[after initially using Reddit as a sounding board, adding this to the forums]
Powerplay 2.0 was launched last year, supposedly not in beta, but really, it is as much a beta as Trailblazers... so, let's think about a wish list for an imaginary great big, long overdue, and desperately needed longstanding bugs and QOL update release. It's NOT about new wanted features pie-in-the-sky stuff, just long-outstanding existing issues, the real "death by a thousand papercuts" type stuff, e.g. for more ideas in Issue Tracker Link filter by Acknowledged (on the left menu) and Top Voted (sorting at top of page list)
For a bit of weekend contemplation and fun, lets suggest what you think should be in an imagined bug patch in the comments, imagine the top voted things in the comments gets into the release and I'll add them to the list here and the reddit side too.
EDIT: Just found out that there IS a big update coming in a few days https://forums.frontier.co.uk/threa...ilblazers-update-3-wednesday-april-30.636973/
I'll also use this page as a post-patch checklist to see what's actually fixed
and strike through the items that are confirmed sorted.
e.g.



For some more longstanding ideas of what needs to be improved, see the Odyssey Improvements and Suggestions manifesto lol, linked in the sig block below
Powerplay 2.0 was launched last year, supposedly not in beta, but really, it is as much a beta as Trailblazers... so, let's think about a wish list for an imaginary great big, long overdue, and desperately needed longstanding bugs and QOL update release. It's NOT about new wanted features pie-in-the-sky stuff, just long-outstanding existing issues, the real "death by a thousand papercuts" type stuff, e.g. for more ideas in Issue Tracker Link filter by Acknowledged (on the left menu) and Top Voted (sorting at top of page list)
For a bit of weekend contemplation and fun, lets suggest what you think should be in an imagined bug patch in the comments, imagine the top voted things in the comments gets into the release and I'll add them to the list here and the reddit side too.
EDIT: Just found out that there IS a big update coming in a few days https://forums.frontier.co.uk/threa...ilblazers-update-3-wednesday-april-30.636973/
I'll also use this page as a post-patch checklist to see what's actually fixed

e.g.
Powerplay 2.0 - a.k.a. the end of the de-facto beta

- Powerplay Wreckage POI escape pods and rare goods now count for merit rewards <NB. THIS IS GOING TO BE CHANGED TO JUST "SALVAGE" IN THE UPCOMING PATCH DUE 30 April - but I need to see how it works in game !!
- Trading Merits are now paid correctly when selling the whole amount in the cargo hold, not just one unit at a time. Issue link
- Codex and UI documentation improvement pass to ensure things are accurately described
- Stronghold sites radar is very hectic, enable filtering to highlight just hackable/destroyable carrier POI for undermining operations
- Unredeemable Care packages (due to various stored materials already being full) are amalgamated into just one "archive" package which can be redeemed later, or allow them to be converted into a smaller ratio of merits rewards for current system). Fixing the list growing too long and crashing the game to menu. Issue Link
- ... suggest more in the comments
Trailblazers - end of beta updates

- Fixes to mismatches in Architect constructions UI to what is actually built <NB. THIS IS APPARENTLY FIXED IN THE UPCOMING PATCH DUE 30 April
- All existing installations galaxy-wide now show the building type name e.g. "Dysnomia pirate outpost", "Orbis Artemis" etc., in the system map descriptions area for any selected item station and settlement. Makes it easier to learn what types of installations architects want to build for themselves based on existing.
- Fixes to inconsistencies for the outcomes of constructions based on logical easy-to-follow improved documentation in Codex and UI including: <NB. THIS IS APPARENTLY FIXED IN THE UPCOMING PATCH DUE 30 April
- market commodities available
- mission types
- contacts/services available (e,g. interstellar factor/shipyard/etc)
- population growth
- Trailblazers support megaships now offer convoy protection missions and construction worker passenger missions etc., which, depending on threat level, pay out up to 3000 randomly assigned commodities outstanding for your system's construction efforts - improvement to offer more gameplay variety than just repetitive hauling.
- ... suggest more in the comments
Long Standing Bugs and QOL issues

- Stutter bug (tracked issue since mid December suspected of being PP-related) occurring at :n5 minutes past the hour fixed (or if the CPU intensive process is absolutely required, then make it be multithreaded across all cores or only occurs during user AFK time so that it is not noticeable). <NB. THIS IS APPARENTLY FIXED IN THE UPCOMING PATCH DUE 30 April
- Shadow flicker bug (a tracked issue which was re-introduced by Update 18, 15 months ago!!!) is fixed.
- A QOL and UI sanity check pass on carrier owner facilities. It's been 5 years!!!!
- SUGGESTED FROM REDDIT COMMENTS: Screens and menus UI QOL consistency passes, e.g. ensure controller B button universally results in a back action, that filters and accelerating amount buttons all work the same way (and are available on more screens)...
- SUGGESTED FROM REDDIT COMMENTS: SLF pilot bugs, elite slf pilots fixed weapons accuracy fixed... and no longer have random instances of no pips or fire groups to weapons which results in srv pilots not accepting orders to attack.
- SUGGESTED FROM REDDIT COMMENTS: renewed VR support statement of intent, starting with some performance fixes and an interim enabling interactivity when using external cameras rather than flat screen on foot - and look at improving that later to not need external camera mode and also re-enable head tracking support at that time.
- SUGGESTED FROM REDDIT COMMENTS: Fix to G5 overcharged concord cannons (and others) not being able to rearm on stations Issue Link <NB. THIS IS APPARENTLY FIXED IN THE UPCOMING PATCH DUE 30 April
- ... suggest more in the comments
For some more longstanding ideas of what needs to be improved, see the Odyssey Improvements and Suggestions manifesto lol, linked in the sig block below
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