Newcomer / Intro I'm honestly curious, why hardcode newb griefing into solo mode?

I've played MMOs before and I'm aware that some of them are full of people that grief newbs. Killing them full in the knowledge that they don't know how the game works yet, and have no way to defend themselves. Ultimately, ruining their game for the fun of it until the newbs give up on the game and never come back.

Most games try to go down the route of designing the game to make this impossible, to make sure people aren't immediately turned off the game.

What I am really struggling to understand is why you'd explicitly code that game-breaking behaviour into the solo mode.

I've probably logged less than 24 hours, all in solo mode, and have lost count of the amount of times I've been interdicted. Often with an empty hold, so killed for basically no reason. Now I'm essentially bankrupt and honestly see no point in trying to grind out trades when I know fine well I'm going to get wrecked and lose it all yet again.

Is this something that's going to be fixed at some point, or is it just a case of if you don't like getting ganked don't play?
 
I've heard a few reports like this. I assume you are still in your starter system? Most people would advise you to leave as soon as possible. Choose a direction and make 3 or 4 jumps and then start again. I'm only about 30 ly from my start position and have only seen one other CMDR in 3 weeks of playing.

Keep in open play. The CMDRs further out are much more friendly.
 
In solo mode? So you mean you are being attacked by NPCs? Isn't that part of the game?

I'm not having a go at you I'm just trying to understand. I occassionaly get interdicted by NPCs but they are relatively easy to beat or run away from. I'm not sure it is ganking or griefing, you are expected to deal with other ships (either by fighting or running away).
 
Elite: Dangerous is not an MMO. NPCs interdicting and attacking you is part of the game. Learn when (and how) to defend yourself and when (and how) to run away. That's part of the game. That's why it's called Dangerous.
 
Interdiction is something rather easily evaded. When trading, I'm not interdicted often. Further, even as a newbie, I never lost a ship in combat.

Basically, you have two options:
1. Play and win the interdiction minigame
2. If that's not possible, reduce throttle to zero, submit. Then immediately redirect power to the engines, hit boost and fire up the frameshift drive again.

If it is too hard in the beginning, you also have the option of killing the game process (write a batchfile and map it to a hotkey) and reloading as soon as the minigame appears. Some would say this is cheating, but otherwise you always had the option of reloading your savegame in previous E:D installments. And the solo mode is specifically meant to be a replacement for the single player game.

Combat itself is not too hard once you get the hang of it - but there is always a chance that you have bad luck and your elite opponent also vastly outguns you and blows you out of the sky, so have enough credits for insurance.

Good luck, CMDR!
 
I've been NPC attacked a lot, killed one and then got killed myself. Now I just outrun them in my hauler. Using a Chaff seems to help too
 
one important point - your ship is the most maneuverable when the throttle is in the middle of the blue section. remember that next time another ship starts shooting at you
 
The volume of interdictions by NPC's has certainly increased dramatically since the 1.1 update. However, they're not any more difficult to escape from and in fact, I think the interdictions themselves are easily to evade since the update.
 
Solo NPC Increase?

Solo NPC Increase?

After this latest patch, I have noticed a rise in the number of NPCs while in Solo Mode. "Maybe my observations of this are only phantom spikes of increase, or maybe it's just a statistical rise within the normal"... I don't know...
But from what I have been seeing as change, is that space docks are more crowded with waves of NPC ships entering the stations (ranging from 3 to 7 in a wave).

The interdiction level I can't comment on because I have nothing to compare it to, because I changed ships into a Python just after the latest patches, "though there does seem to have been a great increase to the amount of NPCs I see flying within any system". Approaching a space station is like watching a Roman Candle fire works show, where many engines can be seen streaming from the port.

I don't recall ever seeing this many NPC, yet I have only been playing just over a month.

Are my observations wrong? :rolleyes:
Space Time :D
 
If it is too hard in the beginning, you also have the option of killing the game process (write a batchfile and map it to a hotkey) and reloading as soon as the minigame appears. Some would say this is cheating, but otherwise you always had the option of reloading your savegame in previous E:D installments. And the solo mode is specifically meant to be a replacement for the single player game.

FYI, Frontier have said they are keeping track of people who combat log, they do consider it cheating, and they may take action against them in the future. Presumably this means also against NPCs/in solo mode.
 
Hi there, thanks for the replies.
Interdiction is something rather easily evaded. When trading, I'm not interdicted often. Further, even as a newbie, I never lost a ship in combat.

Basically, you have two options:
1. Play and win the interdiction minigame
2. If that's not possible, reduce throttle to zero, submit. Then immediately redirect power to the engines, hit boost and fire up the frameshift drive again.

If it is too hard in the beginning, you also have the option of killing the game process (write a batchfile and map it to a hotkey) and reloading as soon as the minigame appears. Some would say this is cheating, but otherwise you always had the option of reloading your savegame in previous E installments. And the solo mode is specifically meant to be a replacement for the single player game.

Combat itself is not too hard once you get the hang of it - but there is always a chance that you have bad luck and your elite opponent also vastly outguns you and blows you out of the sky, so have enough credits for insurance.

Good luck, CMDR!
Thanks for that. I don't know if it's my setup (fairly standard hotas), but so far trying to beat the minigame is like trying to shoot a fly out of the air. I've managed it maybe twice in 20+ interdictions. I reduce speed to the blue bar but it makes little difference (though it did at first, the two I managed to avoid were immediately after I realised I had to reduce speed, not sure if the mechanic's changed).
Elite: Dangerous is not an MMO. NPCs interdicting and attacking you is part of the game. Learn when (and how) to defend yourself and when (and how) to run away. That's part of the game. That's why it's called Dangerous.
I get that, but this is the first day in the game, with no in-game explanation of what interdiction is or how to avoid it. Also, the last guy that killed me wasn't even a contest. No matter what I did, what speed, maneuvers, etc, he was able to hit me constantly without break and I was dead in probably under 10sec. It was like having a DoT on me.
In solo mode? So you mean you are being attacked by NPCs? Isn't that part of the game?

I'm not having a go at you I'm just trying to understand. I occassionaly get interdicted by NPCs but they are relatively easy to beat or run away from. I'm not sure it is ganking or griefing, you are expected to deal with other ships (either by fighting or running away).
I can absolutely see how in the long haul, interdiction is an important, and fun, part of the game. However, when you're <24 hours in and being killed by ships that wipe you out in seconds, forcing you to lose absolutely everything you have and start from scratch, that feels like a mechanic that wasn't intended.

I've heard a few reports like this. I assume you are still in your starter system? Most people would advise you to leave as soon as possible. Choose a direction and make 3 or 4 jumps and then start again. I'm only about 30 ly from my start position and have only seen one other CMDR in 3 weeks of playing.

Keep in open play. The CMDRs further out are much more friendly.
I was in Eravate, probably a jump or two away from start. I'd originally assumed solo would be less abusive to noobs than PVP, but you're right it may be the better idea.


one important point - your ship is the most maneuverable when the throttle is in the middle of the blue section. remember that next time another ship starts shooting at you
Thanks, it took me a while to realise that. :) It did help in most interdictions, letting me limp to port leaking 02.
so let me help you! see...

... OP is playing Accumulate Wealth Simulator 2015. Can't have anyone attack you in that game!
I'm in the game less than 24 hours game time, in solo mode, and have essentially been perma-deathed with (in a few cases) absolutely no chance to avoid it. Like I said, to me, that feels very much like it's unintended.
 
I don't mean no disrespect there, but have you tried running?

The instant you get interdicted, submit.
As soon as you can, hit your FSD and boost away.

Hit FA OFF and do some evasive manoeuvres while your FSD charges.

If you have shields, you should be able to get away.
I have never not been able to run away, even in my fat cow of a T6.
 
I don't mean no disrespect there, but have you tried running?

The instant you get interdicted, submit.
As soon as you can, hit your FSD and boost away.

Hit FA OFF and do some evasive manoeuvres while your FSD charges.

If you have shields, you should be able to get away.
I have never not been able to run away, even in my fat cow of a T6.
Yeah, that's basically what I've been doing. All power to engine and shields, try to evade long enough for the drive to cool down and charge again. Unfortunately, most of the time the drive recharge is mass-blocked and a significant (enough) percentage of the NPCs can hit me at will no matter what I do. Most of them can't, but enough can to mean that I'm basically guaranteed to be dead and broke again before I can recoup losses from the previous death.
 
Solo NPC Increase?

After this latest patch, I have noticed a rise in the number of NPCs while in Solo Mode. "Maybe my observations of this are only phantom spikes of increase, or maybe it's just a statistical rise within the normal"... I don't know...
But from what I have been seeing as change, is that space docks are more crowded with waves of NPC ships entering the stations (ranging from 3 to 7 in a wave).

The interdiction level I can't comment on because I have nothing to compare it to, because I changed ships into a Python just after the latest patches, "though there does seem to have been a great increase to the amount of NPCs I see flying within any system". Approaching a space station is like watching a Roman Candle fire works show, where many engines can be seen streaming from the port.

I don't recall ever seeing this many NPC, yet I have only been playing just over a month.

Are my observations wrong? :rolleyes:
Space Time :D

I play both solo but mainly in Mobius PVE but have seen an increase in NPC's and in particular the interdictions by NPC's. After playing last night for a few hours, it was even more frequent when I had decent cargo as well.
 
I get that, but this is the first day in the game, with no in-game explanation of what interdiction is or how to avoid it. Also, the last guy that killed me wasn't even a contest. No matter what I did, what speed, maneuvers, etc, he was able to hit me constantly without break and I was dead in probably under 10sec. It was like having a DoT on me.

As for an explanation of interdiction mechanics: There's a button in the launcher (right next to Tutorials) for downloading the manual. It would've been a good idea to read it, or at least skim through it, while the game was downloading. It would still be a good idea to look through it now. Because the in-game tutorials are so sparse and the game itself has absolutely no hand-holding, you're kind of expected to know how to fly and what you might come across while doing so before you're given your wings.

As for the last guy that killed you, sounds like you just got unlucky. The NPC that interdicts and attacks you is randomly-generated. Some are more skillful and/or have beefier ships than others.
 
I would like to understand why you are getting interdicted so much - especially in solo mode (even in open I only ever get inderdicted by NPCs).

One thing to look at is the government of the system you are going to. E : D has a number of government types from "Corporate" (safe) down to "Anarchy" (dangerous). If you are new and don't want to get interdicted stick to the safer systems and avoid the others, at least until you have some decent defensive weapons and combat experience behind you.

One thing I don't know is the order of the government types in regards to safety - I know corporate is safest and anarchy is most dangerous but in between I'm not so sure. I'll see if I can find anything on it, or if anybody knows if they could post it here.

I think the reason for a lot of new people complaining about the game griefing them is down to the fact that they are not aware of the government systems and the effect that they have on the safety of the vessels passing through them.
 
Interdictions seem to have increased after the recent patch.
I was exploring, several hundred LY away from civilization. Afterwards got a congratulations message for discovering uncharted systems. Yet some of those systems had NPCs lingering near the sun, ready to interdict any ship that came across the corona for refueling. No settlements or inhabited worlds though.

Seems a bit odd to me.
 
As for an explanation of interdiction mechanics: There's a button in the launcher (right next to Tutorials) for downloading the manual. It would've been a good idea to read it, or at least skim through it, while the game was downloading.
Huh. I never saw that, that probably would have been useful. :D

I would like to understand why you are getting interdicted so much - especially in solo mode (even in open I only ever get inderdicted by NPCs).

One thing to look at is the government of the system you are going to. E : D has a number of government types from "Corporate" (safe) down to "Anarchy" (dangerous). If you are new and don't want to get interdicted stick to the safer systems and avoid the others, at least until you have some decent defensive weapons and combat experience behind you.

One thing I don't know is the order of the government types in regards to safety - I know corporate is safest and anarchy is most dangerous but in between I'm not so sure. I'll see if I can find anything on it, or if anybody knows if they could post it here.

I think the reason for a lot of new people complaining about the game griefing them is down to the fact that they are not aware of the government systems and the effect that they have on the safety of the vessels passing through them.
Um, I'm not sure of the governments, but I spend 90% of my time jumping around the Eravate system trading. It's Federation iirc, but more than that I don't know.
 
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