Interesting video. I find the analogies to acting, and do reading a book interesting. One of my preferences from a well written sci-i book, or a good film, is for the story to be sufficiently believable that I can suspend disbelief and just enjoy it. Bad sci-fi or bad films are inconsistent, or have bad continuity, which interferes with that process.
So to me much about what is debated between 'fun' and 'immersion' on these forums should be considered in that context. Yes it may be convenient for a ship to transfer immediately rather than with a delay, but that concept makes it harder to me to see the world as a self-consistent entity. Whereas being able to stop playing as a lone ship commander and instead play as crew on someone else's ship can work as long I think of this as two different ways of playing the same game, rather than something which has a mechanical analog inside the game world. If you try to do that with 'telepresence, even while flying your ship 20kly away, then the technology to do that would allow everyone to instantly pilot any of their ships from the safety of their couch in the Sol system, and to switch between them at the drop of a hat. I mean you could engineer the game to meet that expectation, but it would be a different game from the one we currently have. So better to have that mechanism be a form of handwavium, or to recognise that 'Farmboy as ship owner' and 'Farmboy as crewmember' are two different entities within the game universe.
Does that mean that rewards I get as a crewmember shouldn't benefit my ship owner persona? Possibly.