This has probably been mentioned before, but the speeds that ships travel while not in supercruise (using normal thrusters) appears far slower than indicated. For example, my Alliance Challenger (beauty that she is) maxes out at 290 meters per second. That equates to approximately 1044 kilometers per hour. That's about 200 km/h slower than the speed of sound. However, as I try and get my pulse rate up and fly at max speed only 50-75 meters off of a planet terrain, it looks as though I am going far slower.
I understand that visual relativity plays a role here in that we have no real visual indicators of relative size to compare with real world items. So, the boulder that I am flying past slowly (in my opinion) may be far larger than I presume it to be since there are no trees and cars and trashcans around it to give me a sense of size. Same goes for distances from the terrain. I say above that I am travelling 50-70 meters above the terrain, but since I am not often enough travelling that far above the ground in real life, I do not know how that is actually supposed to look. Therefore, although it may feel slow to me, it is actually the correct speed.
I'm not sure what the solution is -- if there even is one -- but I feel as though a greater sense of speed would go a long way to making the game a little more exciting. Other games seem to be able to achieve this, but I'm not sure how. Perhaps this has been noted and will change in the Odyssey update (holy cow, I don't often write the word "odyssey" so I got it wrong several times and it still looks wrong now that I got it right). Or perhaps the improved terrain visuals will fix the issue.
Any thoughts? Have any other Commanders felt this? Has anyone tried to measure the accuracy of the speeds?
Cheers.
I understand that visual relativity plays a role here in that we have no real visual indicators of relative size to compare with real world items. So, the boulder that I am flying past slowly (in my opinion) may be far larger than I presume it to be since there are no trees and cars and trashcans around it to give me a sense of size. Same goes for distances from the terrain. I say above that I am travelling 50-70 meters above the terrain, but since I am not often enough travelling that far above the ground in real life, I do not know how that is actually supposed to look. Therefore, although it may feel slow to me, it is actually the correct speed.
I'm not sure what the solution is -- if there even is one -- but I feel as though a greater sense of speed would go a long way to making the game a little more exciting. Other games seem to be able to achieve this, but I'm not sure how. Perhaps this has been noted and will change in the Odyssey update (holy cow, I don't often write the word "odyssey" so I got it wrong several times and it still looks wrong now that I got it right). Or perhaps the improved terrain visuals will fix the issue.
Any thoughts? Have any other Commanders felt this? Has anyone tried to measure the accuracy of the speeds?
Cheers.