imPACT sITE, artIFICIAL sTRUCTURE, mINOR wRECKAGE, dISTRESS bEACON.. Oh My

Look, Frontier dudes, I know - really I do - there's lots of bugs, you're fixing tehm as fast as possible, and you're doing a fine job. And you need to priorityse.,
I get it, really I do.

But it is simply ludicrous that almost every planet has multiple of the above 'items of interest' on them.

Minor wreckage on every planet in every system? Even the M25 isn't that bad!

I know it's a balance between immmmmmeeerrrrssssion and gameplay - but there's literally no excitement t or interest if a feature is ubiquitous.

Finding an impact site on a planet should be exciting, giving me a "oh! back to my carrier to get an SRV" feeling, not a "can't be arsed to look at another one" vibe.

My 2c

Oh - and the hanging on the black screen on exit still happens on my setup.
 
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But it is simply ludicrous that almost every planet has multiple of the above 'items of interest' on them.

Minor wreckage on every planet in every system? Even the M25 isn't that bad!

I know it's a balance between immmmmmeeerrrrssssion and gameplay - but there's literally no excitement t or interest if a feature is ubiquitous.

Finding an impact site on a planet should be exciting, giving me a "oh! back to my carrier to get an SRV" feeling, not a "can't be arsed to look at another one" vibe.
In all seriousness, I do understand that having human 'debris' on every single planet or moon is a bit much.
There does need to be some of course, afterall not all explorers or travellers make it back home, but it shouldn't be everywhere.
 
Of course, they probably did this because people complained about not being able to find engineering/upgrade materials fast enough.
Instead they should have made the POIs larger, more rare and more interesting, and contain potentially hundreds of materials (and maybe you'd need to spend a lot of time exploring the wreck over a larger area, and do a lot of cutting/power transfer). Also every material should have at least some chance of spawning in every POI.
 
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