i'm actually thinking twice about checking this forum nowadays.

hi,

i have to admit it's getting really tiresome to read the forums, nowadays.

The '84 crowd had a game which fit on a floppy, yet they spent zillions of hours "playing" the game - which nowadays is called "grinding".

Gawd, the choices to us then were so much more limited, so much more scripted, yet i feel EVERY player, (almost to an individual) loved the game.

You are a Star Wars virgin only once. Same with your first car, your first sex, your first digital audio recording, and your first space ship game. After that, some primitive center of your brain wants "more"... frequently without being able to explain what 'more' means, since it only has a vague, "feeling" - based idea of what it wants next. i've seen frustrated postings to that effect. Don't post a picture of the Enterprise, and say "give me more THIS", because each person has a very different picture inside their cranium - and opinion of what "THIS" is. When they all say "Yes, THIS!!!!" we're all saying 'yes' to something different and undeclared.

Early on, Dave Braben made a series of promises that was sure to set himself up for trouble: he tried to give everyone everything - EVEN that old-fogey subset of players (including myself) who played the original game.

When this strategy is adopted, you end up doing a whole lot and pleasing almost no one.

Once that race to the Anaconda is won, there needs to be more in the world than pew-pew. Spaceship size & credit balance just won't cut it in the longer run. Believe me, your brain will tire of the 'new' 32 planets once you see them twice. Searching for that incredibly 'rare' thing will be the source of complaints ("not enough rare things"). People want more depth: for one, that means more 3d objects, for another, a layering of politics, for another, the return of the ultimate enemy.

Give it ALL to them David. By definition, the first pass will be paper-thin, and dissapointing to most.

Powerplay is one meaningful direction. it provides a different sort of status - a different sort of goal.

My original game came with 2 books of stories. i enjoyed them EVEN THOUGH they weren't even visible in the game. That's because most of the game happened inside my head as opposed to what was on the screen. For me, Elite is a form of "Firefly" - a story about a man, his ship, and the choices he made. It was interesting how short-lived Firefly was. freakin' unappreciated genius.

Now, an attempt is made to actually mix stories & politics into the game, with results visible & determined by game players.
i don't use PP. i'm watching it carefully. i have considerable fun operating below their scope of interest. It might be fun if PP missions appeared to us minions - which could provide a "wildcard" function to the game, but not a big loss.

AGAIN, this game (unless supported by the crowd) is in its INFANCY. A few years down the road, you should be impressed at how far its come - unless it does a "Firefly" (not understandable, not enough killing, want more fist-fights, more aliens, dum it down to the lowest common denominator, ...)

The most amazing part is; that i can STILL play the game the way i want. i do. i still enjoy it.

..and i still have not encountred a carapace-concealed weapon yet :)

- Slick
 
I agree with OPs sentiments, I played the original Elite, and the one which came after it, one of the early CD format releases. Comparing what we have now in ED with the original Elite is like comparing a model T Ford with a modern motor vehicle. Yes the T had its charm and character and it did the job at the time, but that was then, this is now, nostalgia has a strange way of altering ones perception. I hope DB does not get around to reading these forums often, because if he does, its enough to make him want to walk away shaking his head, dump the whole idea, and get on with something a lot less stressful.
 
"unless it does a "Firefly" (not understandable, not enough killing, want more fist-fights, more aliens, dum (sic) it down to the lowest common denominator, ...)"

Errr ... Joss Whedon's Firefly? The quote in brackets is your opinion of that series? I disagree.
 
I'm sorry but 1.3 was pushed out of the door with large chunks of it not working, go check the bug forums, FD still put it out there onto a supposedly LIVE game then decided to have daily downtime to fix the horrible mess they have created.

It doesn't matter what direction the patch takes the game when IT DOESN'T WORK IN SO MANY WAYS.

And he only reason I can see why it was pushed out of the door early was to show it off at E3.

FD are now playing a very dangerous game not only do they have to attract new players, including the very difficult to please Xbox crowd, but also retain the current customer base and in this case the way that 1.3 launch was handled they are not going to do it.
 
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i've seen frustrated postings to that effect. Don't post a picture of the Enterprise, and say "give me more THIS", because each person has a very different picture inside their cranium - and opinion of what "THIS" is. When they all say "Yes, THIS!!!!" we're all saying 'yes' to something different and undeclared.

If you're referring to my blog article, then I think you need to read it again. I was very constructive and specific in my criticism. Additionally, Frontier has received proposals from myself (and I believe others) that would contribute to addressing the concerns raised. It's up to them if they embrace them, so far they have not taken them onboard. Please don't assume our criticism is unfounded, or not carefully thought through. It's precise and carefully worded.

Many thanks,

Drew.
 
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You are a Star Wars virgin only once. Same with your first car, your first sex, your first digital audio recording, and your first space ship game. After that, some primitive center of your brain wants "more"... frequently without being able to explain what 'more' means, since it only has a vague, "feeling" - based idea of what it wants next. i've seen frustrated postings to that effect. Don't post a picture of the Enterprise, and say "give me more THIS", because each person has a very different picture inside their cranium - and opinion of what "THIS" is. When they all say "Yes, THIS!!!!" we're all saying 'yes' to something different and undeclared.

What people most people want is pretty much the same thing - immersion and a good roleplaying experience in space that captures you. What most people are getting from powerplay is a boardgame (even those who enjoy it admit that). These two gameplay elements are incompatible.

AGAIN, this game (unless supported by the crowd) is in its INFANCY. A few years down the road, you should be impressed at how far its come - unless it does a "Firefly" (not understandable, not enough killing, want more fist-fights, more aliens, dum it down to the lowest common denominator, ...)

There is the problem though. It's not doing a "firefly", it is doing a "world of tanks" and shoehorning in clanwars and other multiplayer elements, in a manner which looks very much like a freemium style game, which is distracting from the overall Elite experience. That's not something that has much disagreement among those who complain about powerplay.
 
If you're referring to my blog article, then I think you need to read it again. I was very constructive and specific in my criticism. Additionally, Frontier has received proposals from myself (and I believe others) that would contribute to addressing the concerns raised. It's up to them if they embrace them, so far they have not taken them onboard. Please don't assume our criticism is unfounded, or not carefully thought through. It's precise and carefully worded.

Many thanks,

Drew.

Maybe not your intention but this post smacks of self importance.
 
quite amusing to pop in and read this stuff from time to time. I wonder if some folks are playing the same game as me.
 
Maybe I'm out of the loop because I didn't play anything else in the series but I personally am really enjoying simply flying around the game, I've already got a couple hundred hours in so easily made my moneys worth. Am excited to see what else they add.
 
What people most people want is pretty much the same thing - immersion and a good roleplaying experience in space that captures you. What most people are getting from powerplay is a boardgame (even those who enjoy it admit that). These two gameplay elements are incompatible.

There is the problem though. It's not doing a "firefly", it is doing a "world of tanks" and shoehorning in clanwars and other multiplayer elements, in a manner which looks very much like a freemium style game, which is distracting from the overall Elite experience. That's not something that has much disagreement among those who complain about powerplay.

Playing in Power Play mode is like being a cardboard counter in Fifth Frontier Wars, without the glamour. :)
 

Viajero

Volunteer Moderator
...AGAIN, this game (unless supported by the crowd) is in its INFANCY. A few years down the road, you should be impressed at how far its come - unless it does a "Firefly" (not understandable, not enough killing, want more fist-fights, more aliens, dum it down to the lowest common denominator, ...)

The most amazing part is; that i can STILL play the game the way i want. i do. i still enjoy it.

..and i still have not encountred a carapace-concealed weapon yet :)

- Slick

Well put sir.

Signed. This game can not be, wont be, just an image of the past. It wont just serve to fulfil some misplaced nostalgia. It will probably be very different indeed, times change, and no less good for it.
 
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Playing in Power Play mode is like being a cardboard counter in Fifth Frontier Wars, without the glamour. :)


Yay! Traveller reference!


This is the Free Trader Beowulf, calling anyone ...
Mayday, Mayday ...
we are under attack ...
main drive is gone ...
turret number one not responding ...
Mayday ...
losing cabin pressure fast ...
calling anyone ...
please help ...
This is Free Trader Beowulf ...
Mayday ..
 
The thing I like about this game as it stands is that I can play the way I want to.

Recently got involved with a political situation involving faction influences at a system... bored of that now... but a friend is working power play and keeps getting shot down, lets wing up and return the grief
Fancy a spot of exploration next week, or I may do a rares run.. or end up at Lave and be offered an expensive mission. and get bounced by a foolish pirate going "ya ha ha gimme all ya doubloons and gold.. eekkk twin railguns and 4 cannons.. run away".

The game is'nt perfect, I know that, but then one man's perfection is another man's "I'm not playing this"

Bill

<<still wondering when the race the thargoids are scared of turn up and slaughter us all :eek:
 
hi,

i have to admit it's getting really tiresome to read the forums, nowadays.

The '84 crowd had a game which fit on a floppy, yet they spent zillions of hours "playing" the game - which nowadays is called "grinding".

Gawd, the choices to us then were so much more limited, so much more scripted, yet i feel EVERY player, (almost to an individual) loved the game.

The thing that strikes me about playing Elite: Dangerous the most is that it is a game in the true sense of the word....You can do pretty much whatever you want, for however long you want to do it, and when you get tired, you do something else. Any aspects at all of Elite are only a 'grind' if you look at what you're doing in terms of cr/hr.... When you look at the tasks involved in playing only in terms of cr/hr...POOF!!! --What used to be a game becomes a grind and a job. And as for a variety of things to do in the game, well as of the addition of pp, you can bounty hunt, role play, smuggle, play politics, trade, be a pirate, explore, be a philanthropist, and PvP. And all that alone or in groups...and each of them can be a great deal of fun if you look at the game for what it is--- a GAME, and a damn good one at that. If you want a metric for success in the game, consider fun and enjoyment.
 
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