I'm not queuing that long to go on ride xyz - queue wait times seem broken
I don't understand this message for guests thoughts.
My ride queue time was 1 minute! And that was too long for them to want to wait for it. 2 hours i would understand, but a park with a wait time of 1 minute is heaven !! I am assuming this timer is based on real life time not in game time, if so it seems the threshold of what is too long to wait is way too low at the moment.
I find these messages don't seem to be very helpful in terms of how to work out solving the problem, mainly because i don't understand the problem for a 1 minute queue time. There is also fast pass if they want it but they just walk up to the entrance of the ride and walk away.
This has to be some thing not behaving in the game correctly or i am misunderstanding this message?
Would making the scenery for the queue at 100% make them tolerate the time more? I really don't understand the problem. It seems the longer the queue path is the less likely they will queue up due to how long it takes. But i like long queue paths !
Any one else experiencing this problem, and found a solution perhaps??
I also find this is the main reason you never see a hugely filled queue path, when most big rides tend to have queues bursting at the seams of people trying to queue for it. RCT3 had the exact same problem of long queue paths not being filled up! People just don't bother queuing which certainly isn't accurate to real life lol
I don't understand this message for guests thoughts.
My ride queue time was 1 minute! And that was too long for them to want to wait for it. 2 hours i would understand, but a park with a wait time of 1 minute is heaven !! I am assuming this timer is based on real life time not in game time, if so it seems the threshold of what is too long to wait is way too low at the moment.
I find these messages don't seem to be very helpful in terms of how to work out solving the problem, mainly because i don't understand the problem for a 1 minute queue time. There is also fast pass if they want it but they just walk up to the entrance of the ride and walk away.
This has to be some thing not behaving in the game correctly or i am misunderstanding this message?
Would making the scenery for the queue at 100% make them tolerate the time more? I really don't understand the problem. It seems the longer the queue path is the less likely they will queue up due to how long it takes. But i like long queue paths !
Any one else experiencing this problem, and found a solution perhaps??
I also find this is the main reason you never see a hugely filled queue path, when most big rides tend to have queues bursting at the seams of people trying to queue for it. RCT3 had the exact same problem of long queue paths not being filled up! People just don't bother queuing which certainly isn't accurate to real life lol
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