Imagine Elite Dangerous on this :)

Let me put it this way: in order to run decently in VR on an Oculus Rift, ED requires a GTX 1080 which needs around 180 Watts of electrical power.
Let's assume the designers of the Snapdragon that's powering this HTC headset are absolute genii (geniuses?) and have been able to get the same graphics performance from half the electrical power (which still leaves the question why blockchain miners use GPUs instead of cellphones...), that would still mean 90 watts, which would still
a) require a good sized fan and
b) assuming at the most two 18650s for the power supply, last about 10 minutes

Yes, mother nature is a female dog.

Of course there are ways out of this - reduce the resolution (either space or time or both), reduce the details, turn down the grapics settings....

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Edit: a little bit of digging gets these numbers from Wikipedia: the Adreno 540 GPU in the Snapdragon 835 clocks in at an unspecified 567 GFlops @ 710 MHz while the GTX 1080 claims 8800 GFlops (SP) @ ~1700 MHz

So you'll need to reduce the computing requirements by about a factor of 10 to be able to run ED in that 45 Hz locked mode. Possible, but the graphics will still s**k. Might be ok for some console games where you don't need to be able to read what's written on the screen.
 
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I don't see where this would improve the experience with Elite Dangerous.

Getting rid of the wires may be beneficial for room scale experiences where you move around. But Elite is designed for sitting gameplay. Here the wires are hardly a nuisance at all.

In addition a stand-alone headset would not have the computing power required for Elite Dangerous in VR. ED doesn't even support PSVR because the PS4 doesn't have sufficient computing power. How do you expect a stand-alone headset (which isn't more than a headset with a built-in smartphone) to handle that?
 
I can only see wireless tech adding unnecessary lag. Lag is a bane of all FPS and action games in general. It kills accuracy and enjoyment and can even cause nausea in VR. I never worry about the cable in ED because I'm sitting for 99% of the time, except when I just want to take a peek at someone else's avatar in multiplayer. The entire device needs to keep the input lag in the 10-20ms range to remain playable. If it succeeds at that then they might be on to something.
 
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thats what im getting for my pc for xmas :) pc cant wait :)

Save up a bit extra and get the TI. I'm running the 1080TI with a custom overclocked I7 7700K, running the Oculus CV1 on Ultra and it still pushes my machine to it's limit. I can imagine the 1080 would struggle on ultra with SS cranked up.
 
This is a product that will not find a market. By the time the tech has been developed to make this work properly, AR will have made VR obsolete.

777driver, I can field that, I too am using CV-1 with a 1080GTX founders, I run ultra outside VR (no SS) and 'VR high' inside VR with 2xSS. Anything higher than that starts to jitter when in stations, but I can run VR ultra in space with 2xSS
 
Even if this model doesn't work well, it's still helping push the industry forward.
Between things like this and the Pimax 8k, in a few years the VR standard will be mind boggling. :)
 
Even if this model doesn't work well, it's still helping push the industry forward.
Between things like this and the Pimax 8k, in a few years the VR standard will be mind boggling. :)
It's going to take at least 5 years, and probably 8 if you believe in Moore's Law, to get GPU's to the point where 4K per eye VR @ 90FPS is possible. The hope used to be Crossfire and SLI could do this with multiple cards, but the GPU makers are stepping away from this tech.

You might see 2K soon, but there will be a lot of software optimization to make that work consistently.
 
This is a product that will not find a market. By the time the tech has been developed to make this work properly, AR will have made VR obsolete.
AR provides a GUI over the real world and as such will be more prevalent in other areas, VR will be a gaming niche. I'm not saying AR will not be used in gaming; Pokemon Go will benefit from AR, but Elite will stick with VR.
 
AR provides a GUI over the real world and as such will be more prevalent in other areas, VR will be a gaming niche. I'm not saying AR will not be used in gaming; Pokemon Go will benefit from AR, but Elite will stick with VR.

AR can black out reality when needed, honestly, there will be no VR headsets when AR becomes mainstream, because nobody will want to take it off to see their partner, cat, dog, etc. When in AR, they just press a button to 'clear workspace', effectively minimising all apps and giving you real vision immediately without doing anything. Eventually, they will be wraparound oakley style glasses. Thinkn Google glass crossed with Hololens.
 
It's going to take at least 5 years, and probably 8 if you believe in Moore's Law, to get GPU's to the point where 4K per eye VR @ 90FPS is possible. The hope used to be Crossfire and SLI could do this with multiple cards, but the GPU makers are stepping away from this tech.

You might see 2K soon, but there will be a lot of software optimization to make that work consistently.

Experts everywhere...

The Pimax 8k is working NOW. You don't even need SLI. Google the device and read the reviews. (Read up on "Brainwarp" technology) You can run it with a GTX1070. I'l be using my GTX1080ti when my Pimax 8K arrives in January... Amd its only gonna get better as the software continues to get optimized and more powerful Video Cards become available...
 
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... in a few years the VR standard will be mind boggling. :)

VR is ALREADY pretty mind-boggling! I've been playing games pretty much exclusively since last Dec on my Rift... Its ruined me. If it doesn't play in VR, I pretty much don't play it anymore... Already mind-boggling! ;-)
 
The Pimax 8k is working NOW. Google the device and read the reviews. You can run it with a GTX1070. I'l be using my GTX1080ti when my Pimax 8K arrives in January... Its only gonna get better...

oh dude, really? You know that it doesn't have positional tracking? you're going to be really disappointed compared to your rift. Elite will also not play acceptably at 8k, or at least, won't be pretty.

But VR is pretty mind boggling, I'll definitely give you that! :)
 
oh dude, really? You know that it doesn't have positional tracking? you're going to be really disappointed compared to your rift. Elite will also not play acceptably at 8k, or at least, won't be pretty.

But VR is pretty mind boggling, I'll definitely give you that! :)

What are you talking about? It certainly has "inside-out" tracking. (It'll also work with the Steam Trackers). You really need to work on your reading/research skills. Its a complete upgrade on the Rift... ...and there is no reason why it shouldn't play on ED. Elite won't have to "play at 8k", it will just have to play at 4K with the stereoscopic screens appropriately interleaved between eyes.
 
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From: http://forum.pimaxvr.com/t/pimax-8k-vr-frequent-asked-questions/2958

What are the positional tracking solutions?
Pimax 8K supports both outside-in tracking and inside-out tracking solutions. You can switch between different modes.
The outside-in tracking is based on cutting edge laser tracking technology with minimal latency. Pimax offers PiTracking mode and Steam Compatible mode. With Steam COmpatible Mode, you can use all Valve accessories with Pimax 8K. The developing path of PiTracking is more flexible, and Pimax controllers are much lighter than vive controllers.
Pimax 8K enables inside-out tracking with modules.
In addition, we will enable house-scale ( >50 sqm ) tracking with a new module.

also

What to play with Pimax 8K?
Pimax 8K VR is compatible with most of the VR content on the market, including PiHome, Steam VR, Oculus(via a third party tool) In another word, the games you love, e.g. Elite Dangerous, Star Trek Bridge, Project Car, Arizona Sunshine, The Big Screen... are all compatible with Pimax 8K.

What is the input of Pimax 8K
4K upscale to 8K
 
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