I'm stuck out in nowhere can anyone help?

Hi I'm in my brand new cobra and I can only jump 2 ly, I've tried everything I can think of (even self destruct) but I can't reach another station so I can't even try another ship, does anyone have an idea what I can do to get out of this mess I got myself into?
help would be greatly appreciated
 
Hi I'm in my brand new cobra and I can only jump 2 ly, I've tried everything I can think of (even self destruct) but I can't reach another station so I can't even try another ship, does anyone have an idea what I can do to get out of this mess I got myself into?
help would be greatly appreciated

What FSD size and rating is in your Cobra now?
 

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Don't overthink it. Self-destruct and take the free ship and start over. You'll be back in a cobra in no time. You can also delete your save game and start over that way.
 
You must have downgraded the FSD or something to get that low of a jump range to start with, go back to whichever station you fitted it with and attempt to upgrade your frame shift drive.

it seems like you are using a drive size too small for the ship. The Cobra needs a class four frame shift.
 
If for whatever reason you can't buy back your FSD but can outfit, sell everything you can to make yourself lighter and buy D class stuff for parts you can't remove, that will increase your jump range.
 
You don't get it...I'm in the same situation. You can't even kill yourself(can't find that under controls)...even if you manage to you keep all of your sins (mistakes...fines...landing bans). All you people who have struggled through and succeeded seem to have no concept (and no pity ) on those of us who are struggling to make a go of this game. I'm trying REALLY HARD...was a big fan of the original Elite (back in 1986)...but the hardcore wonkiness of this game makes me believe they don't want me to play. Shame, after I spent $80 on it.
 
You don't get it...I'm in the same situation. You can't even kill yourself(can't find that under controls)...even if you manage to you keep all of your sins (mistakes...fines...landing bans). All you people who have struggled through and succeeded seem to have no concept (and no pity ) on those of us who are struggling to make a go of this game. I'm trying REALLY HARD...was a big fan of the original Elite (back in 1986)...but the hardcore wonkiness of this game makes me believe they don't want me to play. Shame, after I spent $80 on it.

Apologies if this isn't what you're after but in game press 4 to bring up the right-hand panel, then go to Functions and then scroll down. Self Destruct is tucked away down there.
 
You can kill yourself ... Modules panel (on the right side in the cockpit) ... scroll down ... self destruct

but .. are you stranded in a system without station and not enough fuel? Or elsewhat?
 
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Dolliver, it's not very fair to target people trying to help. We ALL started out making little mistakes. I had 10 deaths in my first month, most of which were crashing into things or fighting ships too big for a basic Eagle.

If you're stuck, have a look at the system you're in. Try piloting to anything station if there is one to see if there are more Outfitting options there.

The absolute worst case is Self Destruct. Tap 4, go right to the Function menu, scroll to the bottom. 30 seconds later "EJECT EJECT EJECT". You'll have the option to keep your old loadout. Do NOT keep it, and you'll have a higher range jump drive. 3E I think on the Cobra.

Right, be nice to everyone. We're all here to moan about the game, errr, I mean, help each other out. :)
 
If you self destruct only uncheck the fsd drive from the buy back menue. Also, please don't get too discouraged. Most of us have made that mistake or worse! Such as my anaconda I had for all of five minutes before I reminded myself of why you should always have insurance, and never test your weapons in a no fire zone.
 
You don't get it...I'm in the same situation. You can't even kill yourself(can't find that under controls)...even if you manage to you keep all of your sins (mistakes...fines...landing bans). All you people who have struggled through and succeeded seem to have no concept (and no pity ) on those of us who are struggling to make a go of this game. I'm trying REALLY HARD...was a big fan of the original Elite (back in 1986)...but the hardcore wonkiness of this game makes me believe they don't want me to play. Shame, after I spent $80 on it.

When people suggested go kill yourself they meant your ship :p
 
You don't get it...I'm in the same situation. You can't even kill yourself(can't find that under controls)...even if you manage to you keep all of your sins (mistakes...fines...landing bans). All you people who have struggled through and succeeded seem to have no concept (and no pity ) on those of us who are struggling to make a go of this game. I'm trying REALLY HARD...was a big fan of the original Elite (back in 1986)...but the hardcore wonkiness of this game makes me believe they don't want me to play. Shame, after I spent $80 on it.
to the op and dolliver ----don't get discouraged, ED has a steep learning curve, but once you learn the basics it's a lot of fun. One of the hardest concepts I had to learn when I started was module size and class. Think of it this way, your ship is made up of different sized compartments. Each of these compartments hold a component of your ship. For example, the compartment in the cobra that holds the fsd is a size 4. You can put in anything up to a size 4, but not a size 5. Now if you put in a size 2 fsd your jump range will be very low. So, obviously, you want to put the largest module you can in any compartment. Then you have to consider class. Class A being the best and E being the worse. So for cobra fsd 4a will give the best jump range possible
ed shipyard is a great resource to check out different loadouts to see what effects they have on power usage and jump range.
One other thing to consider that affects jump range is the mass of your ship. The heavier your ship the less jump range you have. Each module has a weight, which contributes to the overall weight of the ship. A and D class modules are the lightest, while C, B, and E are the heaviest. So you might want to equip some D class modules , like life support and sensors to reduce the mass of the ship
I hope this makes sense and helps you out
 
to the op and dolliver ----don't get discouraged, ED has a steep learning curve, but once you learn the basics it's a lot of fun. One of the hardest concepts I had to learn when I started was module size and class. Think of it this way, your ship is made up of different sized compartments. Each of these compartments hold a component of your ship. For example, the compartment in the cobra that holds the fsd is a size 4. You can put in anything up to a size 4, but not a size 5. Now if you put in a size 2 fsd your jump range will be very low. So, obviously, you want to put the largest module you can in any compartment. Then you have to consider class. Class A being the best and E being the worse. So for cobra fsd 4a will give the best jump range possible
ed shipyard is a great resource to check out different loadouts to see what effects they have on power usage and jump range.
One other thing to consider that affects jump range is the mass of your ship. The heavier your ship the less jump range you have. Each module has a weight, which contributes to the overall weight of the ship. A and D class modules are the lightest, while C, B, and E are the heaviest. So you might want to equip some D class modules , like life support and sensors to reduce the mass of the ship
I hope this makes sense and helps you out

Now that IS constructive information.
+1 reppy stuff to you sir.

Arry
 
Couldn't you self-destruct and then de-select the frame shift drive when you rebuy?

That'd get your default loadout for frameshift drive back, wouldn't it?
 
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