IMERSION BREAKING BUG: Stations need to be visable in SC

I was excited to see the DEVs add the station scaling animation when coming out of SC near a station but sometimes I fly away from the station and then turn and SC past it, when I do this the station just vanishes. There needs to be a similar affect the the SC exit but when you are SC past a station.

An extension of this problem: I sometimes drop from SC too soon, outside the safe disengage distance but close enough to see the station. Then when I enter SC again the station instantly disappears only to reappear when I drop from SC next to the station. :(

It's small things like this that really pull me out of the universe and make me remember I'm playing a video game not flying around the galaxy. But don't get me wrong 99% of the time I am LOVING it! Thank you all everyone at Frontier! I wish you all a wonderful and relaxed holiday :D
 
It small things like this that makes the game so optimised and playable...i take rather that then something i wont see often at all
 
think about it more like this:

When you are in standard space you are seeing things with the Mk 1 eyeball

When you are in super cruse, you are seeing things via a digital projection, as the frame-shift drive interferes with visual light.. so what you are seeing is a digital representation because you are going so fast and the frameshift drive interferes with light, so you are working with sensors only

Modern day version of artificial display for instrument conditions:

O1.jpg
 
Agree with OP - either nothing should be visible in SC (as in classic Elite's 'witch space'), or everything should. It makes no sense that we can see stars and starlight reflected off of planets, but not man-made objects.

If everything remained visible in SC it wouldn't feel quite so disjointed and cut'n'shut. I swear i can sometimes see the Blu-Tac holding this game together; what with its wobbly sets and boom mikes dropping into shot, it's like a cheap 1980's soap opera..
 
If you look close enough you can see a small dot representing the station...which as schuesseled said would be invisible at 1 Mm anyway...no one complains when they can't see planets at a given distance...why is this a problem?
 
Last edited:
These things would be about as big a pin, from a million meters away, you realise that right?

I'm talking a few kilometers farther then the safe disengage distance.

If you look close enough you can see a small dot representing the station...which as schuesseled said would be invisible at 1 Mm anyway...no one complains when they can't see planets at a given distance...why is this a problem?

It not about seeing them when I'm far away, I want to see them when I am close enough to see them. It's only a problem when I am a few min out from a station in normal space, I can see the station, but when I enter SC to get there quicker, the station that I am looking at disappears. Then I drop from SC moments later and the same station zooms in from way farther away then I was before I entered SC. Before you pass 1c I see no logical reason for you not to be able to see whats around you in space, SC or not.
 
I'm talking a few kilometers farther then the safe disengage distance.



It not about seeing them when I'm far away, I want to see them when I am close enough to see them. It's only a problem when I am a few min out from a station in normal space, I can see the station, but when I enter SC to get there quicker, the station that I am looking at disappears. Then I drop from SC moments later and the same station zooms in from way farther away then I was before I entered SC. Before you pass 1c I see no logical reason for you not to be able to see whats around you in space, SC or not.

The universe becomes distorted the quicker you move towards light speed as well. Be grateful the solar system doesn't turn into a series of long smeary blolbs, each time you throttle forward
 
Last edited:
think about it more like this:

When you are in standard space you are seeing things with the Mk 1 eyeball

When you are in super cruse, you are seeing things via a digital projection, as the frame-shift drive interferes with visual light.. so what you are seeing is a digital representation because you are going so fast and the frameshift drive interferes with light, so you are working with sensors only

Modern day version of artificial display for instrument conditions:

O1.jpg

Thank you! I always hated that you don't see these things as you approach them, but I understand how that would cause problems. This is a cool way to think about it and justify it in your mind. Imagination can go a long way.
 
Stations ARE visible from SC. They're simply impossibly small.

Consider the station's size relative to the planet. When you're in SC, planets are NOT very big. A station, by comparison, is incomprehensibly smaller.
 
I'm talking a few kilometers farther then the safe disengage distance.

That is, a few kilometers further than 1000 Km away. The safe disengage helps a lot to drop precisely in front of the station.

You *can't* see a 10 km wide station from 1000 Km away. That's expected.

The only case you should expect to be able to see the station is when you are supercruising at the slowest possible speed (30 km/s). You might be able to see it for about 2 or 3 seconds when you're close enough (The time it takes to travel 60-90km). But he, you're not really supposed to get that close from the station in supercruise, so that would require adding pointless complexity for really small details. Of course, that would be a nice detail, but still a detail.

Stations are small (4km of diameter I think for Coriolis, maybe 10 km for the Orbis ring - but it is too thin to be seen from far away). Safe disengage distance is huge (1000 km)
 
To be fair, they do show stations from a long distance away. I recall once dropping out and missing the safe mark, and coming into normal space a good 100 or so kms away, and I could just make out the shape of the Orbis station, even that far away. So I agree that in SC, we're being given representation of what would actually be a flash past us at those speeds. I'm happy to have the faint blue dot to give a location reference, that wasn't there in beta.
 
Last edited:
Ah, yeah, I forgot there are two thresholds for "safe" disengage. That's between 100km and 1000km. If you're too far or too close, you can't properly disengage. So indeed, you may be able to see the station from normal space (~100km away) but not from SC.

Still, this never actually happened to me. I disengage from 800-900 km. Sometimes I disengage too soon (1010 km), and I'm waaaaay too far from the station to see it anyway. So, fine.

But for people waiting for the last moment to disengage, I see that it can be a little bit surprising.

What does a station look like, from 100km away?
 
Very small. :)

Seriously, the ring of the Orbis was about the same size as the compass circle. I don't know if a Coriolis station at that distance would have been easy to make out.
 
One way to fix it would be to have a very quick procedural external
view that films your ships emergence from super cruise before panning around to reveal the station .

Then pop your back behind the wheel in the cockpit view.

Give you a 2 - 3 sec breather too after a long haul before stealing yourself for docking
 
One way to fix it would be to have a very quick procedural external
view that films your ships emergence from super cruise before panning around to reveal the station .

Then pop your back behind the wheel in the cockpit view.

Give you a 2 - 3 sec breather too after a long haul before stealing yourself for docking

That would break my immersion since I can't be outside my ship watching it float away and then teleport back into my ship.

I also don't want time wasted on a needless cinematic.
 
That would break my immersion since I can't be outside my ship watching it float away and then teleport back into my ship.

I also don't want time wasted on a needless cinematic.

Like most visual features you could switch it off. Which is what I'm going to do with you as your obviously dead inside aren't you Germ?
 
Back
Top Bottom