[...] Why wouldn't you just downgrade to 7D? That's considerably cheaper than 6A at pretty much the same strength.
Agreed, that loadout would be more reasonable. I guess I was lazy and preferred 4*20 sec faster shield recharge.
[...] Why wouldn't you just downgrade to 7D? That's considerably cheaper than 6A at pretty much the same strength.
I think it SHOULD be a class 6. I run a clipper personally and love it to bits. But there is a clear inbalance between it and the T7. The T7 is a PURE trader with very limited defensive capabilites that costs MORE than the clipper (10% discount in Patreus systems thank you) but can't carry as much. Where's the logic there?
I think it SHOULD be a class 6. I run a clipper personally and love it to bits. But there is a clear inbalance between it and the T7. The T7 is a PURE trader with very limited defensive capabilites that costs MORE than the clipper (10% discount in Patreus systems thank you) but can't carry as much. Where's the logic there?
Maximum jumprange from downsizing distributor and thrusters as well. The Type 7 cannot do this. People often forget about this and that's why the type 7 seems to come out ahead on jump range when it actually does not.
If you compare the Clipper, Python and T7, it becomes clear that Clipper and Python are fine - but the T7 deserves a class 7 compartment like the clipper.
http://www.edshipyard.com/#/L=703,4zh4zh5Rr5Rr01Q01Q0_g0_g,329Y9Y7_7_9Y7_6k,7le7UI4_w9tQ7fO7fO12G12G
I use those too. That above was my combat build. Going PVE swap out the 2nd chaff for a KWS and you can take on any NPC ship anywhere, even the pirate lord missions should be straight forward assuming they arn't in a wing of 5 Anacondas.
Sure you break the Jump range but no more than similar combat ships.
IF FD were to change anything (and TBH I do not see it happening) but IF they were then this is the best suggestion imo.
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sorry if derailing however your build... how do you get around the 118% power requirements? disabling FSD, interdictor and cargo hatch get you so far, but not 18% surely?
(or do you only power your shield cells when you need them? great if you can do it, but under fire personally i cant pull it off!)
IF FD were to change anything (and TBH I do not see it happening) but IF they were then this is the best suggestion imo.
sorry if derailing however your build... how do you get around the 118% power requirements? disabling FSD, interdictor and cargo hatch get you so far, but not 18% surely?
(or do you only power your shield cells when you need them? great if you can do it, but under fire personally i cant pull it off!)
BTW, if folding under fire is a concern, the Type 7 flat out loses anyways due to lower MLF and far lower speed. If you expect to get shot at, a 6A Thruster Clipper is the best thing in the world right now.
If you compare the Clipper, Python and T7, it becomes clear that Clipper and Python are fine - but the T7 deserves a class 7 compartment like the clipper.
As it was said in this thread before already, the pure traders lose out so much, it isn't funny. Adder > Hauler, Asp > T6, Clipper > T7, Conda > T9. To make the trading ships really worth flying over a much better defended multirole ship would be an increase in the cargo capacity by roughly 50%. That would mean giving the Hauler a class 4 compartment, putting it at 26t vs 22t Adder, The T6 one more class 5 and one more class 3 compartment, giving it 144t vs 120t Asp. The T7 would need one class 4, 5 and 6 compartment upgraded to one class higher, giving it 324t vs 240 for the Clipper, which is also better than Python as a tradeoff for the T7 being unable to land at outposts. The T9 finally would need the class 7 and the class 6 compartment upgrade by one for 692t over the 452t of the Conda. Then of course it needs either a class 7 FSD or a significant hull mass reduction, or it won't get anywhere anymore.