I'm willing to work as a Satellite/Com-beacon deployer

I'm sure most of us have seen videos of satellites being deployed in orbit. So.....why not have this as a profession in ED?

Its not as if Satellites aren't in the game already. You could have a Satellite Hanger Bay module to carry said item, and then have missions where you have to travel to a selected USS in orbit of a planet for deployment. For satellites for civilian use (Weather and Public Service satellites), the pay wouldn't be that great and the risk would be low.

But for Spy Satellites...well, maybe certain factions would try to stop you. Because they like their privacy. Who doesn't? High Risk, High Reward.

Ditto with communication beacons. I can access GalNet anywhere in the galaxy. You'd think there would be a vast and ever expanding network of com beacons out there which allows me to do this. As with the satellites, some one must be deploying them. Why not us Commanders?

The real fun could arrive with Space Legs. You could have missions to go space-walking to repair or even sabotage these satellites and beacons. Imagine going for a walk to fix Beacon TZ-23121U, when a wing of Vultures show up:

We'll double your pay if you transmit codes to shut that beacon down. Why? None of your concern. I, and my pulse lasers, await your answer Commander.

At which point you could ask your co-pilot to remove the threat and hope she's as good as her resume says she is. Or perhaps you could ask your co-pilot to carry out repairs etc and deal with any threat yourself if there's one to be dealt with.
 

Deleted member 38366

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AFAIK something like that was part of the original DDF.

Explorers scanning Systems and then dropping Beacons to allow follow-up Ships to perform the standard/easy Navigation we're all used to.

Never made it though.

PS.
Would be quite interesting to i.e. "board" a NAV Beacon and compromise it for 24hrs. Or "De-Compromise" and fix a compromised one.
That would allow to essentially turn them around in nature by Player actions - or drop and enable an Auxiliary Beacon in a Hazardous RES for example in order to permit Security Uplink.
 
Judging by what happened to beacon deployers in the Formidine Rift, I don't want to be one very much...

Mmm....I need to read up on that.

AFAIK something like that was part of the original DDF.

Explorers scanning Systems and then dropping Beacons to allow follow-up Ships to perform the standard/easy Navigation we're all used to.

Never made it though.

PS.
Would be quite interesting to i.e. "board" a NAV Beacon and compromise it for 24hrs. Or "De-Compromise" and fix a compromised one.
That would allow to essentially turn them around in nature by Player actions - or drop and enable an Auxiliary Beacon in a Hazardous RES for example in order to permit Security Uplink.

Yeah, I like the sound of that. I hope FD will revisit this idea in the future, especially after Space Legs arrive.
 
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