S'funny, whenever I spend a lot of time doing one specific thing in ED I always notice weird things going on.
Over the last week I've been spending a lot of time in CZs, ranking up my new NPC, and I've definitely noticed some odd things.
One of the most common bits of strangeness has been that I'll target a small/medium ship (things like Cobras, Vultures, Asps, Adders etc) start shooting at them, their hull will hit 0% - to the point where my turrets decide that they're no longer a threat - and then I'll break off, select a new target, engage that and then, later on, I'll target another ship which turns out to be the original Cobra/Vulture/Asp/Adder which is still happily flying around with it's hull at 0%.
When I re-engage them, my turrets don't join in, which would seem to suggest the AI powering the turrets thinks the ship is already dead.
Also, my Corvette can mince things like Clippers in as long as it takes you to read this sentence.
Literally, open fire, shield gone in 5 seconds, hull gone in another 5 seconds. Boom.
I know Clippers don't have the best shields but it gives you an idea of the sort of DPS inflicted by the lasers and MCs, together.
Anyway, I've noticed that sometimes I'll target something like a Cobra, Adder or Vulture and, despite taking constant fire, it'll take longer to kill than things like Clippers and Pythons.
I've seen low-level Corvettes go down quicker than some of these small ships.
I've seen the thing commonly refered to as the "Anaconda bug", whereby you'll shoot at an Annie and it gets to ~20% hull and then just doesn't drop any more for a short while, regardless of any fire you're laying down on it.
Shooting at some of these small ships sometimes feels like there's something similar going on.
It's not as obvious, and a powerful ship WILL kill them without a lot of hassle, but some of these small ships do seem to be strangely tough.