Impact of Colony Stations on Systems

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So my limited understanding here is that the stations you build in colonisation help to colour the system you're in.

Military stations improve Security Levels. Civilian Stations increase Population. Science increases Tech level. Mining and Tourist increases Wealth levels. Theres Development Levels and Standard of Living Levels too.

But are there any resources that explain the impact of these on a system from a player point of view? Or any pilots who have any idea on this?

I'd love to build a high population, wealthy commerce system. As I like to play the grind as a trader/hauler, it makes sense for me to try and build a thriving trade system. If that's even possible (aim for the clouds, right?).

So i'm thinking, raise population, raise wealth and raise standard of living. So tourism stations, commercial stations etc.

Also, my new station has nothing to buy in the Commodity Market. Understandable as no one lives there yet and its only just opened. The local contact does say that the market will be volatile right now. But does anyone know if my systems market will improve over time? And is there anything I can do to encourage and support this growth?

Or, am I way off on this? Am I reading too much into this whole thing and actually these stations are more gimmicky than I realise and my ambitions are likely to be stifled soon?

Appreciate any pilot input. o7
 
Several threads on this, not much information. Likely we'll have to wait until the player base figures it out posts tutorials.

After digging out, much like you've no doubt done, I was surprised that there is no resource/planning tools given the depth of choices. Typical of Elite gameplay, but does F-1 manager and Planet Zoo have equally sprase planning and management interfaces?
 
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