I'm not ok with actual odyssey's engineer content

To be honest I have some good time with the game right now. Technical issues gonna be solve in future update and I haven't any doubt. But the things I can't be agree at all is what engineer can do with our weapons. Frontier are telling us that:

In 3307 only 5 persons in the entire galaxy can produce an extended magazine for a rifle. Any pieces you can buy now on internet to customize your own weapon are now, in 3307, forgotten forever and are the product of 5 heayly brain guy.

I mean they are so many things to dream about Sci fi weaponry but... Why did you do this so wrong?

Let's imagine some ideas :

TK Engineer could have:
_corrosive bullet/explosive/negativ charged and so on
_Increase fire rate
_increase stop POWER


Eklipse engineer could have:
Railgun midifier
Reflected shot
Shorter rate/higher damage
Frost shot that stop shield regen for a moments

Manticore engineer could have:
Less damage/more speed
Burst fire
Glued projectile
Energy draw for suit


And so on, and leave any gun customization like silencers/magazines/scopes/grips etc. for shop or anything else but not engineer. I mean, even my son's NERF have an extended magazine...
I'm not sorry, I really don't not enjoy this actual engineer's content. It is just a time comsuming behaviour instead of doing some stuff and enjoy.


Odyssey's handheld weapon & suite design is just lazy and a waste of opportunities, compared to the ship customisation. Yes that's true. I guess the game-designer thought like:
"Characters are like ships... but smaller. Weapons are modules and suit is hull! end of the discussion, see you in 3 months !"
The fact is,
Ships are controled by the character and weapon also.
Ships have modules, weapons should have to.
Ships modules have engineering, weapon have unremovable engineered customization.

I'm not demanding the game be dumbed down at all. You don't get the point at all. There is no difficulty at all with collecting objects for a week, selling them, redo again and again!
The only part I'm having trouble is to "alt-tab" to know what can be sold or trad. That's all.

If I have to compare to something, let's take your computer as an exemple:
_You want to tweak your PC with some overclocking. So you check on internet, figure out you have to tune some voltage, maybe adding a better cooling system, you have to do some benchmark, check for stabilty and then do the same for your graphic card. Then you heard about a guy who is good and can do it with ease. You call him to help you with it. He ask you a sandwich and a soda and here we go. Every things is done nice. Now you're happy. Then you decide to change your old keyboard...

If we're in Odyssey, you can't figure out how to unplug/plug this thing.

So you call the almighty guy to help you. Of course he still asking for a sandwich and a soda but now you've got a brend new keyboard and a smart way to not doing basic stuff.

what I'm asking is: "Let me plug my keyboard and let those engineers do overclockings"
what you're giving me is: "take my sandwich!"

why have modifications as engineering ?? we can literaly buy modules for our ships it should be the same with weapons and suits.. leave the engineering for gun tweeks like lower recoil faster reload shaving off parts for weight etc.
 
The engineering mods you mentioned are more or less direct upgrades to the weapons whereas Frontier's solutions are rather indirect. For example :

Faster Handling - Faster ADS means shorter response time, allowing you to deal damage earlier.
Higher Accuracy - Less potential damage waste, damage is more efficient.
Magazine size - Less reloading, more time actually dealing damage.
Stowed reloading - Completely eliminates reloading when using hybrid weapon loadouts, more time dealing effective damage.

But I do agree that some of the ones you've mentioned, particularly the Manticore 'less damage/more speed' mod sounds very viable.

As for weapon modifications, I do agree that it would be nice to have another level of upgrades in the form of modules that is purchasable with credits because as of right now, not much credits are needed for handheld tool upgrades whereas the material grind is very significant.
 
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