I'm not queuing that long to go on ride xyz

I'm not queuing that long to go on ride xyz - queue wait times seem broken

I don't understand this message for guests thoughts.

My ride queue time was 1 minute! And that was too long for them to want to wait for it. 2 hours i would understand, but a park with a wait time of 1 minute is heaven !! I am assuming this timer is based on real life time not in game time, if so it seems the threshold of what is too long to wait is way too low at the moment.

I find these messages don't seem to be very helpful in terms of how to work out solving the problem, mainly because i don't understand the problem for a 1 minute queue time. There is also fast pass if they want it but they just walk up to the entrance of the ride and walk away.

This has to be some thing not behaving in the game correctly or i am misunderstanding this message?

Would making the scenery for the queue at 100% make them tolerate the time more? I really don't understand the problem. It seems the longer the queue path is the less likely they will queue up due to how long it takes. But i like long queue paths ! :p

Any one else experiencing this problem, and found a solution perhaps??

I also find this is the main reason you never see a hugely filled queue path, when most big rides tend to have queues bursting at the seams of people trying to queue for it. RCT3 had the exact same problem of long queue paths not being filled up! People just don't bother queuing which certainly isn't accurate to real life lol
 
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It was an issue during alpha that was fixed. We used to be able to have around 20 minute queues, now it's around 10 or less. It's either a bug that was never fixed or a design choice.
 
I think there's two issues at play here.

The first is that I don't think we'll ever see queue times comparable to real life (e.g. hours rather than minutes). It's best not to think of the queue times in real terms a bit like the pricing in the game really. I imagine there is some sort of conversion factor like 10 minutes queue time in game is equivalent to a queue time of 1 hour in real life.

That said I agree that the guests should not be complaining at a queue time of 1 minute even if it the queue has no theming at all. Given that most flat rides last at least 100 seconds this implies they're not even prepared to queue for 1 ride cycle, which is absurd. I'm sure it's a balancing issue that will get fixed.

In the meantime:
- yes, guests will queue longer if the queue has a higher scenery rating
- guests also seem to be sensitive to the physical length of the queue line i.e. not the number if guests in the queue or the waiting time but how much path they have to walk to get to the ride
- guests seem to have varying queue tolerances depending on the type of ride. My water rides always have full queues that go right back to the main path but the queues for the flat rides never get more than about half full before the guests refuse to line up.

Hope that helps.
 
I feel they should be able to for up to 30 mins, I feel that this means people should tolerate it considering some rides take 5 mins means you would not have more than 1 group of people queue for say a track ride because any more would find it too long. It appears that 100% queue scenery really makes no difference at least to me bar maybe 2 or 3 mins.

I would then say it allows us to have the ability to have two ride sequences on rides that can. One for anything up to say the current 8mins it appears to be and one for anything over. Since I want it to be unlocked, I would like to see people still queue but just become unhappy that it is a slow queue and grumble rather than just turning away. There is no middle ground. I would say over 30 mins and guests don't want to queue is fair enough.

This may be that if you have 100% queue scenery that it raises to 40 mins or without it maybe is only 22mins max or similar depending how people think about the length of time. It could be that the time between when ride sequence long and ride sequence short is user set so you want to balance when it switches.

See this thread for details on training and unlocking multi ride sequence; https://forums.planetcoaster.com/showthread.php/17184-Janitors

This I feel would add more balance and depth to both the design and management and hopefully allow queues to feel more full like they used to be way back in Alpha 1. It was awesome to see a proper queue line and since then has gone downhill a little.
 
I think there's two issues at play here.

. . .

- guests also seem to be sensitive to the physical length of the queue line i.e. not the number if guests in the queue or the waiting time but how much path they have to walk to get to the ride
- guests seem to have varying queue tolerances depending on the type of ride. My water rides always have full queues that go right back to the main path but the queues for the flat rides never get more than about half full before the guests refuse to line up.

Hope that helps.

I have noticed this also. I hope they fix this, because i love long paths for the scenic build up to being on a ride. And come to think of it my water rides also do have lengthy queues especially the log flume and they happily queue for it. That must be a balance issue due to consistency.

My main coaster which has higher excitement than any other ride in the park is the ride that they won't queue on for 1 minute as that is too long to wait.

I'm also thinking the calculation for queue time with priority pass in play causes issues too. Because that forces the queue to take longer. Although at the moment 1 minute has to be just be a bug or something.
 
I think there's two issues at play here.

The first is that I don't think we'll ever see queue times comparable to real life (e.g. hours rather than minutes). It's best not to think of the queue times in real terms a bit like the pricing in the game really. I imagine there is some sort of conversion factor like 10 minutes queue time in game is equivalent to a queue time of 1 hour in real life.

That said I agree that the guests should not be complaining at a queue time of 1 minute even if it the queue has no theming at all. Given that most flat rides last at least 100 seconds this implies they're not even prepared to queue for 1 ride cycle, which is absurd. I'm sure it's a balancing issue that will get fixed.

In the meantime:
- yes, guests will queue longer if the queue has a higher scenery rating
- guests also seem to be sensitive to the physical length of the queue line i.e. not the number if guests in the queue or the waiting time but how much path they have to walk to get to the ride
- guests seem to have varying queue tolerances depending on the type of ride. My water rides always have full queues that go right back to the main path but the queues for the flat rides never get more than about half full before the guests refuse to line up.

Hope that helps.

I don't think any of this matters. My park that was having queue issues since beta suddenly started working properly today,
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I think it's just buggy.
 
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