I'm done

Status
Thread Closed: Not open for further replies.
I'm done... I'm beyond done.

I just spent 4 hours writing a very in depth critique of this game, and thoughts on how it could be improved. I wanted to address the game devs directly with constructive feedback. This was sparked by one of the most frustrating experiences I've ever had in my 15 years of gaming, that effectively made 109 hours of progress WORTHLESS.

... I hit "preview post"... And the page reloaded telling me I was logged out for inactivity... Logged back in, and hit "restore save" to find 90% of it gone (even though it had been "autosaving" up till the very end)...

I'm done... Even the damn forum page has wasted my time and energy. I might try to rewrite that critique, but not when it's 4 in the g morning. And I might return to this game in a few years time... Hopefully by then, it won't be so headache inducing...

I know anybody who is reading this is probably like "who in his cereal", but I also know a lot of you have your own complaints about the game... Why should I bother even explaining myself when others already have.

Alright fine, I'll sum it up

Passenger missions are a joke and don't reflect how ACTUAL passenger economies work. (Who the charters an entire cruise liner, and buys several cabins per person?) They make the Beluga, one of the coolest additions to the game utterly pointless. No, you don't charter this SHIP to go look at your 3 tourist beacons, I should pick the route, LIKE A REAL CRUISE LINER WOULD.

This game has one of the slowest grinds I have ever seen

Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)

Mission timers are. I preclude myself from accepting certain missions because I know real life will keep me from ever completing them before the timer is up.

Basic navigation is boring and requires too much input. This is a game you multitask to on long trips. Give us a damn autopilot already, I couldn't care less about the hundreds of jumps needed to go to the core. FURTHERMORE, quit throwing us out of a jump pointed right at the primary at full throttle. Even when I'm paying attention, I nearly crash at every brown dwarf. What, are you TRYING to troll people who are distracted?

I've got a lot more to say than that, but there's no point if the forum's just going to erase it. And I know I'm probably going to get a lot of hate for saying this crap, but honestly, I'm so steamed right now, I'm actually biting my tongue, because being rude to the game developers or the player base won't solve anything.
 
Last edited by a moderator:

Jenner

I wish I was English like my hero Tj.
I just removed some off topic replies.

Don't post just to troll, people. Be constructive or just move along. Thanks.
 
It's really weird how worked up you are about basic foundations of the game; for example supercruise navigation and coming out pointed at a star--the whole point is to make you pay attention! I see it as a mini-game. Anyways, I disagree with most of your points. Cruiseliner idea is neat however, but would need a lot of programming I imagine. You would have to be able to publish an itinerary and sell cabin space to NPCs. Kinda neat thought, but still would need to stick to a timetable; after all they have work to get back to!
 
This isn't an mmo where you grind levels and have to get to gind as fast as possible to the "endgame" like it's the only valid way to play. Only thing you achieve with this is to burn you out and never manage to enjoy a bit of the game before you quit.
 
Some games you like, some you don't. I wouldn't worry about it. Just for the record, I don't grind as there is literally no reason to unless your only reason to play the game is PvP. Do not look at the bigger ships and think you need to grind to get them. They do not make the game suddenly better. They are not needed for anything yet.
 
Somewhat puzzled that you seemingly want 'improvements' that would basically facilitate paying less attention to the game. Generally game designers make changes that make the game more engaging rather than allowing you more netflix time.

Regarding dropping out at stars though, I'm assuming you know that you can zero your throttle at any point during the 'tunnel' and you will come out of it at a dead stop?

For missions, I'm struggling to think which ones you're thinking of that you know you won't be able to complete in time. Maybe the mid-distance exploration missions with passengers or the massacre missions that need you to kill 87 ships in a system with no res sites? I can't say that I've ever sat in front of the PC with say an hour to play the game and thought 'damn I won't be able to do any missions at all because I don't have time' so although it's certainly true that if you only get to play for a couple of hours a week you won't be doing a 60K LY round trip exploration mission, surely there's something you can do within your game time? I actually think that's one of the better aspects of the mision system, that there's something you can do in 5 minutes and something that can take 3 weeks on most mission boards.

I'd have to add the (probably expected) 'what's the rush' though as well. I've been playing just short of two years, I'm still about 10% off hitting Elite in combat and trade and only got the Imperial rank for a cutter about 4 weeks ago. I like that I still have things to aim for in the game after that length of time.

As others have said, it's not for everybody though, no game is really, so if that just doesn't float your boat fair enough. I'm certainly not going to tell you you're 'wrong' for not enjoying it. On the rare occasions a game has got me as frustrated as you sound in your post, I've done what you say you're going to do; just shrugged and quit playing it. I'll happily put effort in to work past barriers if something seems difficult at first because I enjoy a challenge but there's a tipping point where that turns into masochism and I don't play games to spend hours on a joyless task, I already have a job that fulfils all of my requirements for that.
 
Last edited:
It is defo not for everyone. And there sure are grindy bits. But I find fun in going after small goals, step by step. Money has long since lost any meaning. So it is in these goals that I find satisfaction.

But also sometimes not having a goal at all. I have spent many an hour just doing food and water runs in VR in my T9. The profit is small. I have a cutter that could do it all better. But I don't care. The basic fun of those simple haulage runs in the wonderful cockpit of the T9, interspaced with pirate attacks that have meaning as it is a largely trade fit. I love it.

But sure, sometimes I all feels a bit repetitive. But show me a game that does not. So I take a month or two off then come back and love it again.
 
You can throttle down anytime after your FSD charges. That way you'll drop out of witchspace at zero throttle. So that one is easy to solve.

I'd never type anything over 250 words into a box on a webpage. You can write long posts in notepad or Word or whatever, and copy/paste. So that one is easy too.

Just how much was the rebuy on your Beluga? Surely it can't have taken you "30+ hours" to get a couple of rebuys together.

Mission timers are usually pretty generous. I don't take missions unless I'm going to do them straight away anyway.

I do have plenty of problems with the game, but some of yours seem fairly easy to work around.
 
Last edited:
You can throttle down during jumps, that lands you on the star effectively at a standstill.

Want moneh? Go exploring. https://forums.frontier.co.uk/showthread.php/353418-Exploration-Zero-to-Hero-in-under-5-days
Hit that in a Cobra3 until you have enough to unlock Alioth and buy and fit an AspX. Then continue. Size 6 fuel scoops of any grade are lovely for medium tanks.

Use chunks (~7 mill?) or exploration data (do partial sells, not just dump all) and unlock a few key permits, like Sirius, and as I already said, Alioth, maybe a couple others. GREAT for
slamming one minor faction up to ally status.

Then, take some exploration data over to Quince, or Wu Guinagi, if Quince is too broken by 2.4, if you finish after that. Do missions in those isolated systems, because it hamstrings the mediocre mission spawning enough that they actually give you missions worth a good amount, to the same place. So you don't have to run all over doing piddling amounts of missions.

Or, if that's not your cup of tea, go murder-hobo. You can jumpstart that with a good grind session if someone has a fighter slot open. It's BARELY worth doing, but you should get a little money doing that, and the investment cost is zero.

Or do trading. I'm sure people have written guides on that, and you can do rares trading and work up from there. Cobra3 was a great starter ship for me.

I wouldn't bother mining in anything smaller than a Python, though. Too annoying.
 
Yep.

Been this way since day #1.

ED is most definitely an acquired taste and whittles away at even the strongest reserves.

Only the Almighty survive.

Sadly I, and you, are mere mortals........

Different strokes for different folks.

Maybe Fdev need to create a short game with rewards for the more impatient players to enjoy(a 150 hours worth of play trajectory which rewards with more immediate payoffs and keeps you hooked) and a long game that is there for the more epic player that needs a sense of achievment which is earned over years of work.

Grind vs Instant gratification. like climbing a mountain that has a steep slope and a shallow slope.

Although id bet the short game players will moan that they want the long game rewards because they paid for the game and are entitled.
 
This game has one of the slowest grinds I have ever seen

Said grind was so frustratingly slow that I took unnecessary risks to get a ship I wanted (Beluga)... Which I promptly lost over a ship scan, and couldn't afford the rebuy costs for (Yes yes yes, shut up, I get it, don't buy it if you can't afford insurance, well you know what, tell that to the extra 30+ hours of more grinding it would've required me to get some decent overhead)

Compared with many MMOs, the grind is incredibly fast. You can earn 3x the rebuy of a Beluga in a couple of hours. You knowingly took a risk with the rebuy, then took on a high-risk mission and lost it. You're just frustrated and spleen-venting. Understandable, not very useful.
 
dr-evil-crying1.gif


Trust me, I'm a Doctor. An Evil Doctor to be sure, but a Doctor all the same.

And I've felt your forum-pain more than once. I've lost many a great reply to threads that have been closed, or to the forums just being the forums.

As an avid Saud Kruger pilot, I can almost empathize with your Brown Dwarf problem - almost - because it does result from inattention. The Beluga is an amazingly maneuverable ship for it size - a Saud Kruger hallmark - so there really is no reason to even cut it close. I've taken mine as far out as 5100 Ly, and have a second specially built to go even farther once 2.4 drops, as I despise the current 1k Ly route plotting when trying to make longer range trips.

I've never lost one of these fine craft to incident or mishap, nor has it taken me 30+ hours to muster up enough change to buy one - in fact, I can come up with enough to purchase a Beluga in 2-3 hours, with perhaps 30 minutes of prep time - no mission stacking, no mode switching, no gimmicks.

So give the Doctor a hug, get some sleep and come back with a clear head.
 
This game has one of the slowest grinds I have ever seen

Well, be glad that you didn't play EQ back in the day.

Calm down man, have a beer and and a rest and get some perspective. It sounds like you made things hard on yourself by trying to run before you can walk.

I can see how the forum thing ticked you off, but that happens on any forum, if you want to type a long post do it in notepad or something first so you can get it right and copy/paste when you're ready. And don't fly without having the cash for a re-buy.

Seriously, you are being your own worst enemy with this stuff, just calm down and take it easy and be more careful. What you've experienced sucks, but this is like hitting your head against a wall and complaining that it hurts.
 
Last edited:
Hey Op,

The game can be a slow grind or a fast paced adventure, just like life it all depends on how you approach it.

I do agree with a few of your points.

Autopilot - Devs and certain members of the community seem to think it's fun (or macho) to handfly for hours on end on long trips, we just have to deal with it.

I'd be happy with an autopilot and travel that was engaging (Not a case of pushing a single button then waking up in the morning at your destination 14,000LY's away)

Passenger missions -

Despite being a hulking beast, the Beluga is more like a national express coach as opossed to an ocean liner, am pretty sure a coach can hold more passengers.

You can kit it out to haul a modest amount of passengers around locally, or allow more privialiged passengers to charter the ship to hand picked tourist destinations. The whole point was to encourage people to visit parts of the galaxy discovered great explorers over the last few years.

Throttle back once the FSD kicks in (or during hyperspace) really only applies to people with snail pace reactions, still if you are crashing into stars, it sounds like it would save you a lot of frustration.
 
Last edited:
How on Earth did people quit games before the Internet and online forums (fora?), without the ability to let thousands know they were quitting the game?

Oh, wait, they just stopped playing one game and switched to another. Simpler times...

Probably sent strongly worded letters to the devs :)
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom