Wing up with 3 others, make sure at least two of you have both a wake scanner and an interdictor. The other two just need to be configured as heavyweight brawlers with high anti-shield alpha.
You will need to coordinate. Using voice comms will be essential. One of you interdicts the target and two others immediately nav-lock to you and stay close. The one who also has a wake-scanner and interdictor stays close but does NOT either nav-lock or drop with the rest of you, stays in SC as your backup. The three of you that dropped keep up constant beam fire on him, if he's focusing on one of you that one goes defensive, 4 pips to shields and concentrates on evasion while the other two pound him, if his focus shifts, the one evading turns back into the fight and his new target goes defensive. The guy in SC stays off the mic while this is happening so that the three in the fight can coordinate their tactics, with the two on the offensive letting the guy flying defensively know when the targets focus shifts so he can get back into the fight quicker. Keep it up until the target runs. If he jumps to a new system, scan the wake and report his destination, your buddy in SC is off after him at once with the rest of you following as fast as you can. If he jumps to SC, your buddy needs to get an interdictor on him before he can either emergency drop or jump to another system. Either way, your two brawlers should now nav-lock to your backup that was waiting in SC. He has just become the primary interdictor and the other interdictor-equipped ship is now the backup and will be hanging around in SC.
Keep this up and you can wear down anyone, no matter how many SCBs he has or how far and fast he runs. The trick is to set it up so that he can't run faster than you can hunt. Once he realizes he is being relentlessly hunted and there's always going to be a backup waiting in SC to nail him again he only has a few choices - get better at evasion, jump somewhere you can't follow because of jump ranges or system permits, make a fight of it hoping to tempt you into calling in your buddy from SC to help (don't do this, because as soon as you do he's gone) and if that fails fight to the death.. or he can logoffski if he's got a yellow streak. One thing you can guarantee is that by the end of it he's going to be sweating bullets. By the time it's over, whether he successfully escapes, does enough damage to make you break off or dies you'll probably have given him many minutes of the most intense PvP he'll ever has had. You just have to be well enough coordinated that every single time he activates his FSD somebody is on him before he can manage to activate it again and be elsewhere. If he manages to target a destination and activate his FSD twice in a row, you've lost him.