Immediate fights...

because of overcrowding.
Am I the only one who is bothered by the fact that fights break out in enclosures as soon as kittens grow up? Sometimes some animals have injuries without the fight having taken place.
I would appreciate it if the rate of fighting were to be based on the likelihood of a fight breaking out. Also, it should take some time before fights take place after an animal has grown up. There is no time to react. o_O
 
Not in my game. I get the message "is adult", press pause, but the game does not yet let the animal go free. This button is still greyed out. So I have to keep the game running. But the older animals are already attacking each other.
 
it's a known bug since ages, except some minor changes regarding alerts the behaviour itself hasn't ever been changed. Worst are the pygmy hippos, which hurt themselves every time even if you immediately separate them after you have received an alert.
 
I think my biggest gripe and problem with this is that you get an alert that "your animal is about to mature". but it's months away. And pops up again. and again and again. So it goes by the wayside and then when it actually happens fights break out immediately. I feel like Frontier needs to modify the alerts for this, maybe just one alert one month in advance.
 
I think my biggest gripe and problem with this is that you get an alert that "your animal is about to mature". but it's months away. And pops up again. and again and again. So it goes by the wayside and then when it actually happens fights break out immediately. I feel like Frontier needs to modify the alerts for this, maybe just one alert one month in advance.

That's probably cause you have slow aging on. It doesn't seem to sync up with the notifications when it is on. As for fighting, I haven't had animals fight when I pay attention and move them right when they age (because of the "about to mature" notification).
 
That's probably cause you have slow aging on. It doesn't seem to sync up with the notifications when it is on. As for fighting, I haven't had animals fight when I pay attention and move them right when they age (because of the "about to mature" notification).

that's a good point and I honestly didn't even think about the fact slower aging would affect the time ratio on those alerts. It makes perfect sense. I usually have my zoos that are not just CC farms on either 2.5 or 3 times slower aging.
 
that's a good point and I honestly didn't even think about the fact slower aging would affect the time ratio on those alerts. It makes perfect sense. I usually have my zoos that are not just CC farms on either 2.5 or 3 times slower aging.
Yeah I find them annoying as well but i think it is probably down to the ageing setting. Maybe Frontier will make them symc up in a future update - all we can do is ask!
 
This is the one thing that really annoys me, too. It was easier when there was the pop-up alert, but still, even when you pause immediately, the adults have started their fight already. It never occured to me that this might have to do with the ageing settings, I have it on 2 times slower. So if this was somehow adjusted, I'd be super grateful. The only thing I'm asking for is to slightly delay the fighting.
 
Again this situation in another zoo. Tiger couple has four children. They are growing up, the game has not yet changed the models. The parent animals are still sleeping. But the father is already considered "injured". Without a fight.
 
Again this situation in another zoo. Tiger couple has four children. They are growing up, the game has not yet changed the models. The parent animals are still sleeping. But the father is already considered "injured". Without a fight.

Create a bug report and send your save file to Frontier. It sounds like an outlier situation, so it's doubtful anyone here can really help you, unfortunately.
 
It's a common problem. It happens all the time in my franchise zoos with the animals whose kittens are not put the in another enclosure. Tiger, bear or dog cubs don't grew up at once, but after each other. If you press pause when the fighting warning occurs, sometimes only a few of the cubs are grown up already. The fighting has not taken place yet, but injuries are already applied.

It's annoying, but it's not the worst bug/feature in the game, because injuries are not really a problem
 
I assumed that we're supposed to take an action as soon as the first "animal is about to mature" warning shows up, as opposed to waiting for them to actually mature. Why else would we get a separate warning? (And indeed, get it multiple times!) So it could be moving the kids to a new exhibit, or moving the father temporarily to the trade center for holding, so that they're already separated before the maturation actually happens. This might be a bit of management "realism", in that a lot of zoos would separate the fathers when the kids are pretty young.

So I think of the "about to mature" notice as a warning that I need to do something to avoid fights, and then the actually "has matured" as the notice to put things back and plan for breeding/avoiding incest on a longer time scale.

Since the consequences aren't too high after fights (a trip to quarantine/vet surgery at most), I suppose it depends upon how much management you are want in your gameplay. But I've seen a lot of people saying that they'd like more opportunities to take care of animals, and I wonder if perhaps we're all missing out on a lot of built-in gameplay mechanisms by assuming that "about to" warnings are just preparation for the big event, rather than treating them as separate events that are supposed to be managed in and of themselves.
 
In some way you are right. In my Offline Zoo that is quite young I have begun to build 2 habitats for one species, if it is a canivore and has less sense for community other than a wilddog or wolf. On habitat is for the father Tiger and the other for the Mother and children. Both Habitat sharing a Window that both Animals can see each other.

However, it is not a solution for PZ. Not really. When there are more than one Tiger cubs the fights still starting anyway, before each mature model has spawned
 
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It gets more annoying the more species of animal you have. There are times when I have to pause the game several times in short succession because young animals are growing up and for some weird reason immediately attack their parents, each other, or they're attacked by their parent(s). Or the parents suddenly attack each other, because... more adults? It doesn't make sense.

If two tigers for instance spend years by each other's side as a couple it doesn't make sense for them to suddenly start fighting EACH OTHER when their cubs grow up. I can understand how mum and dad would attack the grown-up kids when they mature as a way to 'scare them out on their own', but still, there have been instances in the wild where cubs live peacefully together or even form a little band of their own until they're ready to produce offspring. The same goes for practically every other species that prefers to live as a couple.

Something that might help with this is give us the option to TURN OFF SPECIFIC ALERTS FOR SPECIFIC EVENTS AND/OR SPECIFIC SPECIES. I don't want to be notified of every single time that an animal is about to make love, is pregnant, is about to have offspring, has offspring, is about to mature, matures, is about to die or dies. I want to be able to see pop-ups of alpha fights or 'fighting due to incorrect whatever-it's-called (I forgot)' because those are important to me, but I DO NOT CARE about when an animal gets pregnant etc. Why is this NOT an option? Why can we only turn of practically ALL alerts for an animal instead of being able to choose which ones?

Or, better yet, have vets/keepers/staff run in the moment two animals start fighting, quarantine them and give you the option to decide which one to send back and which one to send to the trade center, so you have more time to act?
 
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