've said in another thread today, imagine the angry threads:

"Wanted! My Cutter!!!"
"Anyone seen my FDL??!"
"Cmdr ShipLover, PLEASE return my Vulture!!!"

:D

You'd also have to block rented ships from being sold at shipyards as well.

Maybe if you rent it out to a human player, you'd charge them a LOT more to cover possible losses. Either that or FD wave their magic wand and restore any nicked ships back into your shipyard after 24 hours or so.
 
Well, first off, if you lend your ship to someone, solo play in someone else's ship should be automatically out. You can't borrow the ship in solo mode, so you have no business taking it into solo mode. Not your ship? Not your solo mode. Now, RENTALS to another player are another matter. If they paid for a set time or are 'on the meter' as a taxi driver would say, then sure, let them solo. Once that time's up, however, they BETTER be at a dock...maybe an autopilot feature would take over when their time's up, dragging them back to the nearest station, or it just fades to black and they're warped back to their previous ship or something, I dunno.

As far as 'stolen' ship retrieval, now THERE'S an interesting idea. That opens the door for EMP weapons, tractor beams, tow cables, shiip boarding, all that sort of thing, which I would find quite intriguing. It also opens up the possibility of using those tools in rescue missions to simply tow the stranded ship to port. Stolen ship missions, non-lethal takedowns, capturing enemy ships...so many possibilities...
 
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