i did smuggle weapons once but now i wish to build a ship for covert smuggling...
maybe a small ship and a big ship...which one(s) to build and what better modules on it? any secret ideas ?
Essentially, anything that's fast enough should be ok - provided you can stop it in time before you hit the rear station wall. Alternatively, youcan run cold. Getting a ship to run cold enough to undetectable outside visual range (i.e. NPCs will be able to "see" you if they come close enough) is a challenge, but there are enough ships that can run cool afterr dropping a heat sink in silent running for long enough to get you into (or out of) a station safely - ground bases with active patrol craft are a different matter.
Here are three builds I use occasionally:
Dolphin, as my general long distance transport. Not really that cold, but good enough - and it can junp from scooping range without overheating.This is the version with the full kit - if you skip some of the stuff, you can get a bit more range and toss in a smaller (and cooler) power plant. Also world champion for burning stations - you don't even need a heatsink while you watch the limpets doing their job.
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
Krait Phantom - my go-to for mid distance passenger sightseeing tours. Handles wanted or sensitive passengers quite well - can go silent, drop a heatsink and either cruise or boost into a station without any trouble. Optional loadout varies, depending on the mission profile.
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
DBX. Cold. Set up for near invisible NPC cargo acquisition missions ("liberate hostages" and such). No shields, but decent enough armour.
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone