So much misrepresentation its unreal.
The current reward system doesn't matter really how many hours you put in, if you are in the bottom 50% then everything you have done you have done so for nothing. The system is set up though so that you are competing with your fellow faction members more than other factions and the best faction you can be involved in personally is one that is failing or has a large percentage of people in it that are rarely contributing.
This is not entirely accurate either.
Everyone who participates and does the bare minimum which would take less than half an hour a week will get the base second tier reward for the power. So here casual players are catered for.
In my opinion the problems with the reward structure are:
1. The overall success of the power is not rewarded (close to enough)
I am currently earning 350 merits doing a very short hop with leaflets preparing a system that will actually hurt my faction if it joins.
So whilst I earn merits to rise up in rank tiers, I am sabotaging the overall success of my power.
The only rewards that somewhat focusses on the overall success of the power, is the small increase in bonuses for the top three ranked powers overall.
If we are being asked to grind, at least makes us grind in a way that will benefit our faction.
2. Working for your power gives you no direct financial reward
If you want money you must use the tried and trusted ways of combat, bounty hunting, trade or mining.
This means that if you still need credits, you are forced into non-powerplay activities
3. Temporary grind is rewarded more than loyalty to your power
After four weeks in a power with some grinding in the last week you will have access to the power specific weapon modules.
These modules are kept even if you leave or defect to join another power to repeat the process.
Min-maxers will be motivated to power-hop from power to power in order to get access to all power specific modules, destroying any real feeling of teamwork and loyalty
4. It is massively easier to earn power merits by hauling missions, than by combat.
Combat missions give you one merit for killing an anaconda, whilst a short haul in a trading anaconda taking 5 minutes earn you 350 merits.
This again, is an example where the individual merit rewards work against the overall success of the power since for many powers, combat missions are critical for overall success.
5. Power tier ranking for the higher ranks solely being determined by your relative position in the power
This seems to be what most? people are complaining about. Basically to get access to the specific weapon modules at tier 3, you have to be in the top half of the players in the power.
Personally I really don't find this to be an absurd hurdle, but others argue that this system will only promote internal clan rivalry as opposed to internal clan cooperation and rivalry with external powers
Conclusion
The overall structure of a weekly turned based powerplay (preparing, expanding, undermining, fortifying etc.) seems to be really well designed and adds a whole new interesting layer to Elite Dangerous gameplay.
With an adjusted reward structure which should not be too hard to implement, it seems to me that powerplay as a feature can be a great success.
I wish Frontier the best of luck
Cheers,
Heim