I'm making a game!

Ahh...got it....I'm a little slow...lol...
Actually, I look forward to the Horizons expansion....I think it will be amazing to land on planets
You have some idea's?
 
Fixed some parts that weren't totally clear.

Anyone have any ideas?

Sure, here you go...


Snorks vs. Fnaarls

Synopsis:

Collect Um-Laa Pods from Fzzurrrr Hatchlings, and feed them Hyyddphyll Chain Energy by Druff-wiggling with Kurrlick Nuckles.

Once you've collected enough Pods, your Trijjick Fninn columns will grow by one Nad Knot, unlocking Grolf Tennis.

To play Grolf Tennis, the user needs to purchase Fister Farthings in the Online Store.

Winning a game of Grolf calls a Snork, which can be fitted out with Battle Wizzles (Online Store), and sent to Nostril Assault Academy for training, which takes 3 years per Fdodo (Online store trains instantly).

Once you have called, trained and equipped enough Snorks (about 50), they jump into the pouch of a Diddleworm and Spinslide into Fnaarl Forest, where they fight atop Mount Ripoff. You get to take photos (Online store), which can then be uploaded to the "Snorks vs. Fnaarls" hall of fame, for a small fee.


Job done. There's your game.

Call me when you're a millionnaire, and buy me a beer to say "thanks"!
 
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Anyone have any ideas?

Scrolls Tycoon Saga Simulator 2016

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I always had a dream game called 'Soap Box Racer'. Kinda like Kerbal Space Program in that you can assemble and paint various Soap Box Racers and watch them fall to pieces and do weird physics stuff on the racetrack, gaining applause from the crowd for crashing and not winning. I'm currently learning unity with the goal of *maybe* realizing this dream one day!
 
About two years ago I had the idea of creating a game inspired by the old ZX Specturm classic "Lunar Jetman" - but 3D FPS/3PS, more open world, vehicle/infantry (with jetpack) combat. Something like a kind of mash up between Battlefield & Battlezone, but based on the moon.
Looks like E: D Horizons will pretty much cover most of what I wanted to do. This is the second time I've been scuppered by FD, and I am more than happy with the situation :D
 
I have always dreamed of a true story driven successor to the kotor 1 & 2 series of games......not the 3rd online rubbish we got given.
where is the proper next gen version of kotor!...where we get to go to the outer rim to find revan
 
First I was so into RTS but now for many years into Space games.
My vision is something bigger then Star citizen :) Well I can dream.
But the advice of the pro dev's is to start simple and finish something.
Because that rewarding feeling keeps you going. Instead many attempt at failures by going to big.

So I dream of this big feature creep thing. Which is also fun to brain storm about and make a concept GDD off.

But more practical would be what would be the barely minimum for space game.
And then iterate to add a feature at a time.

Using c++ currently DX11 but will focus on DX12 and one platform W10 PC

As I want to stay alone as long as I can. Which means I need to figure out everything a game needs.
So I go for PCG. Got small library of game programming and design books.

So I start with hello space game.

Figuring out this Entity component system and then the more pure data oriented form.
Reading this DOD online book from Richard Fabian. Very interesting.
 
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